// SPDX-License-Identifier: GPL-3.0-or-later // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . pragma solidity ^0.7.0; import "@aurora-balancer-labs/v2-interfaces/contracts/solidity-utils/helpers/BalancerErrors.sol"; import "../math/Math.sol"; /** * @dev Library for encoding and decoding values stored inside a 256 bit word. Typically used to pack multiple values in * a single storage slot, saving gas by performing less storage accesses. * * Each value is defined by its size and the least significant bit in the word, also known as offset. For example, two * 128 bit values may be encoded in a word by assigning one an offset of 0, and the other an offset of 128. * * We could use Solidity structs to pack values together in a single storage slot instead of relying on a custom and * error-prone library, but unfortunately Solidity only allows for structs to live in either storage, calldata or * memory. Because a memory struct uses not just memory but also a slot in the stack (to store its memory location), * using memory for word-sized values (i.e. of 256 bits or less) is strictly less gas performant, and doesn't even * prevent stack-too-deep issues. This is compounded by the fact that Balancer contracts typically are memory-intensive, * and the cost of accesing memory increases quadratically with the number of allocated words. Manual packing and * unpacking is therefore the preferred approach. */ library WordCodec { // Masks are values with the least significant N bits set. They can be used to extract an encoded value from a word, // or to insert a new one replacing the old. uint256 private constant _MASK_1 = 2**(1) - 1; uint256 private constant _MASK_192 = 2**(192) - 1; // In-place insertion /** * @dev Inserts an unsigned integer of bitLength, shifted by an offset, into a 256 bit word, * replacing the old value. Returns the new word. */ function insertUint( bytes32 word, uint256 value, uint256 offset, uint256 bitLength ) internal pure returns (bytes32) { _validateEncodingParams(value, offset, bitLength); uint256 mask = (1 << bitLength) - 1; bytes32 clearedWord = bytes32(uint256(word) & ~(mask << offset)); return clearedWord | bytes32(value << offset); } /** * @dev Inserts a signed integer shifted by an offset into a 256 bit word, replacing the old value. Returns * the new word. * * Assumes `value` can be represented using `bitLength` bits. */ function insertInt( bytes32 word, int256 value, uint256 offset, uint256 bitLength ) internal pure returns (bytes32) { _validateEncodingParams(value, offset, bitLength); uint256 mask = (1 << bitLength) - 1; bytes32 clearedWord = bytes32(uint256(word) & ~(mask << offset)); // Integer values need masking to remove the upper bits of negative values. return clearedWord | bytes32((uint256(value) & mask) << offset); } // Encoding /** * @dev Encodes an unsigned integer shifted by an offset. Ensures value fits within * `bitLength` bits. * * The return value can be logically ORed with other encoded values to form a 256 bit word. */ function encodeUint( uint256 value, uint256 offset, uint256 bitLength ) internal pure returns (bytes32) { _validateEncodingParams(value, offset, bitLength); return bytes32(value << offset); } /** * @dev Encodes a signed integer shifted by an offset. * * The return value can be logically ORed with other encoded values to form a 256 bit word. */ function encodeInt( int256 value, uint256 offset, uint256 bitLength ) internal pure returns (bytes32) { _validateEncodingParams(value, offset, bitLength); uint256 mask = (1 << bitLength) - 1; // Integer values need masking to remove the upper bits of negative values. return bytes32((uint256(value) & mask) << offset); } // Decoding /** * @dev Decodes and returns an unsigned integer with `bitLength` bits, shifted by an offset, from a 256 bit word. */ function decodeUint( bytes32 word, uint256 offset, uint256 bitLength ) internal pure returns (uint256) { return uint256(word >> offset) & ((1 << bitLength) - 1); } /** * @dev Decodes and returns a signed integer with `bitLength` bits, shifted by an offset, from a 256 bit word. */ function decodeInt( bytes32 word, uint256 offset, uint256 bitLength ) internal pure returns (int256) { int256 maxInt = int256((1 << (bitLength - 1)) - 1); uint256 mask = (1 << bitLength) - 1; int256 value = int256(uint256(word >> offset) & mask); // In case the decoded value is greater than the max positive integer that can be represented with bitLength // bits, we know it was originally a negative integer. Therefore, we mask it to restore the sign in the 256 bit // representation. return value > maxInt ? (value | int256(~mask)) : value; } // Special cases /** * @dev Decodes and returns a boolean shifted by an offset from a 256 bit word. */ function decodeBool(bytes32 word, uint256 offset) internal pure returns (bool) { return (uint256(word >> offset) & _MASK_1) == 1; } /** * @dev Inserts a 192 bit value shifted by an offset into a 256 bit word, replacing the old value. * Returns the new word. * * Assumes `value` can be represented using 192 bits. */ function insertBits192( bytes32 word, bytes32 value, uint256 offset ) internal pure returns (bytes32) { bytes32 clearedWord = bytes32(uint256(word) & ~(_MASK_192 << offset)); return clearedWord | bytes32((uint256(value) & _MASK_192) << offset); } /** * @dev Inserts a boolean value shifted by an offset into a 256 bit word, replacing the old value. Returns the new * word. */ function insertBool( bytes32 word, bool value, uint256 offset ) internal pure returns (bytes32) { bytes32 clearedWord = bytes32(uint256(word) & ~(_MASK_1 << offset)); return clearedWord | bytes32(uint256(value ? 1 : 0) << offset); } // Helpers function _validateEncodingParams( uint256 value, uint256 offset, uint256 bitLength ) private pure { _require(offset < 256, Errors.OUT_OF_BOUNDS); // We never accept 256 bit values (which would make the codec pointless), and the larger the offset the smaller // the maximum bit length. _require(bitLength >= 1 && bitLength <= Math.min(255, 256 - offset), Errors.OUT_OF_BOUNDS); // Testing unsigned values for size is straightforward: their upper bits must be cleared. _require(value >> bitLength == 0, Errors.CODEC_OVERFLOW); } function _validateEncodingParams( int256 value, uint256 offset, uint256 bitLength ) private pure { _require(offset < 256, Errors.OUT_OF_BOUNDS); // We never accept 256 bit values (which would make the codec pointless), and the larger the offset the smaller // the maximum bit length. _require(bitLength >= 1 && bitLength <= Math.min(255, 256 - offset), Errors.OUT_OF_BOUNDS); // Testing signed values for size is a bit more involved. if (value >= 0) { // For positive values, we can simply check that the upper bits are clear. Notice we remove one bit from the // length for the sign bit. _require(value >> (bitLength - 1) == 0, Errors.CODEC_OVERFLOW); } else { // Negative values can receive the same treatment by making them positive, with the caveat that the range // for negative values in two's complement supports one more value than for the positive case. _require(Math.abs(value + 1) >> (bitLength - 1) == 0, Errors.CODEC_OVERFLOW); } } }