import { EventDispatcher } from '../events/EventDispatcher'; import { EventBase } from '../events/EventBase'; import { WaveAudio } from '../audio/WaveAudio'; export declare abstract class BaseAudioChannel extends EventDispatcher { static COMPLETE: string; static RESTART: string; static STOP: string; static ERROR: string; protected static RESTART_EVENT: EventBase; protected static COMPLETE_EVENT: EventBase; protected static STOP_EVENT: EventBase; protected static ERROR_EVENT: EventBase; owner: WaveAudio; get stopped(): boolean; protected _stopped: boolean; protected _loops: number; protected _id: number; protected _isLooping: boolean; protected _isPlaying: boolean; protected _isDecoding: boolean; isLooping(): boolean; isPlaying(): boolean; isDecoding(): boolean; play(buffer: ArrayBuffer, offset?: number, loop?: boolean | number, id?: number, meta?: any): void; abstract stop(): void; protected abstract restart(): boolean; protected dispatchRestart(): void; /** * Check loop and try restart it * @protected */ protected tryRestartLoop(): boolean; protected completeInternally(dispatchComplete?: boolean, tryRestart?: boolean): void; protected dispatchComplete(): void; protected dispatchStop(error?: boolean): void; } //# sourceMappingURL=BaseAudioChannel.d.ts.map