import { Matrix, Matrix3D, AssetBase } from '@awayjs/core'; import { BitmapImage2D } from '@awayjs/stage'; import { IContainer, IEntityTraverser } from '@awayjs/view'; import { IMaterial, TriangleElements, LineScaleMode } from '@awayjs/renderer'; import { GraphicsPath } from './draw/GraphicsPath'; import { InterpolationMethod } from './draw/InterpolationMethod'; import { JointStyle } from './draw/JointStyle'; import { TriangleCulling } from './draw/TriangleCulling'; import { SpreadMethod } from './draw/SpreadMethod'; import { CapsStyle } from './draw/CapsStyle'; import { GradientType } from './draw/GradientType'; import { GraphicsPathWinding } from './draw/GraphicsPathWinding'; import { IGraphicsData } from './draw/IGraphicsData'; import { Shape } from './renderables/Shape'; import { ShapeStyle } from './flash/ShapeStyle'; import { BBox, ShapeTag } from './flash/ShapeTag'; /** * * Graphics is a collection of Shapes, each of which contain the actual geometrical data such as vertices, * normals, uvs, etc. It also contains a reference to an animation class, which defines how the geometry moves. * A Graphics object is assigned to a Sprite, a scene graph occurence of the geometry, which in turn assigns * the SubGeometries to its respective TriangleGraphic objects. * * * * * @class Graphics */ export declare class Graphics extends AssetBase { private static _pool; static getShapeForBitmapStyle(shapeStyle: ShapeStyle, flashBox: BBox): Shape; static getGraphics(): Graphics; static clearPool(): void; static assetType: string; private _bitmapFillPool; private _queuedShapeTags; private _shapes; private _queued_fill_pathes; private _queued_stroke_pathes; _active_fill_path: GraphicsPath; _active_stroke_path: GraphicsPath; private _lineStyle; private _fillStyle; private _current_position; tryOptimiseSigleImage: boolean; _lastFill: Shape; _lastStroke: Shape; private _drawingDirty; private _owners; _start: GraphicsPath[]; _end: GraphicsPath[]; _clearCount: number; private _internalShapesId; private _rFillPool; private _rStrokePool; private _poolingConfig; sourceGraphics: Graphics; get start(): GraphicsPath[]; get end(): GraphicsPath[]; set start(v: GraphicsPath[]); set end(v: GraphicsPath[]); get assetType(): string; get count(): number; get queued_stroke_pathes(): Array; set queued_stroke_pathes(value: Array); get queued_fill_pathes(): Array; set queued_fill_pathes(value: Array); add_queued_path(value: GraphicsPath, supressFill?: boolean): void; /** * Creates a new Graphics object. */ constructor(); set internalPoolConfig(v: { stroke: boolean; fill: boolean; } | boolean); get internalPoolConfig(): { stroke: boolean; fill: boolean; } | boolean; popEmptyFillShape(): Shape; popEmptyStrokeShape(): Shape; addShapeInternal(shape: Shape): void; addOwner(owner: IContainer): void; removeOwner(owner: IContainer): void; invalidate(): void; /** * Adds a GraphicBase wrapping a Elements. * * @param elements */ addShape(shape: Shape): Shape; removeShape(shape: Shape): void; removeShapeAt(index: number): void; getShapeAt(index: number): Shape; getShapeIndex(shape: Shape): number; applyTransformation(transform: Matrix3D): void; copyTo(graphics: Graphics, cloneShapes?: boolean): void; clone(cloneShapes?: boolean): Graphics; /** * Scales the geometry. * @param scale The amount by which to scale. */ scale(scale: number): void; private tryPoolShape; clear(): void; /** * Clears all resources used by the Graphics object, including SubGeometries. */ dispose(): void; /** * Scales the uv coordinates (tiling) * @param scaleU The amount by which to scale on the u axis. Default is 1; * @param scaleV The amount by which to scale on the v axis. Default is 1; */ scaleUV(scaleU?: number, scaleV?: number): void; _acceptTraverser(traverser: IEntityTraverser): void; /** * Fills a drawing area with a bitmap image. The bitmap can be repeated or * tiled to fill the area. The fill remains in effect until you call the * beginFill(), beginBitmapFill(), * beginGradientFill(), or beginShaderFill() * method. Calling the clear() method clears the fill. * *

The application renders the fill whenever three or more points are * drawn, or when the endFill() method is called.

* * @param bitmap A transparent or opaque bitmap image that contains the bits * to be displayed. * @param matrix A matrix object(of the flash.geom.Matrix class), which you * can use to define transformations on the bitmap. For * example, you can use the following matrix to rotate a bitmap * by 45 degrees(pi/4 radians): * @param repeat If true, the bitmap image repeats in a tiled * pattern. If false, the bitmap image does not * repeat, and the edges of the bitmap are used for any fill * area that extends beyond the bitmap. * *

For example, consider the following bitmap(a 20 x * 20-pixel checkerboard pattern):

* *

When repeat is set to true(as * in the following example), the bitmap fill repeats the * bitmap:

* *

When repeat is set to false, * the bitmap fill uses the edge pixels for the fill area * outside the bitmap:

* @param smooth If false, upscaled bitmap images are rendered * by using a nearest-neighbor algorithm and look pixelated. If * true, upscaled bitmap images are rendered by * using a bilinear algorithm. Rendering by using the nearest * neighbor algorithm is faster. */ beginBitmapFill(bitmap: BitmapImage2D, matrix?: Matrix, repeat?: boolean, smooth?: boolean): void; /** * Specifies a simple one-color fill that subsequent calls to other Graphics * methods(such as lineTo() or drawCircle()) use * when drawing. The fill remains in effect until you call the * beginFill(), beginBitmapFill(), * beginGradientFill(), or beginShaderFill() * method. Calling the clear() method clears the fill. * *

The application renders the fill whenever three or more points are * drawn, or when the endFill() method is called.

* * @param color The color of the fill(0xRRGGBB). * @param alpha The alpha value of the fill(0.0 to 1.0). */ beginFill(color: number, alpha?: number): void; /** * Specifies a gradient fill used by subsequent calls to other Graphics * methods(such as lineTo() or drawCircle()) for * the object. The fill remains in effect until you call the * beginFill(), beginBitmapFill(), * beginGradientFill(), or beginShaderFill() * method. Calling the clear() method clears the fill. * *

The application renders the fill whenever three or more points are * drawn, or when the endFill() method is called.

* * @param type A value from the GradientType class that * specifies which gradient type to use: * GradientType.LINEAR or * GradientType.RADIAL. * @param colors An array of RGB hexadecimal color values used * in the gradient; for example, red is 0xFF0000, * blue is 0x0000FF, and so on. You can specify * up to 15 colors. For each color, specify a * corresponding value in the alphas and ratios * parameters. * @param alphas An array of alpha values for the corresponding * colors in the colors array; valid values are 0 * to 1. If the value is less than 0, the default * is 0. If the value is greater than 1, the * default is 1. * @param ratios An array of color distribution ratios; valid * values are 0-255. This value defines the * percentage of the width where the color is * sampled at 100%. The value 0 represents the * left position in the gradient box, and 255 * represents the right position in the gradient * box. * @param matrix A transformation matrix as defined by the * flash.geom.Matrix class. The flash.geom.Matrix * class includes a * createGradientBox() method, which * lets you conveniently set up the matrix for use * with the beginGradientFill() * method. * @param spreadMethod A value from the SpreadMethod class that * specifies which spread method to use, either: * SpreadMethod.PAD, * SpreadMethod.REFLECT, or * SpreadMethod.REPEAT. * *

For example, consider a simple linear * gradient between two colors:

* *

This example uses * SpreadMethod.PAD for the spread * method, and the gradient fill looks like the * following:

* *

If you use SpreadMethod.REFLECT * for the spread method, the gradient fill looks * like the following:

* *

If you use SpreadMethod.REPEAT * for the spread method, the gradient fill looks * like the following:

* @param interpolationMethod A value from the InterpolationMethod class that * specifies which value to use: * InterpolationMethod.LINEAR_RGB or * InterpolationMethod.RGB * *

For example, consider a simple linear * gradient between two colors(with the * spreadMethod parameter set to * SpreadMethod.REFLECT). The * different interpolation methods affect the * appearance as follows:

* @param focalPointRatio A number that controls the location of the * focal point of the gradient. 0 means that the * focal point is in the center. 1 means that the * focal point is at one border of the gradient * circle. -1 means that the focal point is at the * other border of the gradient circle. A value * less than -1 or greater than 1 is rounded to -1 * or 1. For example, the following example shows * a focalPointRatio set to 0.75: * @throws ArgumentError If the type parameter is not valid. */ beginGradientFill(type: GradientType, colors: number[], alphas: number[], ratios: number[], matrix?: Matrix, spreadMethod?: string, interpolationMethod?: string, focalPointRatio?: number): void; /** * Copies all of drawing commands from the source Graphics object into the * calling Graphics object. * * @param sourceGraphics The Graphics object from which to copy the drawing * commands. */ copyFrom(sourceGraphics: Graphics): void; /** * Draws a cubic Bezier curve from the current drawing position to the * specified anchor point. Cubic Bezier curves consist of two anchor points * and two control points. The curve interpolates the two anchor points and * curves toward the two control points. * * The four points you use to draw a cubic Bezier curve with the * cubicCurveTo() method are as follows: * *
    *
  • The current drawing position is the first anchor point.
  • *
  • The anchorX and anchorY parameters specify the second anchor point. *
  • *
  • The controlX1 and controlY1 parameters * specify the first control point.
  • *
  • The controlX2 and controlY2 parameters * specify the second control point.
  • *
* * If you call the cubicCurveTo() method before calling the * moveTo() method, your curve starts at position (0, 0). * * If the cubicCurveTo() method succeeds, the Flash runtime sets * the current drawing position to (anchorX, * anchorY). If the cubicCurveTo() method fails, * the current drawing position remains unchanged. * * If your movie clip contains content created with the Flash drawing tools, * the results of calls to the cubicCurveTo() method are drawn * underneath that content. * * @param controlX1 Specifies the horizontal position of the first control * point relative to the registration point of the parent * display object. * @param controlY1 Specifies the vertical position of the first control * point relative to the registration point of the parent * display object. * @param controlX2 Specifies the horizontal position of the second control * point relative to the registration point of the parent * display object. * @param controlY2 Specifies the vertical position of the second control * point relative to the registration point of the parent * display object. * @param anchorX Specifies the horizontal position of the anchor point * relative to the registration point of the parent display * object. * @param anchorY Specifies the vertical position of the anchor point * relative to the registration point of the parent display * object. */ cubicCurveTo(controlX1: number, controlY1: number, controlX2: number, controlY2: number, anchorX: number, anchorY: number): void; /** * Draws a curve using the current line style from the current drawing * position to(anchorX, anchorY) and using the control point that * (controlX, controlY) specifies. The current * drawing position is then set to(anchorX, * anchorY). If the movie clip in which you are drawing contains * content created with the Flash drawing tools, calls to the * curveTo() method are drawn underneath this content. If you * call the curveTo() method before any calls to the * moveTo() method, the default of the current drawing position * is(0, 0). If any of the parameters are missing, this method fails and the * current drawing position is not changed. * *

The curve drawn is a quadratic Bezier curve. Quadratic Bezier curves * consist of two anchor points and one control point. The curve interpolates * the two anchor points and curves toward the control point.

* * @param controlX A number that specifies the horizontal position of the * control point relative to the registration point of the * parent display object. * @param controlY A number that specifies the vertical position of the * control point relative to the registration point of the * parent display object. * @param anchorX A number that specifies the horizontal position of the * next anchor point relative to the registration point of * the parent display object. * @param anchorY A number that specifies the vertical position of the next * anchor point relative to the registration point of the * parent display object. */ curveTo(controlX: number, controlY: number, anchorX: number, anchorY: number): void; /** * Draws a circle. Set the line style, fill, or both before you call the * drawCircle() method, by calling the linestyle(), * lineGradientStyle(), beginFill(), * beginGradientFill(), or beginBitmapFill() * method. * * @param x The x location of the center of the circle relative * to the registration point of the parent display object(in * pixels). * @param y The y location of the center of the circle relative * to the registration point of the parent display object(in * pixels). * @param radius The radius of the circle(in pixels). */ drawCircle(x: number, y: number, radius: number): void; /** * Draws an ellipse. Set the line style, fill, or both before you call the * drawEllipse() method, by calling the * linestyle(), lineGradientStyle(), * beginFill(), beginGradientFill(), or * beginBitmapFill() method. * * @param x The x location of the top-left of the bounding-box of * the ellipse relative to the registration point of the parent * display object(in pixels). * @param y The y location of the top left of the bounding-box of * the ellipse relative to the registration point of the parent * display object(in pixels). * @param width The width of the ellipse(in pixels). * @param height The height of the ellipse(in pixels). */ drawEllipse(x: number, y: number, width: number, height: number): void; /** * Submits a series of IGraphicsData instances for drawing. This method * accepts a Vector containing objects including paths, fills, and strokes * that implement the IGraphicsData interface. A Vector of IGraphicsData * instances can refer to a part of a shape, or a complex fully defined set * of data for rendering a complete shape. * *

Graphics paths can contain other graphics paths. If the * graphicsData Vector includes a path, that path and all its * sub-paths are rendered during this operation.

* */ drawGraphicsData(graphicsData: Array): void; /** * Submits a series of commands for drawing. The drawPath() * method uses vector arrays to consolidate individual moveTo(), * lineTo(), and curveTo() drawing commands into a * single call. The drawPath() method parameters combine drawing * commands with x- and y-coordinate value pairs and a drawing direction. The * drawing commands are values from the GraphicsPathCommand class. The x- and * y-coordinate value pairs are Numbers in an array where each pair defines a * coordinate location. The drawing direction is a value from the * GraphicsPathWinding class. * *

Generally, drawings render faster with drawPath() than * with a series of individual lineTo() and * curveTo() methods.

* *

The drawPath() method uses a uses a floating computation * so rotation and scaling of shapes is more accurate and gives better * results. However, curves submitted using the drawPath() * method can have small sub-pixel alignment errors when used in conjunction * with the lineTo() and curveTo() methods.

* *

The drawPath() method also uses slightly different rules * for filling and drawing lines. They are:

* *
    *
  • When a fill is applied to rendering a path: *
      *
    • A sub-path of less than 3 points is not rendered.(But note that the * stroke rendering will still occur, consistent with the rules for strokes * below.)
    • *
    • A sub-path that isn't closed(the end point is not equal to the * begin point) is implicitly closed.
    • *
    *
  • *
  • When a stroke is applied to rendering a path: *
      *
    • The sub-paths can be composed of any number of points.
    • *
    • The sub-path is never implicitly closed.
    • *
    *
  • *
* * @param winding Specifies the winding rule using a value defined in the * GraphicsPathWinding class. */ drawPath(commands: Int32Array, data: Float64Array, winding: GraphicsPathWinding): void; private _drawPathInternal; /** * Draws a rectangle. Set the line style, fill, or both before you call the * drawRect() method, by calling the linestyle(), * lineGradientStyle(), beginFill(), * beginGradientFill(), or beginBitmapFill() * method. * * @param x A number indicating the horizontal position relative to the * registration point of the parent display object(in pixels). * @param y A number indicating the vertical position relative to the * registration point of the parent display object(in pixels). * @param width The width of the rectangle(in pixels). * @param height The height of the rectangle(in pixels). * @throws ArgumentError If the width or height * parameters are not a number * (Number.NaN). */ drawRect(x: number, y: number, width: number, height: number): void; /** * Draws a rounded rectangle. Set the line style, fill, or both before you * call the drawRoundRect() method, by calling the * linestyle(), lineGradientStyle(), * beginFill(), beginGradientFill(), or * beginBitmapFill() method. * * @param x A number indicating the horizontal position relative * to the registration point of the parent display * object(in pixels). * @param y A number indicating the vertical position relative to * the registration point of the parent display object * (in pixels). * @param width The width of the round rectangle(in pixels). * @param height The height of the round rectangle(in pixels). * @param ellipseWidth The width of the ellipse used to draw the rounded * corners(in pixels). * @param ellipseHeight The height of the ellipse used to draw the rounded * corners(in pixels). Optional; if no value is * specified, the default value matches that provided * for the ellipseWidth parameter. * @throws ArgumentError If the width, height, * ellipseWidth or * ellipseHeight parameters are not a * number(Number.NaN). */ drawRoundRect(x: number, y: number, width: number, height: number, ellipseWidth: number, ellipseHeight?: number): void; drawRoundRectComplex(x: number, y: number, width: number, height: number, topLeftRadius: number, topRightRadius: number, bottomLeftRadius: number, bottomRightRadius: number): void; /** * Renders a set of triangles, typically to distort bitmaps and give them a * three-dimensional appearance. The drawTriangles() method maps * either the current fill, or a bitmap fill, to the triangle faces using a * set of(u,v) coordinates. * *

Any type of fill can be used, but if the fill has a transform matrix * that transform matrix is ignored.

* *

A uvtData parameter improves texture mapping when a * bitmap fill is used.

* * @param culling Specifies whether to render triangles that face in a * specified direction. This parameter prevents the rendering * of triangles that cannot be seen in the current view. This * parameter can be set to any value defined by the * TriangleCulling class. */ drawTriangles(vertices: Array, indices?: Array, uvtData?: Array, culling?: TriangleCulling): void; /** * Applies a fill to the lines and curves that were added since the last call * to the beginFill(), beginGradientFill(), or * beginBitmapFill() method. Flash uses the fill that was * specified in the previous call to the beginFill(), * beginGradientFill(), or beginBitmapFill() * method. If the current drawing position does not equal the previous * position specified in a moveTo() method and a fill is * defined, the path is closed with a line and then filled. * */ endFill(): void; private _endFillInternal; /** * Specifies a bitmap to use for the line stroke when drawing lines. * *

The bitmap line style is used for subsequent calls to Graphics methods * such as the lineTo() method or the drawCircle() * method. The line style remains in effect until you call the * lineStyle() or lineGradientStyle() methods, or * the lineBitmapStyle() method again with different parameters. *

* *

You can call the lineBitmapStyle() method in the middle of * drawing a path to specify different styles for different line segments * within a path.

* *

Call the lineStyle() method before you call the * lineBitmapStyle() method to enable a stroke, or else the * value of the line style is undefined.

* *

Calls to the clear() method set the line style back to * undefined.

* * @param bitmap The bitmap to use for the line stroke. * @param matrix An optional transformation matrix as defined by the * flash.geom.Matrix class. The matrix can be used to scale or * otherwise manipulate the bitmap before applying it to the * line style. * @param repeat Whether to repeat the bitmap in a tiled fashion. * @param smooth Whether smoothing should be applied to the bitmap. */ lineBitmapStyle(bitmap: BitmapImage2D, matrix?: Matrix, repeat?: boolean, smooth?: boolean): void; /** * Specifies a gradient to use for the stroke when drawing lines. * *

The gradient line style is used for subsequent calls to Graphics * methods such as the lineTo() methods or the * drawCircle() method. The line style remains in effect until * you call the lineStyle() or lineBitmapStyle() * methods, or the lineGradientStyle() method again with * different parameters.

* *

You can call the lineGradientStyle() method in the middle * of drawing a path to specify different styles for different line segments * within a path.

* *

Call the lineStyle() method before you call the * lineGradientStyle() method to enable a stroke, or else the * value of the line style is undefined.

* *

Calls to the clear() method set the line style back to * undefined.

* * @param type A value from the GradientType class that * specifies which gradient type to use, either * GradientType.LINEAR or GradientType.RADIAL. * @param colors An array of RGB hexadecimal color values used * in the gradient; for example, red is 0xFF0000, * blue is 0x0000FF, and so on. You can specify * up to 15 colors. For each color, specify a * corresponding value in the alphas and ratios * parameters. * @param alphas An array of alpha values for the corresponding * colors in the colors array; valid values are 0 * to 1. If the value is less than 0, the default * is 0. If the value is greater than 1, the * default is 1. * @param ratios An array of color distribution ratios; valid * values are 0-255. This value defines the * percentage of the width where the color is * sampled at 100%. The value 0 represents the * left position in the gradient box, and 255 * represents the right position in the gradient * box. * @param matrix A transformation matrix as defined by the * flash.geom.Matrix class. The flash.geom.Matrix * class includes a * createGradientBox() method, which * lets you conveniently set up the matrix for use * with the lineGradientStyle() * method. * @param spreadMethod A value from the SpreadMethod class that * specifies which spread method to use: * @param interpolationMethod A value from the InterpolationMethod class that * specifies which value to use. For example, * consider a simple linear gradient between two * colors(with the spreadMethod * parameter set to * SpreadMethod.REFLECT). The * different interpolation methods affect the * appearance as follows: * @param focalPointRatio A number that controls the location of the * focal point of the gradient. The value 0 means * the focal point is in the center. The value 1 * means the focal point is at one border of the * gradient circle. The value -1 means that the * focal point is at the other border of the * gradient circle. Values less than -1 or greater * than 1 are rounded to -1 or 1. The following * image shows a gradient with a * focalPointRatio of -0.75: */ lineGradientStyle(type: GradientType, colors: Array, alphas: Array, ratios: Array, matrix?: Matrix, spreadMethod?: SpreadMethod, interpolationMethod?: InterpolationMethod, focalPointRatio?: number): void; /** * Specifies a shader to use for the line stroke when drawing lines. * *

The shader line style is used for subsequent calls to Graphics methods * such as the lineTo() method or the drawCircle() * method. The line style remains in effect until you call the * lineStyle() or lineGradientStyle() methods, or * the lineBitmapStyle() method again with different parameters. *

* *

You can call the lineShaderStyle() method in the middle of * drawing a path to specify different styles for different line segments * within a path.

* *

Call the lineStyle() method before you call the * lineShaderStyle() method to enable a stroke, or else the * value of the line style is undefined.

* *

Calls to the clear() method set the line style back to * undefined.

* * @param shader The shader to use for the line stroke. * @param matrix An optional transformation matrix as defined by the * flash.geom.Matrix class. The matrix can be used to scale or * otherwise manipulate the bitmap before applying it to the * line style. */ /** * Specifies a line style used for subsequent calls to Graphics methods such * as the lineTo() method or the drawCircle() * method. The line style remains in effect until you call the * lineGradientStyle() method, the * lineBitmapStyle() method, or the lineStyle() * method with different parameters. * *

You can call the lineStyle() method in the middle of * drawing a path to specify different styles for different line segments * within the path.

* *

Note: Calls to the clear() method set the line * style back to undefined.

* *

Note: Flash Lite 4 supports only the first three parameters * (thickness, color, and alpha).

* * @param thickness An integer that indicates the thickness of the line in * points; valid values are 0-255. If a number is not * specified, or if the parameter is undefined, a line is * not drawn. If a value of less than 0 is passed, the * default is 0. The value 0 indicates hairline * thickness; the maximum thickness is 255. If a value * greater than 255 is passed, the default is 255. * @param color A hexadecimal color value of the line; for example, * red is 0xFF0000, blue is 0x0000FF, and so on. If a * value is not indicated, the default is 0x000000 * (black). Optional. * @param alpha A number that indicates the alpha value of the color * of the line; valid values are 0 to 1. If a value is * not indicated, the default is 1(solid). If the value * is less than 0, the default is 0. If the value is * greater than 1, the default is 1. * @param pixelHinting(Not supported in Flash Lite 4) A Boolean value that * specifies whether to hint strokes to full pixels. This * affects both the position of anchors of a curve and * the line stroke size itself. With * pixelHinting set to true, * line widths are adjusted to full pixel widths. With * pixelHinting set to false, * disjoints can appear for curves and straight lines. * For example, the following illustrations show how * Flash Player or Adobe AIR renders two rounded * rectangles that are identical, except that the * pixelHinting parameter used in the * lineStyle() method is set differently * (the images are scaled by 200%, to emphasize the * difference): * *

If a value is not supplied, the line does not use * pixel hinting.

* @param scaleMode (Not supported in Flash Lite 4) A value from the * LineScaleMode class that specifies which scale mode to * use: *
    *
  • LineScaleMode.NORMAL - Always * scale the line thickness when the object is scaled * (the default).
  • *
  • LineScaleMode.NONE - Never scale * the line thickness.
  • *
  • LineScaleMode.VERTICAL - Do not * scale the line thickness if the object is scaled * vertically only. For example, consider the * following circles, drawn with a one-pixel line, and * each with the scaleMode parameter set to * LineScaleMode.VERTICAL. The circle on the * left is scaled vertically only, and the circle on the * right is scaled both vertically and horizontally: *
  • *
  • LineScaleMode.HORIZONTAL - Do not * scale the line thickness if the object is scaled * horizontally only. For example, consider the * following circles, drawn with a one-pixel line, and * each with the scaleMode parameter set to * LineScaleMode.HORIZONTAL. The circle on * the left is scaled horizontally only, and the circle * on the right is scaled both vertically and * horizontally:
  • *
* @param caps (Not supported in Flash Lite 4) A value from the * CapsStyle class that specifies the type of caps at the * end of lines. Valid values are: * CapsStyle.NONE, * CapsStyle.ROUND, and * CapsStyle.SQUARE. If a value is not * indicated, Flash uses round caps. * *

For example, the following illustrations show the * different capsStyle settings. For each * setting, the illustration shows a blue line with a * thickness of 30(for which the capsStyle * applies), and a superimposed black line with a * thickness of 1(for which no capsStyle * applies):

* @param joints (Not supported in Flash Lite 4) A value from the * JointStyle class that specifies the type of joint * appearance used at angles. Valid values are: * JointStyle.BEVEL, * JointStyle.MITER, and * JointStyle.ROUND. If a value is not * indicated, Flash uses round joints. * *

For example, the following illustrations show the * different joints settings. For each * setting, the illustration shows an angled blue line * with a thickness of 30(for which the * jointStyle applies), and a superimposed * angled black line with a thickness of 1(for which no * jointStyle applies):

* *

Note: For joints set to * JointStyle.MITER, you can use the * miterLimit parameter to limit the length * of the miter.

* @param miterLimit (Not supported in Flash Lite 4) A number that * indicates the limit at which a miter is cut off. Valid * values range from 1 to 255(and values outside that * range are rounded to 1 or 255). This value is only * used if the jointStyle is set to * "miter". The miterLimit * value represents the length that a miter can extend * beyond the point at which the lines meet to form a * joint. The value expresses a factor of the line * thickness. For example, with a * miterLimit factor of 2.5 and a * thickness of 10 pixels, the miter is cut * off at 25 pixels. * *

For example, consider the following angled lines, * each drawn with a thickness of 20, but * with miterLimit set to 1, 2, and 4. * Superimposed are black reference lines showing the * meeting points of the joints:

* *

Notice that a given miterLimit value * has a specific maximum angle for which the miter is * cut off. The following table lists some examples:

*/ lineStyle(thickness?: number, color?: number, alpha?: number, pixelHinting?: boolean, scaleMode?: LineScaleMode, capstyle?: CapsStyle, jointstyle?: JointStyle, miterLimit?: number): void; /** * Draws a line using the current line style from the current drawing * position to(x, y); the current drawing position * is then set to(x, y). If the display object in * which you are drawing contains content that was created with the Flash * drawing tools, calls to the lineTo() method are drawn * underneath the content. If you call lineTo() before any calls * to the moveTo() method, the default position for the current * drawing is(0, 0). If any of the parameters are missing, this * method fails and the current drawing position is not changed. * * @param x A number that indicates the horizontal position relative to the * registration point of the parent display object(in pixels). * @param y A number that indicates the vertical position relative to the * registration point of the parent display object(in pixels). */ lineTo(x: number, y: number): void; /** * Moves the current drawing position to(x, y). If * any of the parameters are missing, this method fails and the current * drawing position is not changed. * * @param x A number that indicates the horizontal position relative to the * registration point of the parent display object(in pixels). * @param y A number that indicates the vertical position relative to the * registration point of the parent display object(in pixels). */ moveTo(x: number, y: number): void; queueShapeTag(shapeTag: ShapeTag): void; private _updateFillPath; private _updateLinePath; private _addShapes; _isShapeMaterial(material: IMaterial): boolean; convertRecordsToShapeData(tag: ShapeTag, supressFill?: boolean): void; private transformCurve; } //# sourceMappingURL=Graphics.d.ts.map