import Block from './Block.js'; import BlockData from './data/BlockData.js'; import Chunk from '../../../org/bukkit/Chunk.js'; import Container from './Container.js'; import Inventory from '../../../org/bukkit/inventory/Inventory.js'; import Location from '../../../org/bukkit/Location.js'; import LootTable from '../../../org/bukkit/loot/LootTable.js'; import Lootable from '../../../org/bukkit/loot/Lootable.js'; import Material from '../../../org/bukkit/Material.js'; import MaterialData from '../../../org/bukkit/material/MaterialData.js'; import MetadataValue from '../../../org/bukkit/metadata/MetadataValue.js'; import PersistentDataContainer from '../../../org/bukkit/persistence/PersistentDataContainer.js'; import Plugin from '../../../org/bukkit/plugin/Plugin.js'; import World from '../../../org/bukkit/World.js'; export default interface Hopper extends Container, Lootable { getBlock(): Block; getBlock(): Block; getBlockData(): BlockData; getChunk(): Chunk; getCustomName(): string; getData(): MaterialData; getInventory(): Inventory; getLightLevel(): number; getLocation(): Location; getLocation(arg0: Location): Location; getLock(): string; getLootTable(): LootTable; getMetadata(arg0: string): Array; getPersistentDataContainer(): PersistentDataContainer; getRawData(): number; getSeed(): number; getSnapshotInventory(): Inventory; getType(): Material; getWorld(): World; getX(): number; getY(): number; getZ(): number; hasMetadata(arg0: string): boolean; isLocked(): boolean; isPlaced(): boolean; removeMetadata(arg0: string, arg1: Plugin): void; setBlockData(arg0: BlockData): void; setCustomName(arg0: string): void; setData(arg0: MaterialData): void; setLock(arg0: string): void; setLootTable(arg0: LootTable): void; setMetadata(arg0: string, arg1: MetadataValue): void; setRawData(arg0: number): void; setSeed(arg0: number): void; setType(arg0: Material): void; update(): boolean; update(arg0: boolean): boolean; update(arg0: boolean, arg1: boolean): boolean; } export default class Hopper { static get $javaClass(): any; }