/// import { ILogger } from '@node-dlc/logger'; import { NoiseServer } from './noise-server'; import { NoiseServerOptions } from './noise-server-options'; import { NoiseSocket } from './noise-socket'; export { NoiseError } from './noise-error'; export { NoiseServer } from './noise-server'; export { NoiseServerListenOptions } from './noise-server-listen-options'; export { NoiseServerOptions } from './noise-server-options'; export { NoiseSocket } from './noise-socket'; export { NoiseSocketOptions } from './noise-socket-options'; export { NoiseState } from './noise-state'; export type NoiseConnectOptions = { /** * Local secret as a 32-byte secp256k1 private key */ ls: Buffer; /** * Optional ephemeral 32-byte secp256k1 private key. If not provided, one is generated. */ es?: Buffer; /** * remote compressed public key, 33-bytes. */ rpk: Buffer; /** * Optional host. Defaults to localhost. */ host?: string; /** * Optional port. Defaults to 9735. */ port?: number; /** * Optional logger */ logger?: ILogger; }; /** * Connect to a remote noise socket server. */ export declare function connect({ ls, es, rpk, host, port, logger, }: NoiseConnectOptions): NoiseSocket; /** * Factory function to create a new server */ export declare function createServer({ ls, esFactory }: NoiseServerOptions, connListener: (socket: NoiseSocket) => void): NoiseServer;