/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package Box2D.Collision { import Box2D.Common.Math.b2Vec2; /** * Output for b2Distance. */ public class b2DistanceOutput { /** Closest point on shapea */ public var pointA:b2Vec2 = new b2Vec2(); /** Closest point on shapeb */ public var pointB:b2Vec2 = new b2Vec2(); public var distance:number; /** Number of gjk iterations used */ public var iterations:int; } }