import Block from '../../../../org/bukkit/block/Block.js'; import BlockDispenseEvent from './BlockDispenseEvent.js'; import HandlerList from '../../../../org/bukkit/event/HandlerList.js'; import ItemStack from '../../../../org/bukkit/inventory/ItemStack.js'; import LivingEntity from '../../../../org/bukkit/entity/LivingEntity.js'; import Vector from '../../../../org/bukkit/util/Vector.js'; export default interface BlockDispenseArmorEvent extends BlockDispenseEvent { getBlock(): Block; getEventName(): string; getHandlers(): HandlerList; getItem(): ItemStack; getTargetEntity(): LivingEntity; getVelocity(): Vector; isAsynchronous(): boolean; isCancelled(): boolean; setCancelled(cancel: boolean): void; setItem(item: ItemStack): void; setVelocity(vel: Vector): void; } export default class BlockDispenseArmorEvent { static get $javaClass(): any; constructor(block: Block, dispensed: ItemStack, target: LivingEntity); static getHandlerList(): HandlerList; }