import Block from './Block.js'; import BlockData from './data/BlockData.js'; import BlockFace from './BlockFace.js'; import Chunk from '../../../org/bukkit/Chunk.js'; import Location from '../../../org/bukkit/Location.js'; import Material from '../../../org/bukkit/Material.js'; import MaterialData from '../../../org/bukkit/material/MaterialData.js'; import MetadataValue from '../../../org/bukkit/metadata/MetadataValue.js'; import OfflinePlayer from '../../../org/bukkit/OfflinePlayer.js'; import PersistentDataContainer from '../../../org/bukkit/persistence/PersistentDataContainer.js'; import Plugin from '../../../org/bukkit/plugin/Plugin.js'; import SkullType from '../../../org/bukkit/SkullType.js'; import TileState from './TileState.js'; import World from '../../../org/bukkit/World.js'; export default interface Skull extends TileState { getBlock(): Block; getBlockData(): BlockData; getChunk(): Chunk; getData(): MaterialData; getLightLevel(): number; getLocation(): Location; getLocation(arg0: Location): Location; getMetadata(arg0: string): Array; getOwner(): string; getOwningPlayer(): OfflinePlayer; getPersistentDataContainer(): PersistentDataContainer; getRawData(): number; getRotation(): BlockFace; getSkullType(): SkullType; getType(): Material; getWorld(): World; getX(): number; getY(): number; getZ(): number; hasMetadata(arg0: string): boolean; hasOwner(): boolean; isPlaced(): boolean; removeMetadata(arg0: string, arg1: Plugin): void; setBlockData(arg0: BlockData): void; setData(arg0: MaterialData): void; setMetadata(arg0: string, arg1: MetadataValue): void; setOwner(arg0: string): boolean; setOwningPlayer(arg0: OfflinePlayer): void; setRawData(arg0: number): void; setRotation(arg0: BlockFace): void; setSkullType(arg0: SkullType): void; setType(arg0: Material): void; update(): boolean; update(arg0: boolean): boolean; update(arg0: boolean, arg1: boolean): boolean; } export default class Skull { static get $javaClass(): any; }