import { ASObject } from '@awayfl/avm2'; export class ShaderInput extends ASObject { // Called whenever the class is initialized. public static classInitializer: any = null; // List of static symbols to link. public static classSymbols: string [] = null; // []; // List of instance symbols to link. public static instanceSymbols: string [] = null; // []; constructor () { super(); } // JS -> AS Bindings // AS -> JS Bindings // _input: ASObject; // _width: number /*int*/; // _height: number /*int*/; // _channels: number /*int*/; // _index: number /*int*/; public get input(): ASObject { console.warn('[playerglobal/display/ShaderInput] - get input not implemented'); return null; } public set input(input: ASObject) { console.warn('[playerglobal/display/ShaderInput] - set input not implemented'); } public get width(): number /*int*/ { console.warn('[playerglobal/display/ShaderInput] - get width not implemented'); return null; } public set width(value: number /*int*/) { console.warn('[playerglobal/display/ShaderInput] - set width not implemented'); } public get height(): number /*int*/ { console.warn('[playerglobal/display/ShaderInput] - get height not implemented'); return null; } public set height(value: number /*int*/) { console.warn('[playerglobal/display/ShaderInput] - set height not implemented'); } public get channels(): number /*int*/ { console.warn('[playerglobal/display/ShaderInput] - get channels not implemented'); return null; } public get index(): number /*int*/ { console.warn('[playerglobal/display/ShaderInput] - get index not implemented'); return null; } }