import { ASObject } from '../../avm2/nat/ASObject'; /** * Copyright 2014 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Class: MouseCursor export class MouseCursor extends ASObject { // Called whenever the class is initialized. static classInitializer: any = null; // List of static symbols to link. static classSymbols: string [] = null; // []; // List of instance symbols to link. static instanceSymbols: string [] = null; // []; constructor () { super(); } // JS -> AS Bindings static AUTO: string = 'auto'; static ARROW: string = 'arrow'; static BUTTON: string = 'button'; static HAND: string = 'hand'; static IBEAM: string = 'ibeam'; static fromNumber(n: number): string { switch (n) { case 0: return MouseCursor.AUTO; case 1: return MouseCursor.ARROW; case 2: return MouseCursor.BUTTON; case 3: return MouseCursor.HAND; case 4: return MouseCursor.IBEAM; default: return null; } } static toNumber(value: string): number { switch (value) { case MouseCursor.AUTO: return 0; case MouseCursor.ARROW: return 1; case MouseCursor.BUTTON: return 2; case MouseCursor.HAND: return 3; case MouseCursor.IBEAM: return 4; default: return -1; } } }