import { Transform } from '../base/Transform'; import { Matrix3D } from '../geom/Matrix3D'; import { Vector3D } from '../geom/Vector3D'; import { EventDispatcher } from '../events/EventDispatcher'; import { CoordinateSystem } from './CoordinateSystem'; import { Rectangle } from '../geom/Rectangle'; import { Plane3D } from '../geom/Plane3D'; export declare class ProjectionBase extends EventDispatcher { protected _viewMatrix3D: Matrix3D; protected _inverseViewMatrix3D: Matrix3D; protected _frustumMatrix3D: Matrix3D; protected _near: number; protected _far: number; protected _scale: number; protected _ratio: number; protected _transform: Transform; protected _coordinateSystem: CoordinateSystem; protected _originX: number; protected _originY: number; protected _frustumRect: Rectangle; private _viewFrustumCorners; private _viewFrustumPlanes; private _propertiesDirty; private _viewMatrix3DDirty; private _inverseViewMatrix3DDirty; protected _frustumMatrix3DDirty: boolean; private _viewFrustumCornersDirty; private _viewFrustumPlanesDirty; private _onInvalidateConcatenatedMatrix3DDelegate; constructor(coordinateSystem?: CoordinateSystem); get transform(): Transform; set transform(value: Transform); /** * The handedness of the coordinate system projection. The default is LEFT_HANDED. */ get coordinateSystem(): CoordinateSystem; set coordinateSystem(value: CoordinateSystem); /** * */ get scale(): number; set scale(value: number); /** * */ get ratio(): number; set ratio(value: number); /** * * @returns {Matrix3D} */ get frustumMatrix3D(): Matrix3D; set frustumMatrix3D(value: Matrix3D); /** * * @returns {number[]} */ get viewFrustumCorners(): number[]; /** * */ get viewFrustumPlanes(): Array; /** * * @returns {number} */ get near(): number; set near(value: number); /** * * @returns {number} */ get originX(): number; set originX(value: number); /** * * @returns {number} */ get originY(): number; set originY(value: number); /** * * @returns {number} */ get far(): number; set far(value: number); get frustumRect(): Rectangle; /** * * @param position * @param target */ project(position: Vector3D, target?: Vector3D): Vector3D; /** * * @param nX * @param nY * @param sZ * @param target */ unproject(nX: number, nY: number, sZ: number, target?: Vector3D): Vector3D; get viewMatrix3D(): Matrix3D; get inverseViewMatrix3D(): Matrix3D; clone(): ProjectionBase; private _invalidateProperties; private _invalidateViewMatrix3D; protected _invalidateFrustumMatrix3D(): void; protected _updateFrustumMatrix3D(): void; protected _updateProperties(): void; private _onInvalidateConcatenatedMatrix3D; } //# sourceMappingURL=ProjectionBase.d.ts.map