export declare class Byte32Array { private _maxLength; private _arrayBuffer; private _float32Array; private _int32Array; private _uint32Array; bytePosition: number; byteLength: number; get arrayBuffer(): ArrayBuffer; set arrayBuffer(value: ArrayBuffer); constructor(byteLength?: number); readByte32Array(byte32Array: Byte32Array, byteLength?: number): void; writeByte32Array(byte32Array: Byte32Array): void; writeFloat32Array(float32Array: Float32Array): void; writeInt32Array(int32Array: Int32Array): void; writeUint32Array(uint32Array: Uint32Array): void; readFloat32Array(float32Array: Float32Array): void; readInt32Array(int32Array: Int32Array): void; readUint32Array(uint32Array: Uint32Array): void; getBytesAvailable(): number; readUTFBytes(len: number): string; writeUTFBytes(s: string): number; readInt(): number; writeUnsignedInt(b: number): void; writeInt(b: number): void; readUnsignedInt(): number; writeFloat(b: number): void; readFloat(): number; _ensureSpace(length: number): void; } //# sourceMappingURL=Byte32Array.d.ts.map