import { Func } from "./Func.js"; export interface CheckBattlePointPhaseRange { battlePointId: number; range: string[]; } export interface DamageRateBattlePointPhase { battlePointPhase: number; value: number; } interface BaseDataVal { Rate?: number; Turn?: number; Count?: number; Value?: number; Value2?: number; UseRate?: number; Target?: number; Correction?: number; ParamAdd?: number; ParamMax?: number; HideMiss?: number; OnField?: number; HideNoEffect?: number; Unaffected?: number; ShowState?: number; AuraEffectId?: number; ActSet?: number; ActSetWeight?: number; ShowQuestNoEffect?: number; CheckDead?: number; RatioHPHigh?: number; RatioHPLow?: number; SetPassiveFrame?: number; SetPlayerSideBg?: number; SetEnemySideBg?: number; ProcPassive?: number; ProcActive?: number; HideParam?: number; SkillID?: number; SkillLV?: number; ShowCardOnly?: number; EffectSummon?: number; RatioHPRangeHigh?: number; RatioHPRangeLow?: number; TargetList?: number[]; OpponentOnly?: number; StatusEffectId?: number; EndBattle?: number; LoseBattle?: number; AddIndividualty?: number; AddIndividualtyList?: number[]; AddLinkageTargetIndividualty?: number; SameBuffLimitTargetIndividuality?: number; SameBuffLimitNum?: number; CheckDuplicate?: number; OnFieldCount?: number; TargetRarityList?: number[]; DependFuncId?: number; DependFunc?: Func; InvalidHide?: number; OutEnemyNpcId?: number; InEnemyNpcId?: number; OutEnemyPosition?: number; IgnoreIndividuality?: number; StarHigher?: number; ChangeTDCommandType?: number; ShiftNpcId?: number; DisplayLastFuncInvalidType?: number; AndCheckIndividualityList?: number[]; AndOrCheckIndividualityList?: number[][]; WinBattleNotRelatedSurvivalStatus?: number; ForceSelfInstantDeath?: number; ChangeMaxBreakGauge?: number; ParamAddMaxValue?: number; ParamAddMaxCount?: number; LossHpChangeDamage?: number; IncludePassiveIndividuality?: number; MotionChange?: number; PopLabelDelay?: number; NoTargetNoAct?: number; CardIndex?: number; CardIndividuality?: number; WarBoardTakeOverBuff?: number; ParamAddSelfIndividuality?: number[]; ParamAddOpIndividuality?: number[]; ParamAddFieldIndividuality?: number[]; ParamAddValue?: number; MultipleGainStar?: number; NoCheckIndividualityIfNotUnit?: number; ForcedEffectSpeedOne?: number; SetLimitCount?: number; CheckEnemyFieldSpace?: number; TriggeredFuncPosition?: number; DamageCount?: number; DamageRates?: number[]; OnPositions?: number[]; OffPositions?: number[]; TargetIndiv?: number; IncludeIgnoreIndividuality?: number; EvenIfWinDie?: number; CallSvtEffectId?: number; ForceAddState?: number; UnSubState?: number; ForceSubState?: number; IgnoreIndivUnreleaseable?: number; OnParty?: number; ApplySupportSvt?: number; Individuality?: number; EventId?: number; AddCount?: number; RateCount?: number; DropRateCount?: number; CounterId?: number; CounterLv?: number; CounterOc?: number; UseTreasureDevice?: number; SkillReaction?: number; BehaveAsFamilyBuff?: number; UnSubStateWhileLinkedToOthers?: number; NotAccompanyWhenLinkedTargetMoveState?: number; NotTargetSkillIdArray?: number[]; ShortTurn?: number; FieldIndividuality?: number[]; BGId?: number; BGType?: number; BgmId?: number; TakeOverFieldState?: number; TakeOverNextWaveBGAndBGM?: number; RemoveFieldBuffActorDeath?: number; FieldBuffGrantType?: number; Priority?: number; AddIndividualityEx?: number; IgnoreResistance?: number; GainNpTargetPassiveIndividuality?: number; HpReduceToRegainIndiv?: number; DisplayActualRecoveryHpFlag?: number; ShiftDeckIndex?: number; PopValueText?: string; IsLossHpPerNow?: number; CopyTargetFunctionType?: number[]; CopyFunctionTargetPTOnly?: number; IgnoreValueUp?: number; ApplyValueUp?: DataValField[]; ActNoDamageBuff?: number; ActSelectIndex?: number; CopyTargetBuffType?: number[]; NotSkillCopyTargetFuncIds?: number[]; NotSkillCopyTargetIndividualities?: number[]; ClassIconAuraEffectId?: number; ActMasterGenderType?: number; IntervalTurn?: number; IntervalCount?: number; TriggeredFieldCountTarget?: number; TriggeredFieldCountRange?: string; TargetEnemyRange?: number[]; TriggeredFuncPositionSameTarget?: number; TriggeredFuncPositionAll?: number; TriggeredTargetHpRange?: string; TriggeredTargetHpRateRange?: string; ExcludeUnSubStateIndiv?: number; ProgressTurnOnBoard?: number; CheckTargetResurrectable?: number; CancelTransform?: number; UnSubStateWhenContinue?: number; CheckTargetHaveDefeatPoint?: number; NPFixedDamageValue?: number; IgnoreShiftSafeDamage?: number; ActAttackFunction?: number; DelayRemoveBuffExpiredOnPlayerTurn?: number; AllowRemoveBuff?: number; NotExecFunctionIfKeepAliveOnWarBoard?: number; SnapShotParamAddSelfIndv?: number[]; SnapShotParamAddOpIndv?: number[]; SnapShotParamAddFieldIndv?: number[]; SnapShotParamAddValue?: number; SnapShotParamAddMaxValue?: number; SnapShotParamAddMaxCount?: number; NotExecOnTransform?: number; NotRemoveOnTransform?: number; PriorityBgm?: number; BgmAllowSubPlaying?: number; BgPriority?: number; PriorityBg?: number; ResetPriorityBgmAtWaveStart?: number; ControlOtherBgmAtOverStageBgm_Priority?: number; ControlOtherBgmAtOverStageBgm_Target?: number; ExtendBuffHalfTurnInOpponentTurn?: number; ShortenBuffHalfTurnInOpponentTurn?: number; ExtendBuffHalfTurnInPartyTurn?: number; ShortenBuffHalfTurnInPartyTurn?: number; LinkageBuffGrantSuccessEvenIfOtherFailed?: number; DisplayNoEffectCauses?: string; BattlePointId?: number; BattlePointValue?: number; BattlePointUiUpdateType?: number; BattlePointOverwrite?: number; CheckOverChargeStageRange?: string[]; CheckBattlePointPhaseRange?: CheckBattlePointPhaseRange[]; StartingPosition?: number[]; FriendShipAbove?: number; DamageRateBattlePointPhase?: DamageRateBattlePointPhase[]; ParamAddBattlePointPhaseId?: number; ParamAddBattlePointPhaseValue?: number; ShortenMaxCountEachSkill?: number[]; ChargeHpMaxBeforeBreakGaugeUp?: number; TargetFunctionIndividuality?: number[]; TargetBuffIndividuality?: number[]; TargetEnemyClass?: number; ParamAddIndividualityTargetType?: number; TriggeredFuncIndexAndCheckList?: number[]; FuncCheckTargetIndividualityTargetType?: number; FuncCheckTargetIndividualityCountHigher?: number; FuncCheckTargetIndividualityCountLower?: number; FuncCheckTargetIndividualityCountEqual?: number; ParamAddSelfIndividualityAndCheck?: number[][]; ParamAddOpIndividualityAndCheck?: number[][]; ParamAddFieldIndividualityAndCheck?: number[][]; SnapShotParamAddSelfIndividualityAndCheck?: number[][]; SnapShotParamAddOpIndividualityAndCheck?: number[][]; SnapShotParamAddFieldIndividualityAndCheck?: number[][]; EnemyCountChangeTime?: number; EnemyCountChangeEffectId?: number; EnemyCountWaitTimeAfterMessage?: number; WaitMessageEnd?: number; ContinueDisplayMessage?: number; MessageStartDelayTime?: number; StartIntervalTurn?: number; StartIntervalCount?: number; CommonReleaseId?: number; ForceTurnProgressIfTimingIsOverInPartyTurn?: number; ForceTurnProgressIfTimingIsOverInOpponentTurn?: number; OverwriteFuncInvalidType?: number; BgmFadeTime?: number; KeepChangeModelAfterContinue?: number; DefenceDamageHigher?: number; SameIndivBuffActorOnField?: number; SyncUsedSameIndivBuffActorOnField?: number; OnlyMaxFuncGroupId?: number; UseAttack?: number; CondParamAddType?: number; CondParamAddValue?: number; CondParamAddMaxValue?: number; CondParamAddTargetId?: number[]; CondParamRangeType?: number; CondParamRangeMaxCount?: number; CondParamRangeMaxValue?: number; CondParamRangeTargetId?: number[]; ExecOnce?: number; ApplyBuffIndividuality?: number[][]; ExecWhenCanNotAttack?: number; ExecEvenCardSelectState?: number; OverwriteShift?: number; IgnoreShiftWhiteFade?: number; BackStepTargets?: number[]; ReplacePositionTargets?: number[]; ApplyHighestValueInFieldGroup?: number; IsClassIconChangeSaveGrand?: number; ExecuteEffectId?: number; PriorityUpHate?: number; JudgeUseEveryTime?: number; IgnoreDeathRate?: number; SubstituteRate?: number; SubstituteResist?: number; UseSvtResistRate?: number; UseBuffResistRate?: number; SubstituteSkillId?: number; SubstituteSkillLv?: number; ResistSkillId?: number; ResistSkillLv?: number; SubstitutePopupText?: string; SubstitutePopupIconId?: number; ResistPopupText?: string; ResistPopupIconId?: number; SubstituteEffectList?: number[]; ResistEffectList?: number[]; EnablePassiveBuffConvert?: number; FieldBuffApplyTarget?: number; MaxGainNp?: number; MaxHastenNpTurn?: number; FunctionTriggerActorTargetFlag?: number; IsTurnProgressWithoutGrantActor?: number; IsFuncCheckFieldIndividuality?: number; IgnoreTargetFuncResult?: number; ExecuteWhenHideText?: number; SkipCheckAlive?: number; CallServantPosition?: number; NotActIfAlreadyAvoidStateBuff?: number; AvoidFieldBuff?: number; UseUserSpecifiedLimitCount?: number; } export declare enum SvtClassGroupType { NORMAL = "normal", OTHER = "other", ALL = "all" } export type BaseDataValType = BaseDataVal[keyof BaseDataVal]; export interface DataVal extends BaseDataVal { DependFuncVals?: BaseDataVal; } export declare enum DataValField { RATE = "Rate", TURN = "Turn", COUNT = "Count", VALUE = "Value", VALUE2 = "Value2", USE_RATE = "UseRate", TARGET = "Target", CORRECTION = "Correction", PARAM_ADD = "ParamAdd", PARAM_MAX = "ParamMax", HIDE_MISS = "HideMiss", ON_FIELD = "OnField", HIDE_NO_EFFECT = "HideNoEffect", UNAFFECTED = "Unaffected", SHOW_STATE = "ShowState", AURA_EFFECT_ID = "AuraEffectId", ACT_SET = "ActSet", ACT_SET_WEIGHT = "ActSetWeight", SHOW_QUEST_NO_EFFECT = "ShowQuestNoEffect", CHECK_DEAD = "CheckDead", RATIO_HP_HIGH = "RatioHPHigh", RATIO_HP_LOW = "RatioHPLow", SET_PASSIVE_FRAME = "SetPassiveFrame", SET_PLAYER_SIDE_BG = "SetPlayerSideBg", SET_ENEMY_SIDE_BG = "SetEnemySideBg", PROC_PASSIVE = "ProcPassive", PROC_ACTIVE = "ProcActive", HIDE_PARAM = "HideParam", SKILL_ID = "SkillID", SKILL_LV = "SkillLV", SHOW_CARD_ONLY = "ShowCardOnly", EFFECT_SUMMON = "EffectSummon", RATIO_HP_RANGE_HIGH = "RatioHPRangeHigh", RATIO_HP_RANGE_LOW = "RatioHPRangeLow", TARGET_LIST = "TargetList", OPPONENT_ONLY = "OpponentOnly", STATUS_EFFECT_ID = "StatusEffectId", END_BATTLE = "EndBattle", LOSE_BATTLE = "LoseBattle", ADD_INDIVIDUALTY = "AddIndividualty", ADD_LINKAGE_TARGET_INDIVIDUALTY = "AddLinkageTargetIndividualty", SAME_BUFF_LIMIT_TARGET_INDIVIDUALITY = "SameBuffLimitTargetIndividuality", SAME_BUFF_LIMIT_NUM = "SameBuffLimitNum", CHECK_DUPLICATE = "CheckDuplicate", ON_FIELD_COUNT = "OnFieldCount", TARGET_RARITY_LIST = "TargetRarityList", DEPEND_FUNC_ID = "DependFuncId", DEPEND_FUNC = "DependFunc", INVALID_HIDE = "InvalidHide", OUT_ENEMY_NPC_ID = "OutEnemyNpcId", IN_ENEMY_NPC_ID = "InEnemyNpcId", OUT_ENEMY_POSITION = "OutEnemyPosition", IGNORE_INDIVIDUALITY = "IgnoreIndividuality", STAR_HIGHER = "StarHigher", CHANGE_TD_COMMAND_TYPE = "ChangeTDCommandType", SHIFT_NPC_ID = "ShiftNpcId", DISPLAY_LAST_FUNC_INVALID_TYPE = "DisplayLastFuncInvalidType", AND_CHECK_INDIVIDUALITY_LIST = "AndCheckIndividualityList", WIN_BATTLE_NOT_RELATED_SURVIVAL_STATUS = "WinBattleNotRelatedSurvivalStatus", FORCE_SELF_INSTANT_DEATH = "ForceSelfInstantDeath", CHANGE_MAX_BREAK_GAUGE = "ChangeMaxBreakGauge", PARAM_ADD_MAX_VALUE = "ParamAddMaxValue", PARAM_ADD_MAX_COUNT = "ParamAddMaxCount", LOSS_HP_CHANGE_DAMAGE = "LossHpChangeDamage", INCLUDE_PASSIVE_INDIVIDUALITY = "IncludePassiveIndividuality", MOTION_CHANGE = "MotionChange", POP_LABEL_DELAY = "PopLabelDelay", NO_TARGET_NO_ACT = "NoTargetNoAct", CARD_INDEX = "CardIndex", CARD_INDIVIDUALITY = "CardIndividuality", WAR_BOARD_TAKE_OVER_BUFF = "WarBoardTakeOverBuff", PARAM_ADD_SELF_INDIVIDUALITY = "ParamAddSelfIndividuality", PARAM_ADD_OP_INDIVIDUALITY = "ParamAddOpIndividuality", PARAM_ADD_FIELD_INDIVIDUALITY = "ParamAddFieldIndividuality", MULTIPLE_GAIN_STAR = "MultipleGainStar", NO_CHECK_INDIVIDUALITY_IF_NOT_UNIT = "NoCheckIndividualityIfNotUnit", FORCE_EFFECT_SPEED_ONE = "ForcedEffectSpeedOne", SET_LIMIT_COUNT = "SetLimitCount", CHECK_ENEMY_FIELD_SPACE = "CheckEnemyFieldSpace", TRIGGERED_FUNC_POSITION = "TriggeredFuncPosition", DAMAGE_COUNT = "DamageCount", DAMAGE_RATES = "DamageRates", ON_POSITIONS = "OnPositions", OFF_POSITIONS = "OffPositions", TARGET_INDIV = "TargetIndiv", INCLUDE_IGNORE_INDIVIDUALITY = "IncludeIgnoreIndividuality", EVEN_IF_WIN_DIE = "EvenIfWinDie", CALL_SVT_EFFECT_ID = "CallSvtEffectId", FORCE_ADD_STATE = "ForceAddState", UN_SUB_STATE = "UnSubState", FORCE_SUB_STATE = "ForceSubState", IGNORE_INDIV_UNRELEASEABLE = "IgnoreIndivUnreleaseable", ON_PARTY = "OnParty", PARAM_ADD_VALUE = "ParamAddValue", APPLY_SUPPORT_SVT = "ApplySupportSvt", INDIVIDUALITY = "Individuality", EVENT_ID = "EventId", ADD_COUNT = "AddCount", RATE_COUNT = "RateCount", DROP_RATE_COUNT = "DropRateCount", COUNTER_ID = "CounterId", COUNTER_LV = "CounterLv", COUNTER_OC = "CounterOc", USE_TREASURE_DEVICE = "UseTreasureDevice", SKILL_REACTION = "SkillReaction", BEHAVE_AS_FAMILY_BUFF = "BehaveAsFamilyBuff", UNSUBSTATE_WHILE_LINKED_TO_OTHERS = "UnSubStateWhileLinkedToOthers", NOT_ACCOMPANY_WHEN_LINKED_TARGET_MOVE_STATE = "NotAccompanyWhenLinkedTargetMoveState", NOT_TARGET_SKILL_ID_ARRAY = "NotTargetSkillIdArray", SHORT_TURN = "ShortTurn", FIELD_INDIVIDUALITY = "FieldIndividuality", BG_ID = "BGId", BG_TYPE = "BGType", BGM_ID = "BgmId", TAKE_OVER_FIELD_STATE = "TakeOverFieldState", TAKE_OVER_NEXT_WAVE_BG_AND_BGM = "TakeOverNextWaveBGAndBGM", REMOVE_FIELD_BUFF_ACTOR_DEATH = "RemoveFieldBuffActorDeath", FIELD_BUFF_GRANT_TYPE = "FieldBuffGrantType", PRIORITY = "Priority", ADD_INDIVIDUALITY_EX = "AddIndividualityEx", IGNORE_RESISTANCE = "IgnoreResistance", GAIN_NP_TARGET_PASSIVE_INDIVIDUALITY = "GainNpTargetPassiveIndividuality", HP_REDUCE_TO_REGAIN_INDIV = "HpReduceToRegainIndiv", DISPLAY_ACTUAL_RECOVERY_HP_FLAG = "DisplayActualRecoveryHpFlag", SHIFT_DECK_INDEX = "ShiftDeckIndex", POP_VALUE_TEXT = "PopValueText", IS_LOSS_HP_PER_NOW = "IsLossHpPerNow", COPY_TARGET_FUNCTION_TYPE = "CopyTargetFunctionType", COPY_FUNCTION_TARGET_PT_ONLY = "CopyFunctionTargetPTOnly", IGNORE_VALUE_UP = "IgnoreValueUp", APPLY_VALUE_UP = "ApplyValueUp", ACT_NO_DAMAGE_BUFF = "ActNoDamageBuff", ACT_SELECT_INDEX = "ActSelectIndex", COPY_TARGET_BUFF_TYPE = "CopyTargetBuffType", NOT_SKILL_COPY_TARGET_FUNC_IDS = "NotSkillCopyTargetFuncIds", NOT_SKILL_COPY_TARGET_INDIVIDUALITIES = "NotSkillCopyTargetIndividualities", CLASS_ICON_AURA_EFFECT_ID = "ClassIconAuraEffectId", ACT_MASTER_GENDER_TYPE = "ActMasterGenderType", INTERVAL_TURN = "IntervalTurn", INTERVAL_COUNT = "IntervalCount", TRIGGERED_FIELD_COUNT_TARGET = "TriggeredFieldCountTarget", TRIGGERED_FIELD_COUNT_RANGE = "TriggeredFieldCountRange", TARGET_ENEMY_RANGE = "TargetEnemyRange", TRIGGERED_FUNC_POSITION_SAME_TARGET = "TriggeredFuncPositionSameTarget", TRIGGERED_FUNC_POSITION_ALL = "TriggeredFuncPositionAll", TRIGGERED_TARGET_HP_RANGE = "TriggeredTargetHpRange", TRIGGERED_TARGET_HP_RATE_RANGE = "TriggeredTargetHpRateRange", EXCLUDE_UN_SUB_STATE_INDIV = "ExcludeUnSubStateIndiv", PROGRESS_TURN_ON_BOARD = "ProgressTurnOnBoard", CHECK_TARGET_RESURRECTABLE = "CheckTargetResurrectable", CANCEL_TRANSFORM = "CancelTransform", UN_SUB_STATE_WHEN_CONTINUE = "UnSubStateWhenContinue", CHECK_TARGET_HAVE_DEFEAT_POINT = "CheckTargetHaveDefeatPoint", NP_FIXED_DAMAGE_VALUE = "NPFixedDamageValue", IGNORE_SHIFT_SAFE_DAMAGE = "IgnoreShiftSafeDamage", ACT_ATTACK_FUNCTION = "ActAttackFunction", DELAY_REMOVE_BUFF_EXPIRED_ON_PLAYER_TURN = "DelayRemoveBuffExpiredOnPlayerTurn", ALLOW_REMOVE_BUFF = "AllowRemoveBuff", NOT_EXEC_FUNCTION_IF_KEEP_ALIVE_ON_WAR_BOARD = "NotExecFunctionIfKeepAliveOnWarBoard", SNAP_SHOT_PARAM_ADD_SELF_INDV = "SnapShotParamAddSelfIndv", SNAP_SHOT_PARAM_ADD_OP_INDV = "SnapShotParamAddOpIndv", SNAP_SHOT_PARAM_ADD_FIELD_INDV = "SnapShotParamAddFieldIndv", SNAP_SHOT_PARAM_ADD_VALUE = "SnapShotParamAddValue", SNAP_SHOT_PARAM_ADD_MAX_VALUE = "SnapShotParamAddMaxValue", SNAP_SHOT_PARAM_ADD_MAX_COUNT = "SnapShotParamAddMaxCount", NOT_EXEC_ON_TRANSFORM = "NotExecOnTransform", NOT_REMOVE_ON_TRANSFORM = "NotRemoveOnTransform", PRIORITY_BGM = "PriorityBgm", BGM_ALLOW_SUB_PLAYING = "BgmAllowSubPlaying", BG_PRIORITY = "BgPriority", PRIORITY_BG = "PriorityBg", RESET_PRIORITY_BGM_AT_WAVE_START = "ResetPriorityBgmAtWaveStart", CONTROL_OTHER_BGM_AT_OVER_STAGE_BGM_PRIORITY = "ControlOtherBgmAtOverStageBgm_Priority", CONTROL_OTHER_BGM_AT_OVER_STAGE_BGM_TARGET = "ControlOtherBgmAtOverStageBgm_Target", EXTEND_BUFF_HALF_TURN_IN_OPPONENT_TURN = "ExtendBuffHalfTurnInOpponentTurn", SHORTEN_BUFF_HALF_TURN_IN_OPPONENT_TURN = "ShortenBuffHalfTurnInOpponentTurn", EXTEND_BUFF_HALF_TURN_IN_PARTY_TURN = "ExtendBuffHalfTurnInPartyTurn", SHORTEN_BUFF_HALF_TURN_IN_PARTY_TURN = "ShortenBuffHalfTurnInPartyTurn", LINKAGE_BUFF_GRANT_SUCCESS_EVEN_IF_OTHER_FAILED = "LinkageBuffGrantSuccessEvenIfOtherFailed", DISPLAY_NO_EFFECT_CAUSES = "DisplayNoEffectCauses", BATTLE_POINT_ID = "BattlePointId", BATTLE_POINT_VALUE = "BattlePointValue", BATTLE_POINT_UI_UPDATE_TYPE = "BattlePointUiUpdateType", BATTLE_POINT_OVERWRITE = "BattlePointOverwrite", CHECK_OVER_CHARGE_STAGE_RANGE = "CheckOverChargeStageRange", CHECK_BATTLE_POINT_PHASE_RANGE = "CheckBattlePointPhaseRange", STARTING_POSITION = "StartingPosition", FRIEND_SHIP_ABOVE = "FriendShipAbove", DAMAGE_RATE_BATTLE_POINT_PHASE = "DamageRateBattlePointPhase", PARAM_ADD_BATTLE_POINT_PHASE_ID = "ParamAddBattlePointPhaseId", PARAM_ADD_BATTLE_POINT_PHASE_VALUE = "ParamAddBattlePointPhaseValue", SHORTEN_MAX_COUNT_EACH_SKILL = "ShortenMaxCountEachSkill", CHARGE_HP_MAX_BEFORE_BREAK_GAUGE_UP = "ChargeHpMaxBeforeBreakGaugeUp", TARGET_FUNCTION_INDIVIDUALITY = "TargetFunctionIndividuality", TARGET_BUFF_INDIVIDUALITY = "TargetBuffIndividuality", TARGET_ENEMY_CLASS = "TargetEnemyClass", PARAM_ADD_INDIVIDUALITY_TARGET_TYPE = "ParamAddIndividualityTargetType", TRIGGERED_FUNC_INDEX_AND_CHECK_LIST = "TriggeredFuncIndexAndCheckList", FUNC_CHECK_TARGET_INDIVIDUALITY_TARGET_TYPE = "FuncCheckTargetIndividualityTargetType", FUNC_CHECK_TARGET_INDIVIDUALITY_COUNT_HIGHER = "FuncCheckTargetIndividualityCountHigher", FUNC_CHECK_TARGET_INDIVIDUALITY_COUNT_LOWER = "FuncCheckTargetIndividualityCountLower", FUNC_CHECK_TARGET_INDIVIDUALITY_COUNT_EQUAL = "FuncCheckTargetIndividualityCountEqual", PARAM_ADD_SELF_INDIVIDUALITY_AND_CHECK = "ParamAddSelfIndividualityAndCheck", PARAM_ADD_OP_INDIVIDUALITY_AND_CHECK = "ParamAddOpIndividualityAndCheck", PARAM_ADD_FIELD_INDIVIDUALITY_AND_CHECK = "ParamAddFieldIndividualityAndCheck", SNAP_SHOT_PARAM_ADD_SELF_INDIVIDUALITY_AND_CHECK = "SnapShotParamAddSelfIndividualityAndCheck", SNAP_SHOT_PARAM_ADD_OP_INDIVIDUALITY_AND_CHECK = "SnapShotParamAddOpIndividualityAndCheck", SNAP_SHOT_PARAM_ADD_FIELD_INDIVIDUALITY_AND_CHECK = "SnapShotParamAddFieldIndividualityAndCheck", ENEMY_COUNT_CHANGE_TIME = "EnemyCountChangeTime", ENEMY_COUNT_CHANGE_EFFECT_ID = "EnemyCountChangeEffectId", ENEMY_COUNT_WAIT_TIME_AFTER_MESSAGE = "EnemyCountWaitTimeAfterMessage", WAIT_MESSAGE_END = "WaitMessageEnd", CONTINUE_DISPLAY_MESSAGE = "ContinueDisplayMessage", MESSAGE_START_DELAY_TIME = "MessageStartDelayTime", START_INTERVAL_TURN = "StartIntervalTurn", START_INTERVAL_COUNT = "StartIntervalCount", COMMON_RELEASE_ID = "CommonReleaseId", FORCE_TURN_PROGRESS_IF_TIMING_IS_OVER_IN_PARTY_TURN = "ForceTurnProgressIfTimingIsOverInPartyTurn", FORCE_TURN_PROGRESS_IF_TIMING_IS_OVER_IN_OPPONENT_TURN = "ForceTurnProgressIfTimingIsOverInOpponentTurn", OVERWRITE_FUNC_INVALID_TYPE = "OverwriteFuncInvalidType", ADD_INDIVIDUALTY_LIST = "AddIndividualtyList", BGM_FADE_TIME = "BgmFadeTime", KEEP_CHANGE_MODEL_AFTER_CONTINUE = "KeepChangeModelAfterContinue", DEFENCE_DAMAGE_HIGHER = "DefenceDamageHigher", SAME_INDIV_BUFF_ACTOR_ON_FIELD = "SameIndivBuffActorOnField", SYNC_USED_SAME_INDIV_BUFF_ACTOR_ON_FIELD = "SyncUsedSameIndivBuffActorOnField", ONLY_MAX_FUNC_GROUP_ID = "OnlyMaxFuncGroupId", USE_ATTACK = "UseAttack", COND_PARAM_ADD_TYPE = "CondParamAddType", COND_PARAM_ADD_VALUE = "CondParamAddValue", COND_PARAM_ADD_MAX_VALUE = "CondParamAddMaxValue", COND_PARAM_ADD_TARGET_ID = "CondParamAddTargetId", COND_PARAM_RANGE_TYPE = "CondParamRangeType", COND_PARAM_RANGE_MAX_COUNT = "CondParamRangeMaxCount", COND_PARAM_RANGE_MAX_VALUE = "CondParamRangeMaxValue", COND_PARAM_RANGE_TARGET_ID = "CondParamRangeTargetId", EXEC_ONCE = "ExecOnce", APPLY_BUFF_INDIVIDUALITY = "ApplyBuffIndividuality", EXEC_WHEN_CAN_NOT_ATTACK = "ExecWhenCanNotAttack", EXEC_EVEN_CARD_SELECT_STATE = "ExecEvenCardSelectState", OVERWRITE_SHIFT = "OverwriteShift", IGNORE_SHIFT_WHITE_FADE = "IgnoreShiftWhiteFade", BACK_STEP_TARGETS = "BackStepTargets", REPLACE_POSITION_TARGETS = "ReplacePositionTargets", APPLY_HIGHEST_VALUE_IN_FIELD_GROUP = "ApplyHighestValueInFieldGroup", IS_CLASS_ICON_CHANGE_SAVE_GRAND = "IsClassIconChangeSaveGrand", EXECUTE_EFFECT_ID = "ExecuteEffectId", PRIORITY_UP_HATE = "PriorityUpHate", JUDGE_USE_EVERY_TIME = "JudgeUseEveryTime", IGNORE_DEATH_RATE = "IgnoreDeathRate", SUBSTITUTE_RATE = "SubstituteRate", SUBSTITUTE_RESIST = "SubstituteResist", USE_SVT_RESIST_RATE = "UseSvtResistRate", USE_BUFF_RESIST_RATE = "UseBuffResistRate", SUBSTITUTE_SKILL_ID = "SubstituteSkillId", SUBSTITUTE_SKILL_LV = "SubstituteSkillLv", RESIST_SKILL_ID = "ResistSkillId", RESIST_SKILL_LV = "ResistSkillLv", SUBSTITUTE_POPUP_TEXT = "SubstitutePopupText", SUBSTITUTE_POPUP_ICON_ID = "SubstitutePopupIconId", RESIST_POPUP_TEXT = "ResistPopupText", RESIST_POPUP_ICON_ID = "ResistPopupIconId", SUBSTITUTE_EFFECT_LIST = "SubstituteEffectList", RESIST_EFFECT_LIST = "ResistEffectList", ENABLE_PASSIVE_BUFF_CONVERT = "EnablePassiveBuffConvert", FIELD_BUFF_APPLY_TARGET = "FieldBuffApplyTarget", MAX_GAIN_NP = "MaxGainNp", MAX_HASTEN_NP_TURN = "MaxHastenNpTurn", FUNCTION_TRIGGER_ACTOR_TARGET_FLAG = "FunctionTriggerActorTargetFlag", IS_TURN_PROGRESS_WITHOUT_GRANT_ACTOR = "IsTurnProgressWithoutGrantActor", IS_FUNC_CHECK_FIELD_INDIVIDUALITY = "IsFuncCheckFieldIndividuality", IGNORE_TARGET_FUNC_RESULT = "IgnoreTargetFuncResult", EXECUTE_WHEN_HIDE_TEXT = "ExecuteWhenHideText", SKIP_CHECK_ALIVE = "SkipCheckAlive", CALL_SERVANT_POSITION = "CallServantPosition", NOT_ACT_IF_ALREADY_AVOID_STATE_BUFF = "NotActIfAlreadyAvoidStateBuff", AVOID_FIELD_BUFF = "AvoidFieldBuff", USE_USER_SPECIFIED_LIMIT_COUNT = "UseUserSpecifiedLimitCount" } export {}; //# sourceMappingURL=DataVal.d.ts.map