import { EventDispatcher } from '../events/EventDispatcher'; import { GameInputDevice } from './GameInputDevice'; export declare class GameInput extends EventDispatcher { static classInitializer: any; static classSymbols: string[]; static instanceSymbols: string[]; constructor(); static get numDevices(): number; static get isSupported(): boolean; static getDeviceAt(index: number): GameInputDevice; } //# sourceMappingURL=GameInput.d.ts.map