import { ASArray, ASObject } from '@awayfl/avm2'; export class ShaderParameter extends ASObject { // Called whenever the class is initialized. public static classInitializer: any = null; // List of static symbols to link. public static classSymbols: string [] = null; // []; // List of instance symbols to link. public static instanceSymbols: string [] = null; // []; constructor () { super(); } // JS -> AS Bindings // AS -> JS Bindings // _value: any []; // _type: string; // _index: number /*int*/; public get value(): ASArray { console.warn('[playerglobal/display/ShaderParameter] - get value not implemented'); return null; } public set value(v: ASArray) { console.warn('[playerglobal/display/ShaderParameter] - set value not implemented'); } public get type(): string { console.warn('[playerglobal/display/ShaderParameter] - get type not implemented'); return null; } public get index(): number /*int*/ { console.warn('[playerglobal/display/ShaderParameter] - get index not implemented'); return null; } }