import { Event } from './Event'; import { GameInputDevice } from '../ui/GameInputDevice'; /** * Copyright 2014 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Class: GameInputEvent export class GameInputEvent extends Event { static classInitializer: any = null; static classSymbols: string [] = null; static instanceSymbols: string [] = null; device: GameInputDevice; constructor(type: string, bubbles: boolean = false, cancelable: boolean = false, device: GameInputDevice = null) { super(type, bubbles, cancelable); // TODO: coerce this.device = device; } // JS -> AS Bindings static DEVICE_ADDED: string = 'deviceAdded'; static DEVICE_REMOVED: string = 'deviceRemoved'; }