import { IWaveAudioMeta } from '../audio/WaveAudio'; import { BaseAudioChannel } from './BaseAudioChannel'; import { IAudioChannel } from './IAudioChannel'; export declare class WebAudioChannel extends BaseAudioChannel implements IAudioChannel { static maxChannels: number; static _channels: Array; static _decodeCache: Record; static _errorCache: Record; static _audioCtx: AudioContext; static getOfflineContext(channels?: number, samples?: number, rate?: number): OfflineAudioContext; static getAudioContext(): AudioContext; private _audioCtx; private _usingNativePanner; private _gainNode; private _pannerNode; private _source; private _currentTime; private _volume; private _pan; private _groupID; private _groupVolume; private _groupPan; private _startTime; private _duration; private _onEndedDelegate; static stopAllSounds(channelGroup?: number): void; static setChannelGroupVolume(value: number, channelGroup?: number): void; get duration(): number; get currentTime(): number; get groupID(): number; set groupID(value: number); get groupVolume(): number; set groupVolume(value: number); get groupPan(): number; set groupPan(value: number); get volume(): number; set volume(value: number); get pan(): number; set pan(value: number); constructor(groupID?: number, groupVolume?: number, groupPan?: number); restart(): boolean; play(buffer: ArrayBuffer, offset?: number, loop?: boolean | number, id?: number, meta?: IWaveAudioMeta): void; private stopInternally; stop(): void; private _decodeAndExecute; _onDecodeComplete(buffer: AudioBuffer, meta: IWaveAudioMeta): void; private executeBuffer; _onError(_event: any): void; private _onEnded; private _disposeSource; private removeSilent; } //# sourceMappingURL=WebAudioChannel.d.ts.map