import { b2JointDef } from '../Joints'; import { b2Vec2 } from '../../Common/Math'; import { b2Body } from '../b2Body'; /** * Weld joint definition. You need to specify local anchor points * where they are attached and the relative body angle. The position * of the anchor points is important for computing the reaction torque. * @see b2WeldJoint */ export declare class b2WeldJointDef extends b2JointDef { constructor(); /** * Initialize the bodies, anchors, axis, and reference angle using the world * anchor and world axis. */ Initialize(bA: b2Body, bB: b2Body, anchor: b2Vec2): void; /** * The local anchor point relative to bodyA's origin. */ localAnchorA: b2Vec2; /** * The local anchor point relative to bodyB's origin. */ localAnchorB: b2Vec2; /** * The body2 angle minus body1 angle in the reference state (radians). */ referenceAngle: number; } //# sourceMappingURL=b2WeldJointDef.d.ts.map