import { ASObject, ByteArray } from '@awayfl/avm2'; export class ShaderData extends ASObject { // Called whenever the class is initialized. public static classInitializer: any = null; // List of static symbols to link. public static classSymbols: string [] = null; // []; // List of instance symbols to link. public static instanceSymbols: string [] = null; // []; constructor (byteCode: ByteArray) { super(); this.byteCode = byteCode; } public byteCode: ByteArray; }