import ArmorStand from '../../../../org/bukkit/entity/ArmorStand.js'; import Entity from '../../../../org/bukkit/entity/Entity.js'; import EquipmentSlot from '../../../../org/bukkit/inventory/EquipmentSlot.js'; import HandlerList from '../../../../org/bukkit/event/HandlerList.js'; import ItemStack from '../../../../org/bukkit/inventory/ItemStack.js'; import Player from '../../../../org/bukkit/entity/Player.js'; import PlayerInteractEntityEvent from './PlayerInteractEntityEvent.js'; export default interface PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent { getArmorStandItem(): ItemStack; getEventName(): string; getHand(): EquipmentSlot; getHandlers(): HandlerList; getPlayer(): Player; getPlayerItem(): ItemStack; getRightClicked(): ArmorStand; getRightClicked(): Entity; getSlot(): EquipmentSlot; isAsynchronous(): boolean; isCancelled(): boolean; setCancelled(cancel: boolean): void; } export default class PlayerArmorStandManipulateEvent { static get $javaClass(): any; constructor(who: Player, clickedEntity: ArmorStand, playerItem: ItemStack, armorStandItem: ItemStack, slot: EquipmentSlot); static getHandlerList(): HandlerList; }