/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package Box2D.Common.Math{ import Box2D.Common.*; /// A transform contains translation and rotation. It is used to represent /// the position and orientation of rigid frames. public class b2XForm { /// The default constructor does nothing (for performance). public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null) : void { if (pos){ position.SetV(pos); R.SetM(r); } } /// Initialize using a position vector and a rotation matrix. public function Initialize(pos:b2Vec2, r:b2Mat22) : void { position.SetV(pos); R.SetM(r); } /// Set this to the identity transform. public function SetIdentity() : void { position.SetZero(); R.SetIdentity(); } public function Set(x:b2XForm) : void{ position.SetV(x.position); R.SetM(x.R); } public var position:b2Vec2 = new b2Vec2; public var R:b2Mat22 = new b2Mat22(); }; }