import { b2Vec2, b2Mat22 } from '../../Common/Math'; import { b2Joint, b2FrictionJointDef } from '../Joints'; import { b2TimeStep } from '../b2TimeStep'; /** * Friction joint. This is used for top-down friction. * It provides 2D translational friction and angular friction. * @see b2FrictionJointDef */ export declare class b2FrictionJoint extends b2Joint { /** @inheritDoc */ GetAnchorA(): b2Vec2; /** @inheritDoc */ GetAnchorB(): b2Vec2; /** @inheritDoc */ GetReactionForce(inv_dt: number): b2Vec2; /** @inheritDoc */ GetReactionTorque(inv_dt: number): number; SetMaxForce(force: number): void; GetMaxForce(): number; SetMaxTorque(torque: number): void; GetMaxTorque(): number; /** @private */ constructor(def: b2FrictionJointDef); InitVelocityConstraints(step: b2TimeStep): void; SolveVelocityConstraints(step: b2TimeStep): void; SolvePositionConstraints(baumgarte: number): boolean; private m_localAnchorA; private m_localAnchorB; m_linearMass: b2Mat22; m_angularMass: number; private m_linearImpulse; private m_angularImpulse; private m_maxForce; private m_maxTorque; } //# sourceMappingURL=b2FrictionJoint.d.ts.map