import { ASObject } from '@awayfl/avm2'; // Class: GameInputControlType export class GameInputControlType extends ASObject { // Called whenever the class is initialized. static classInitializer: any = null; // List of static symbols to link. static classSymbols: string [] = null; // []; // List of instance symbols to link. static instanceSymbols: string [] = null; // []; constructor () { super(); } static MOVEMENT: string = 'movement'; static ROTATION: string = 'rotation'; static DIRECTION: string = 'direction'; static ACCELERATION: string = 'acceleration'; static BUTTON: string = 'button'; static TRIGGER: string = 'trigger'; }