import Entity from '../../../org/bukkit/entity/Entity.js'; import EquipmentSlot from './EquipmentSlot.js'; import ItemStack from './ItemStack.js'; export default interface EntityEquipment { clear(): void; getArmorContents(): Array; getBoots(): ItemStack; getBootsDropChance(): number; getChestplate(): ItemStack; getChestplateDropChance(): number; getHelmet(): ItemStack; getHelmetDropChance(): number; getHolder(): Entity; getItem(arg0: EquipmentSlot): ItemStack; getItemInHand(): ItemStack; getItemInHandDropChance(): number; getItemInMainHand(): ItemStack; getItemInMainHandDropChance(): number; getItemInOffHand(): ItemStack; getItemInOffHandDropChance(): number; getLeggings(): ItemStack; getLeggingsDropChance(): number; setArmorContents(arg0: Array): void; setBoots(arg0: ItemStack): void; setBoots(arg0: ItemStack, arg1: boolean): void; setBootsDropChance(arg0: number): void; setChestplate(arg0: ItemStack): void; setChestplate(arg0: ItemStack, arg1: boolean): void; setChestplateDropChance(arg0: number): void; setHelmet(arg0: ItemStack): void; setHelmet(arg0: ItemStack, arg1: boolean): void; setHelmetDropChance(arg0: number): void; setItem(arg0: EquipmentSlot, arg1: ItemStack): void; setItem(arg0: EquipmentSlot, arg1: ItemStack, arg2: boolean): void; setItemInHand(arg0: ItemStack): void; setItemInHandDropChance(arg0: number): void; setItemInMainHand(arg0: ItemStack): void; setItemInMainHand(arg0: ItemStack, arg1: boolean): void; setItemInMainHandDropChance(arg0: number): void; setItemInOffHand(arg0: ItemStack): void; setItemInOffHand(arg0: ItemStack, arg1: boolean): void; setItemInOffHandDropChance(arg0: number): void; setLeggings(arg0: ItemStack): void; setLeggings(arg0: ItemStack, arg1: boolean): void; setLeggingsDropChance(arg0: number): void; } export default class EntityEquipment { static get $javaClass(): any; }