import Block from '../../../../org/bukkit/block/Block.js'; import BlockPlaceEvent from './BlockPlaceEvent.js'; import BlockState from '../../../../org/bukkit/block/BlockState.js'; import EquipmentSlot from '../../../../org/bukkit/inventory/EquipmentSlot.js'; import HandlerList from '../../../../org/bukkit/event/HandlerList.js'; import ItemStack from '../../../../org/bukkit/inventory/ItemStack.js'; import Player from '../../../../org/bukkit/entity/Player.js'; export default interface BlockMultiPlaceEvent extends BlockPlaceEvent { canBuild(): boolean; getBlock(): Block; getBlockAgainst(): Block; getBlockPlaced(): Block; getBlockReplacedState(): BlockState; getEventName(): string; getHand(): EquipmentSlot; getHandlers(): HandlerList; getItemInHand(): ItemStack; getPlayer(): Player; getReplacedBlockStates(): Array; isAsynchronous(): boolean; isCancelled(): boolean; setBuild(canBuild: boolean): void; setCancelled(cancel: boolean): void; } export default class BlockMultiPlaceEvent { static get $javaClass(): any; constructor(states: Array, clicked: Block, itemInHand: ItemStack, thePlayer: Player, canBuild: boolean); static getHandlerList(): HandlerList; }