import { Vector3D } from './Vector3D'; export declare class Plane3D { /** * The A coefficient of this plane. (Also the x dimension of the plane normal) */ a: number; /** * The B coefficient of this plane. (Also the y dimension of the plane normal) */ b: number; /** * The C coefficient of this plane. (Also the z dimension of the plane normal) */ c: number; /** * The D coefficient of this plane. (Also the inverse dot product between normal and point) */ d: number; _iAlignment: number; static ALIGN_ANY: number; static ALIGN_XY_AXIS: number; static ALIGN_YZ_AXIS: number; static ALIGN_XZ_AXIS: number; /** * Create a Plane3D with ABCD coefficients */ constructor(a?: number, b?: number, c?: number, d?: number); /** * Fills this Plane3D with the coefficients from 3 points in 3d space. * @param p0 Vector3D * @param p1 Vector3D * @param p2 Vector3D */ fromPoints(p0: Vector3D, p1: Vector3D, p2: Vector3D): void; /** * Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space. * @param normal Vector3D * @param point Vector3D */ fromNormalAndPoint(normal: Vector3D, point: Vector3D): void; /** * Normalize this Plane3D * @return Plane3D This Plane3D. */ normalize(): Plane3D; /** * Returns the signed distance between this Plane3D and the point p. * @param p Vector3D * @returns Number */ distance(p: Vector3D): number; /** * Classify a point against this Plane3D. (in front, back or intersecting) * @param p Vector3D * @return int Plane3.FRONT or Plane3D.BACK or Plane3D.INTERSECT */ classifyPoint(p: Vector3D, epsilon?: number): number; toString(): string; } //# sourceMappingURL=Plane3D.d.ts.map