/** * The Multitouch class manages and provides information about the current environment's support for handling * contact from user input devices, including contact that has two or more touch points * (such as a user's fingers on a touch screen). * When a user interacts with a device such as a mobile phone or tablet with a touch screen, the user typically * touches the screen with his or her fingers or a pointing device. While there is a broad range of pointing devices, * such as a mouse or a stylus, many of these devices only have a single point of contact with an application. * For pointing * devices with a single point of contact, * user interaction events can be handled as a mouse event, or using a basic set of touch events * (called "touch point" events). * However, for pointing devices that have several * points of contact and perform complex movement, such as the human hand, * Flash runtimes support an additional set of event handling API called gesture events. The API * for handling user interaction with these gesture events includes the following classes: *

*

Use the listed classes to write code that handles touch events. * Use the Multitouch class to determine the * current environment's support for touch interaction, and to manage the support of touch interaction if * the current environment supports touch input.

* You cannot create a Multitouch object directly from ActionScript code. * If you call new Multitouch(), * an exception is thrown.

Note: * The Multitouch feature is not supported for SWF files embedded in HTML running on Mac OS.

* */ export declare class Multitouch { /** * Identifies the multi-touch mode for touch and gesture event handling. Use this property to manage * whether or not events are dispatched as touch events with multiple points of contact and specific events * for different gestures (such as rotation and pan), or only a single point of contact (such as tap), or * none at all (contact is handled as a mouse event). * To set this property, use values from the flash.ui.MultitouchInputMode class. */ static get inputMode(): string; static set inputMode(value: string); static get mapTouchToMouse(): boolean; static set mapTouchToMouse(value: boolean); /** * The maximum number of concurrent touch points supported by the current environment. */ static get maxTouchPoints(): number; /** * A Vector array (a typed array of string values) of multi-touch contact * types supported in the current environment. * The array of strings * can be used as event types to register event listeners. * Possible values are constants from the GestureEvent, PressAndTapGestureEvent, and * TransformGestureEvent classes (such as GESTURE_PAN). * If the Flash runtime is in an environment that does not support any multi-touch gestures, * the value is null.Note: For Mac OS 10.5.3 and later, Multitouch.supportedGestures returns * non-null values (possibly indicating incorrectly that gesture events are supported) * even if the current hardware does not support gesture input.Use this property * to test for multi-touch gesture support. Then, use event handlers for the available multi-touch * gestures. For those gestures that are not supported in the current evironment, you'll need to create alternative * event handling. */ static get supportedGestures(): string[]; /** * Indicates whether the current environment supports gesture input, such as rotating two fingers * around a touch screen. Gesture events are listed in the TransformGestureEvent, * PressAndTapGestureEvent, and GestureEvent classes. * Note: For Mac OS 10.5.3 and later, this value is always true. Multitouch.supportsGestureEvent returns * true even if the hardware does not support gesture events. */ static get supportsGestureEvents(): boolean; /** * Indicates whether the current environment supports basic touch input, such as a single finger tap. * Touch events are listed in the TouchEvent class. */ static get supportsTouchEvents(): boolean; constructor(); } //# sourceMappingURL=Multitouch.d.ts.map