import { EventBase } from '../events/EventBase'; import { URLRequest } from '../net/URLRequest'; import { ParserBase } from '../parsers/ParserBase'; import { AssetLibraryBundle } from './AssetLibraryBundle'; import { AssetLibraryIterator } from './AssetLibraryIterator'; import { ConflictStrategyBase } from './ConflictStrategyBase'; import { IAssetAdapter } from './IAssetAdapter'; import { Loader } from './Loader'; import { LoaderContext } from './LoaderContext'; /** * AssetLibrary enforces a singleton pattern and is not intended to be * instanced. It's purpose is to allow access to the default library bundle * through a set of static shortcut methods. If you are interested in creating * multiple library bundles, please use the getBundle() method. */ export declare class AssetLibrary { /** * Creates a new AssetLibrary object. * */ constructor(); /** * Returns an AssetLibrary bundle instance. If no key is given, returns the * default bundle (which is similar to using the AssetLibraryBundle as a * singleton). To keep several separated library bundles, pass a string key * to this method to define which bundle should be returned. This is * referred to as using the AssetLibraryBundle as a multiton. * * @param key Defines which multiton instance should be returned. * @return An instance of the asset library */ static getBundle(key?: string): AssetLibraryBundle; /** * */ static enableParser(parserClass: any): void; /** * */ static enableParsers(parserClasses: Array): void; /** * Short-hand for conflictStrategy property on default asset library bundle. * * @see AssetLibraryBundle.conflictStrategy */ static get conflictStrategy(): ConflictStrategyBase; static set conflictStrategy(val: ConflictStrategyBase); /** * Short-hand for conflictPrecedence property on default asset library bundle. * * @see AssetLibraryBundle.conflictPrecedence */ static get conflictPrecedence(): string; static set conflictPrecedence(val: string); /** * Short-hand for createIterator() method on default asset library bundle. * * @see AssetLibraryBundle.createIterator() */ static createIterator(assetTypeFilter?: string, namespaceFilter?: string, filterFunc?: any): AssetLibraryIterator; /** * Short-hand for load() method on default asset library bundle. * * @see AssetLibraryBundle.load() */ static load(req: URLRequest, context?: LoaderContext, ns?: string, parser?: ParserBase): void; /** * Short-hand for loadData() method on default asset library bundle. * * @see AssetLibraryBundle.loadData() */ static loadData(data: any, context?: LoaderContext, ns?: string, parser?: ParserBase): void; static stop(): void; static getLoader(): Loader; /** * Short-hand for getAsset() method on default asset library bundle. * * @see AssetLibraryBundle.getAsset() */ static getAsset(name: string, ns?: string): IAssetAdapter; /** * Short-hand for getAsset() method on default asset library bundle. * * @see AssetLibraryBundle.getAsset() */ static getAllAssets(): Array; /** * Short-hand for addEventListener() method on default asset library bundle. */ static addEventListener(type: string, listener: (event: EventBase) => void): void; /** * Short-hand for removeEventListener() method on default asset library bundle. */ static removeEventListener(type: string, listener: (event: EventBase) => void): void; /** * Short-hand for hasEventListener() method on default asset library bundle. public static hasEventListener(type:string):boolean { return AssetLibrary.getBundle().hasEventListener(type); } public static willTrigger(type:string):boolean { return getBundle().willTrigger(type); } */ /** * Short-hand for addAsset() method on default asset library bundle. * * @see AssetLibraryBundle.addAsset() */ static addAsset(asset: IAssetAdapter): void; /** * Short-hand for removeAsset() method on default asset library bundle. * * @param asset The asset which should be removed from the library. * @param dispose Defines whether the assets should also be disposed. * * @see AssetLibraryBundle.removeAsset() */ static removeAsset(asset: IAssetAdapter, dispose?: boolean): void; /** * Short-hand for removeAssetByName() method on default asset library bundle. * * @param name The name of the asset to be removed. * @param ns The namespace to which the desired asset belongs. * @param dispose Defines whether the assets should also be disposed. * * @see AssetLibraryBundle.removeAssetByName() */ static removeAssetByName(name: string, ns?: string, dispose?: boolean): IAssetAdapter; /** * Short-hand for removeAllAssets() method on default asset library bundle. * * @param dispose Defines whether the assets should also be disposed. * * @see AssetLibraryBundle.removeAllAssets() */ static removeAllAssets(dispose?: boolean): void; /** * Short-hand for removeNamespaceAssets() method on default asset library bundle. * * @see AssetLibraryBundle.removeNamespaceAssets() */ static removeNamespaceAssets(ns?: string, dispose?: boolean): void; } //# sourceMappingURL=AssetLibrary.d.ts.map