import { MovieClip as AwayMovieClip, DisplayObject as AwayDisplayObject, IMovieClipAdapter } from '@awayjs/scene'; import { Sprite } from './Sprite'; import { FrameLabel } from './FrameLabel'; /** * The MovieClip class inherits from the following classes: Sprite, DisplayObjectContainer, * InteractiveObject, DisplayObject, and EventDispatcher. * *

Unlike the Sprite object, a MovieClip object has a timeline.

> * In Flash Professional, the methods for the MovieClip class provide the same functionality * as actions that target movie clips. Some additional methods do not have equivalent * actions in the Actions toolbox in the Actions panel in the Flash authoring tool.

*

* Children instances placed on the Stage in Flash Professional * cannot be accessed by code from within the constructor of a parent instance * since they have not been created at that ponumber in code execution. * Before accessing the child, the parent must instead either create the child instance * by code or delay access to a callback that listens for the child to dispatch * its Event.ADDED_TO_STAGE event. *

* If you modify any of the following properties of a MovieClip object that contains a motion tween, * the playhead is stopped in that MovieClip object: * alpha, * blendMode, * filters, * height, * opaqueBackground, * rotation, * scaleX, * scaleY, * scale9Grid, * scrollRect, * transform, * visible, * width, * x, * or y. * However, it does not stop the playhead in any child MovieClip objects of that * MovieClip object.

* Note:Flash Lite 4 supports the MovieClip.opaqueBackground property only if * FEATURE_BITMAPCACHE is defined. The default configuration of Flash Lite 4 does not define * FEATURE_BITMAPCACHE. To enable the MovieClip.opaqueBackground property for a suitable device, * define FEATURE_BITMAPCACHE in your project.

*/ export declare class MovieClip extends Sprite implements IMovieClipAdapter { private static _movieClips; private static current_script_scope; private _framescripts; applySymbol(): void; static getNewMovieClip(adaptee: AwayMovieClip): MovieClip; queuedNavigationAction: Function; allowScript: boolean; executeScript(scripts: any): void; initAdapter(): void; /** * Creates a new MovieClip instance. After creating the MovieClip, call the * addChild() or addChildAt() method of a * display object container that is onstage. */ constructor(); protected createAdaptee(): AwayDisplayObject; freeFromScript(): void; clone(): MovieClip; /** * @inheritDoc */ dispose(): void; /** * Specifies the number of the frame in which the playhead is located in the timeline of * the MovieClip instance. If the movie clip has multiple scenes, this value is the * frame number in the current scene. */ get currentFrame(): number; /** * The label at the current frame in the timeline of the MovieClip instance. * If the current frame has no label, currentLabel is null. */ get currentFrameLabel(): string; /** * The current label in which the playhead is located in the timeline of the MovieClip instance. * If the current frame has no label, currentLabel is set to the name of the previous frame * that includes a label. If the current frame and previous frames do not include a label, * currentLabel returns null. */ get currentLabel(): string; /** * Returns an array of FrameLabel objects from the current scene. If the MovieClip instance does * not use scenes, the array includes all frame labels from the entire MovieClip instance. */ get currentLabels(): FrameLabel[]; private _currentLabels; /** * The current scene in which the playhead is located in the timeline of the MovieClip instance. */ get currentScene(): any; /** * A boolean value that indicates whether a movie clip is enabled. The default value of enabled * is true. If enabled is set to false, the movie clip's * Over, Down, and Up frames are disabled. The movie clip * continues to receive events (for example, mouseDown, * mouseUp, keyDown, and keyUp). * * The enabled property governs only the button-like properties of a movie clip. You * can change the enabled property at any time; the modified movie clip is immediately * enabled or disabled. If enabled is set to false, the object is not * included in automatic tab ordering. */ get enabled(): boolean; set enabled(value: boolean); /** * The number of frames that are loaded from a streaming SWF file. You can use the framesLoaded * property to determine whether the contents of a specific frame and all the frames before it * loaded and are available locally in the browser. You can also use it to monitor the downloading * of large SWF files. For example, you might want to display a message to users indicating that * the SWF file is loading until a specified frame in the SWF file finishes loading. * * If the movie clip contains multiple scenes, the framesLoaded property returns the number * of frames loaded for all scenes in the movie clip. */ get framesLoaded(): number; get isPlaying(): boolean; /** * An array of Scene objects, each listing the name, the number of frames, * and the frame labels for a scene in the MovieClip instance. */ get scenes(): any[]; /** * The total number of frames in the MovieClip instance. * * If the movie clip contains multiple frames, the totalFrames property returns * the total number of frames in all scenes in the movie clip. */ get totalFrames(): number; /** * Indicates whether other display objects that are SimpleButton or MovieClip objects can receive * mouse release events or other user input release events. The trackAsMenu property lets you create menus. You * can set the trackAsMenu property on any SimpleButton or MovieClip object. * The default value of the trackAsMenu property is false. * * You can change the trackAsMenu property at any time; the modified movie * clip immediately uses the new behavior. */ get trackAsMenu(): boolean; set trackAsMenu(value: boolean); addFrameScript(...args: any[]): void; /** * Starts playing the SWF file at the specified frame. This happens after all * remaining actions in the frame have finished executing. To specify a scene * as well as a frame, specify a value for the scene parameter. * @param frame A number representing the frame number, or a string representing the label of the * frame, to which the playhead is sent. If you specify a number, it is relative to the * scene you specify. If you do not specify a scene, * the current scene determines the global frame number to play. If you do specify a scene, the playhead * jumps to the frame number in the specified scene. * @param scene The name of the scene to play. This parameter is optional. */ gotoAndPlay(frame: any, scene?: string, force?: boolean): void; /** * Brings the playhead to the specified frame of the movie clip and stops it there. This happens after all * remaining actions in the frame have finished executing. If you want to specify a scene in addition to a frame, * specify a scene parameter. * @param frame A number representing the frame number, or a string representing the label of the * frame, to which the playhead is sent. If you specify a number, it is relative to the * scene you specify. If you do not specify a scene, the current scene determines * the global frame number at which to go to and stop. If you do specify a scene, * the playhead goes to the frame number in the specified scene and stops. * @param scene The name of the scene. This parameter is optional. * @throws ArgumentError If the scene or frame specified are * not found in this movie clip. */ gotoAndStop(frame: any, scene?: string, force?: boolean): void; private _gotoInternal; private _gotoFrame; /** * Sends the playhead to the next frame and stops it. This happens after all * remaining actions in the frame have finished executing. */ nextFrame(force?: boolean): void; /** * Moves the playhead to the next scene of the MovieClip instance. This happens after all * remaining actions in the frame have finished executing. */ nextScene(force?: boolean): void; /** * Moves the playhead in the timeline of the movie clip. */ play(): void; /** * Sends the playhead to the previous frame and stops it. This happens after all * remaining actions in the frame have finished executing. */ prevFrame(force?: boolean): void; /** * Moves the playhead to the previous scene of the MovieClip instance. This happens after all * remaining actions in the frame have finished executing. */ prevScene(force?: boolean): void; /** * Stops the playhead in the movie clip. */ stop(): void; } //# sourceMappingURL=MovieClip.d.ts.map