/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package Box2D.Collision{ import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Common.b2internal; use namespace b2internal; /** * A manifold for two touching convex shapes. * Box2D supports multiple types of contact: * - clip point versus plane with radius * - point versus point with radius (circles) * The local point usage depends on the manifold type: * -e_circles: the local center of circleA * -e_faceA: the center of faceA * -e_faceB: the center of faceB * Similarly the local normal usage: * -e_circles: not used * -e_faceA: the normal on polygonA * -e_faceB: the normal on polygonB * We store contacts in this way so that position correction can * account for movement, which is critical for continuous physics. * All contact scenarios must be expressed in one of these types. * This structure is stored across time steps, so we keep it small. */ public class b2Manifold { public function b2Manifold(){ m_points = new Vector.(b2Settings.b2_maxManifoldPoints); for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){ m_points[i] = new b2ManifoldPoint(); } m_localPlaneNormal = new b2Vec2(); m_localPoint = new b2Vec2(); } public function Reset() : void{ for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){ (m_points[i] as b2ManifoldPoint).Reset(); } m_localPlaneNormal.SetZero(); m_localPoint.SetZero(); m_type = 0; m_pointCount = 0; } public function Set(m:b2Manifold) : void{ m_pointCount = m.m_pointCount; for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){ (m_points[i] as b2ManifoldPoint).Set(m.m_points[i]); } m_localPlaneNormal.SetV(m.m_localPlaneNormal); m_localPoint.SetV(m.m_localPoint); m_type = m.m_type; } public function Copy():b2Manifold { var copy:b2Manifold = new b2Manifold(); copy.Set(this); return copy; } /** The points of contact */ public var m_points:Vector.; /** Not used for Type e_points*/ public var m_localPlaneNormal:b2Vec2; /** Usage depends on manifold type */ public var m_localPoint:b2Vec2; public var m_type:int; /** The number of manifold points */ public var m_pointCount:int = 0; //enum Type public static const e_circles:int = 0x0001; public static const e_faceA:int = 0x0002; public static const e_faceB:int = 0x0004; }; }