import Keyed from './Keyed.js'; import NamespacedKey from './NamespacedKey.js'; export default interface Sound extends Keyed { compareTo(arg0: any): number; compareTo(o: any): number; getDeclaringClass(): any; getKey(): NamespacedKey; name(): string; ordinal(): number; } export default class Sound { static get $javaClass(): any; static get AMBIENT_BASALT_DELTAS_ADDITIONS(): Sound; static get AMBIENT_BASALT_DELTAS_LOOP(): Sound; static get AMBIENT_BASALT_DELTAS_MOOD(): Sound; static get AMBIENT_CAVE(): Sound; static get AMBIENT_CRIMSON_FOREST_ADDITIONS(): Sound; static get AMBIENT_CRIMSON_FOREST_LOOP(): Sound; static get AMBIENT_CRIMSON_FOREST_MOOD(): Sound; static get AMBIENT_NETHER_WASTES_ADDITIONS(): Sound; static get AMBIENT_NETHER_WASTES_LOOP(): Sound; static get AMBIENT_NETHER_WASTES_MOOD(): Sound; static get AMBIENT_SOUL_SAND_VALLEY_ADDITIONS(): Sound; static get AMBIENT_SOUL_SAND_VALLEY_LOOP(): Sound; static get AMBIENT_SOUL_SAND_VALLEY_MOOD(): Sound; static get AMBIENT_UNDERWATER_ENTER(): Sound; static get AMBIENT_UNDERWATER_EXIT(): Sound; static get AMBIENT_UNDERWATER_LOOP(): Sound; static get AMBIENT_UNDERWATER_LOOP_ADDITIONS(): Sound; static get AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE(): Sound; static get AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE(): Sound; static get AMBIENT_WARPED_FOREST_ADDITIONS(): Sound; static get AMBIENT_WARPED_FOREST_LOOP(): Sound; static get AMBIENT_WARPED_FOREST_MOOD(): Sound; static get BLOCK_AMETHYST_BLOCK_BREAK(): Sound; static get BLOCK_AMETHYST_BLOCK_CHIME(): Sound; static get BLOCK_AMETHYST_BLOCK_FALL(): Sound; static get BLOCK_AMETHYST_BLOCK_HIT(): Sound; static get BLOCK_AMETHYST_BLOCK_PLACE(): Sound; static get BLOCK_AMETHYST_BLOCK_STEP(): Sound; static get BLOCK_AMETHYST_CLUSTER_BREAK(): Sound; static get BLOCK_AMETHYST_CLUSTER_FALL(): Sound; static get BLOCK_AMETHYST_CLUSTER_HIT(): Sound; static get BLOCK_AMETHYST_CLUSTER_PLACE(): Sound; static get BLOCK_AMETHYST_CLUSTER_STEP(): Sound; static get BLOCK_ANCIENT_DEBRIS_BREAK(): Sound; static get BLOCK_ANCIENT_DEBRIS_FALL(): Sound; static get BLOCK_ANCIENT_DEBRIS_HIT(): Sound; static get BLOCK_ANCIENT_DEBRIS_PLACE(): Sound; static get BLOCK_ANCIENT_DEBRIS_STEP(): Sound; static get BLOCK_ANVIL_BREAK(): Sound; static get BLOCK_ANVIL_DESTROY(): Sound; static get BLOCK_ANVIL_FALL(): Sound; static get BLOCK_ANVIL_HIT(): Sound; static get BLOCK_ANVIL_LAND(): Sound; static get BLOCK_ANVIL_PLACE(): Sound; static get BLOCK_ANVIL_STEP(): Sound; static get BLOCK_ANVIL_USE(): Sound; static get BLOCK_AZALEA_BREAK(): Sound; static get BLOCK_AZALEA_FALL(): Sound; static get BLOCK_AZALEA_HIT(): Sound; static get BLOCK_AZALEA_LEAVES_BREAK(): Sound; static get BLOCK_AZALEA_LEAVES_FALL(): Sound; static get BLOCK_AZALEA_LEAVES_HIT(): Sound; static get BLOCK_AZALEA_LEAVES_PLACE(): Sound; static get BLOCK_AZALEA_LEAVES_STEP(): Sound; static get BLOCK_AZALEA_PLACE(): Sound; static get BLOCK_AZALEA_STEP(): Sound; static get BLOCK_BAMBOO_BREAK(): Sound; static get BLOCK_BAMBOO_FALL(): Sound; static get BLOCK_BAMBOO_HIT(): Sound; static get BLOCK_BAMBOO_PLACE(): Sound; static get BLOCK_BAMBOO_SAPLING_BREAK(): Sound; static get BLOCK_BAMBOO_SAPLING_HIT(): Sound; static get BLOCK_BAMBOO_SAPLING_PLACE(): Sound; static get BLOCK_BAMBOO_STEP(): Sound; static get BLOCK_BARREL_CLOSE(): Sound; static get BLOCK_BARREL_OPEN(): Sound; static get BLOCK_BASALT_BREAK(): Sound; static get BLOCK_BASALT_FALL(): Sound; static get BLOCK_BASALT_HIT(): Sound; static get BLOCK_BASALT_PLACE(): Sound; static get BLOCK_BASALT_STEP(): Sound; static get BLOCK_BEACON_ACTIVATE(): Sound; static get BLOCK_BEACON_AMBIENT(): Sound; static get BLOCK_BEACON_DEACTIVATE(): Sound; static get BLOCK_BEACON_POWER_SELECT(): Sound; static get BLOCK_BEEHIVE_DRIP(): Sound; static get BLOCK_BEEHIVE_ENTER(): Sound; static get BLOCK_BEEHIVE_EXIT(): Sound; static get BLOCK_BEEHIVE_SHEAR(): Sound; static get BLOCK_BEEHIVE_WORK(): Sound; static get BLOCK_BELL_RESONATE(): Sound; static get BLOCK_BELL_USE(): Sound; static get BLOCK_BIG_DRIPLEAF_BREAK(): Sound; static get BLOCK_BIG_DRIPLEAF_FALL(): Sound; static get BLOCK_BIG_DRIPLEAF_HIT(): Sound; static get BLOCK_BIG_DRIPLEAF_PLACE(): Sound; static get BLOCK_BIG_DRIPLEAF_STEP(): Sound; static get BLOCK_BIG_DRIPLEAF_TILT_DOWN(): Sound; static get BLOCK_BIG_DRIPLEAF_TILT_UP(): Sound; static get BLOCK_BLASTFURNACE_FIRE_CRACKLE(): Sound; static get BLOCK_BONE_BLOCK_BREAK(): Sound; static get BLOCK_BONE_BLOCK_FALL(): Sound; static get BLOCK_BONE_BLOCK_HIT(): Sound; static get BLOCK_BONE_BLOCK_PLACE(): Sound; static get BLOCK_BONE_BLOCK_STEP(): Sound; static get BLOCK_BREWING_STAND_BREW(): Sound; static get BLOCK_BUBBLE_COLUMN_BUBBLE_POP(): Sound; static get BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT(): Sound; static get BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE(): Sound; static get BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT(): Sound; static get BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE(): Sound; static get BLOCK_CAKE_ADD_CANDLE(): Sound; static get BLOCK_CALCITE_BREAK(): Sound; static get BLOCK_CALCITE_FALL(): Sound; static get BLOCK_CALCITE_HIT(): Sound; static get BLOCK_CALCITE_PLACE(): Sound; static get BLOCK_CALCITE_STEP(): Sound; static get BLOCK_CAMPFIRE_CRACKLE(): Sound; static get BLOCK_CANDLE_AMBIENT(): Sound; static get BLOCK_CANDLE_BREAK(): Sound; static get BLOCK_CANDLE_EXTINGUISH(): Sound; static get BLOCK_CANDLE_FALL(): Sound; static get BLOCK_CANDLE_HIT(): Sound; static get BLOCK_CANDLE_PLACE(): Sound; static get BLOCK_CANDLE_STEP(): Sound; static get BLOCK_CAVE_VINES_BREAK(): Sound; static get BLOCK_CAVE_VINES_FALL(): Sound; static get BLOCK_CAVE_VINES_HIT(): Sound; static get BLOCK_CAVE_VINES_PICK_BERRIES(): Sound; static get BLOCK_CAVE_VINES_PLACE(): Sound; static get BLOCK_CAVE_VINES_STEP(): Sound; static get BLOCK_CHAIN_BREAK(): Sound; static get BLOCK_CHAIN_FALL(): Sound; static get BLOCK_CHAIN_HIT(): Sound; static get BLOCK_CHAIN_PLACE(): Sound; static get BLOCK_CHAIN_STEP(): Sound; static get BLOCK_CHEST_CLOSE(): Sound; static get BLOCK_CHEST_LOCKED(): Sound; static get BLOCK_CHEST_OPEN(): Sound; static get BLOCK_CHORUS_FLOWER_DEATH(): Sound; static get BLOCK_CHORUS_FLOWER_GROW(): Sound; static get BLOCK_COMPARATOR_CLICK(): Sound; static get BLOCK_COMPOSTER_EMPTY(): Sound; static get BLOCK_COMPOSTER_FILL(): Sound; static get BLOCK_COMPOSTER_FILL_SUCCESS(): Sound; static get BLOCK_COMPOSTER_READY(): Sound; static get BLOCK_CONDUIT_ACTIVATE(): Sound; static get BLOCK_CONDUIT_AMBIENT(): Sound; static get BLOCK_CONDUIT_AMBIENT_SHORT(): Sound; static get BLOCK_CONDUIT_ATTACK_TARGET(): Sound; static get BLOCK_CONDUIT_DEACTIVATE(): Sound; static get BLOCK_COPPER_BREAK(): Sound; static get BLOCK_COPPER_FALL(): Sound; static get BLOCK_COPPER_HIT(): Sound; static get BLOCK_COPPER_PLACE(): Sound; static get BLOCK_COPPER_STEP(): Sound; static get BLOCK_CORAL_BLOCK_BREAK(): Sound; static get BLOCK_CORAL_BLOCK_FALL(): Sound; static get BLOCK_CORAL_BLOCK_HIT(): Sound; static get BLOCK_CORAL_BLOCK_PLACE(): Sound; static get BLOCK_CORAL_BLOCK_STEP(): Sound; static get BLOCK_CROP_BREAK(): Sound; static get BLOCK_DEEPSLATE_BREAK(): Sound; static get BLOCK_DEEPSLATE_BRICKS_BREAK(): Sound; static get BLOCK_DEEPSLATE_BRICKS_FALL(): Sound; static get BLOCK_DEEPSLATE_BRICKS_HIT(): Sound; static get BLOCK_DEEPSLATE_BRICKS_PLACE(): Sound; static get BLOCK_DEEPSLATE_BRICKS_STEP(): Sound; static get BLOCK_DEEPSLATE_FALL(): Sound; static get BLOCK_DEEPSLATE_HIT(): Sound; static get BLOCK_DEEPSLATE_PLACE(): Sound; static get BLOCK_DEEPSLATE_STEP(): Sound; static get BLOCK_DEEPSLATE_TILES_BREAK(): Sound; static get BLOCK_DEEPSLATE_TILES_FALL(): Sound; static get BLOCK_DEEPSLATE_TILES_HIT(): Sound; static get BLOCK_DEEPSLATE_TILES_PLACE(): Sound; static get BLOCK_DEEPSLATE_TILES_STEP(): Sound; static get BLOCK_DISPENSER_DISPENSE(): Sound; static get BLOCK_DISPENSER_FAIL(): Sound; static get BLOCK_DISPENSER_LAUNCH(): Sound; static get BLOCK_DRIPSTONE_BLOCK_BREAK(): Sound; static get BLOCK_DRIPSTONE_BLOCK_FALL(): Sound; static get BLOCK_DRIPSTONE_BLOCK_HIT(): Sound; static get BLOCK_DRIPSTONE_BLOCK_PLACE(): Sound; static get BLOCK_DRIPSTONE_BLOCK_STEP(): Sound; static get BLOCK_ENCHANTMENT_TABLE_USE(): Sound; static get BLOCK_ENDER_CHEST_CLOSE(): Sound; static get BLOCK_ENDER_CHEST_OPEN(): Sound; static get BLOCK_END_GATEWAY_SPAWN(): Sound; static get BLOCK_END_PORTAL_FRAME_FILL(): Sound; static get BLOCK_END_PORTAL_SPAWN(): Sound; static get BLOCK_FENCE_GATE_CLOSE(): Sound; static get BLOCK_FENCE_GATE_OPEN(): Sound; static get BLOCK_FIRE_AMBIENT(): Sound; static get BLOCK_FIRE_EXTINGUISH(): Sound; static get BLOCK_FLOWERING_AZALEA_BREAK(): Sound; static get BLOCK_FLOWERING_AZALEA_FALL(): Sound; static get BLOCK_FLOWERING_AZALEA_HIT(): Sound; static get BLOCK_FLOWERING_AZALEA_PLACE(): Sound; static get BLOCK_FLOWERING_AZALEA_STEP(): Sound; static get BLOCK_FUNGUS_BREAK(): Sound; static get BLOCK_FUNGUS_FALL(): Sound; static get BLOCK_FUNGUS_HIT(): Sound; static get BLOCK_FUNGUS_PLACE(): Sound; static get BLOCK_FUNGUS_STEP(): Sound; static get BLOCK_FURNACE_FIRE_CRACKLE(): Sound; static get BLOCK_GILDED_BLACKSTONE_BREAK(): Sound; static get BLOCK_GILDED_BLACKSTONE_FALL(): Sound; static get BLOCK_GILDED_BLACKSTONE_HIT(): Sound; static get BLOCK_GILDED_BLACKSTONE_PLACE(): Sound; static get BLOCK_GILDED_BLACKSTONE_STEP(): Sound; static get BLOCK_GLASS_BREAK(): Sound; static get BLOCK_GLASS_FALL(): Sound; static get BLOCK_GLASS_HIT(): Sound; static get BLOCK_GLASS_PLACE(): Sound; static get BLOCK_GLASS_STEP(): Sound; static get BLOCK_GRASS_BREAK(): Sound; static get BLOCK_GRASS_FALL(): Sound; static get BLOCK_GRASS_HIT(): Sound; static get BLOCK_GRASS_PLACE(): Sound; static get BLOCK_GRASS_STEP(): Sound; static get BLOCK_GRAVEL_BREAK(): Sound; static get BLOCK_GRAVEL_FALL(): Sound; static get BLOCK_GRAVEL_HIT(): Sound; static get BLOCK_GRAVEL_PLACE(): Sound; static get BLOCK_GRAVEL_STEP(): Sound; static get BLOCK_GRINDSTONE_USE(): Sound; static get BLOCK_HANGING_ROOTS_BREAK(): Sound; static get BLOCK_HANGING_ROOTS_FALL(): Sound; static get BLOCK_HANGING_ROOTS_HIT(): Sound; static get BLOCK_HANGING_ROOTS_PLACE(): Sound; static get BLOCK_HANGING_ROOTS_STEP(): Sound; static get BLOCK_HONEY_BLOCK_BREAK(): Sound; static get BLOCK_HONEY_BLOCK_FALL(): Sound; static get BLOCK_HONEY_BLOCK_HIT(): Sound; static get BLOCK_HONEY_BLOCK_PLACE(): Sound; static get BLOCK_HONEY_BLOCK_SLIDE(): Sound; static get BLOCK_HONEY_BLOCK_STEP(): Sound; static get BLOCK_IRON_DOOR_CLOSE(): Sound; static get BLOCK_IRON_DOOR_OPEN(): Sound; static get BLOCK_IRON_TRAPDOOR_CLOSE(): Sound; static get BLOCK_IRON_TRAPDOOR_OPEN(): Sound; static get BLOCK_LADDER_BREAK(): Sound; static get BLOCK_LADDER_FALL(): Sound; static get BLOCK_LADDER_HIT(): Sound; static get BLOCK_LADDER_PLACE(): Sound; static get BLOCK_LADDER_STEP(): Sound; static get BLOCK_LANTERN_BREAK(): Sound; static get BLOCK_LANTERN_FALL(): Sound; static get BLOCK_LANTERN_HIT(): Sound; static get BLOCK_LANTERN_PLACE(): Sound; static get BLOCK_LANTERN_STEP(): Sound; static get BLOCK_LARGE_AMETHYST_BUD_BREAK(): Sound; static get BLOCK_LARGE_AMETHYST_BUD_PLACE(): Sound; static get BLOCK_LAVA_AMBIENT(): Sound; static get BLOCK_LAVA_EXTINGUISH(): Sound; static get BLOCK_LAVA_POP(): Sound; static get BLOCK_LEVER_CLICK(): Sound; static get BLOCK_LILY_PAD_PLACE(): Sound; static get BLOCK_LODESTONE_BREAK(): Sound; static get BLOCK_LODESTONE_FALL(): Sound; static get BLOCK_LODESTONE_HIT(): Sound; static get BLOCK_LODESTONE_PLACE(): Sound; static get BLOCK_LODESTONE_STEP(): Sound; static get BLOCK_MEDIUM_AMETHYST_BUD_BREAK(): Sound; static get BLOCK_MEDIUM_AMETHYST_BUD_PLACE(): Sound; static get BLOCK_METAL_BREAK(): Sound; static get BLOCK_METAL_FALL(): Sound; static get BLOCK_METAL_HIT(): Sound; static get BLOCK_METAL_PLACE(): Sound; static get BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF(): Sound; static get BLOCK_METAL_PRESSURE_PLATE_CLICK_ON(): Sound; static get BLOCK_METAL_STEP(): Sound; static get BLOCK_MOSS_BREAK(): Sound; static get BLOCK_MOSS_CARPET_BREAK(): Sound; static get BLOCK_MOSS_CARPET_FALL(): Sound; static get BLOCK_MOSS_CARPET_HIT(): Sound; static get BLOCK_MOSS_CARPET_PLACE(): Sound; static get BLOCK_MOSS_CARPET_STEP(): Sound; static get BLOCK_MOSS_FALL(): Sound; static get BLOCK_MOSS_HIT(): Sound; static get BLOCK_MOSS_PLACE(): Sound; static get BLOCK_MOSS_STEP(): Sound; static get BLOCK_NETHERITE_BLOCK_BREAK(): Sound; static get BLOCK_NETHERITE_BLOCK_FALL(): Sound; static get BLOCK_NETHERITE_BLOCK_HIT(): Sound; static get BLOCK_NETHERITE_BLOCK_PLACE(): Sound; static get BLOCK_NETHERITE_BLOCK_STEP(): Sound; static get BLOCK_NETHERRACK_BREAK(): Sound; static get BLOCK_NETHERRACK_FALL(): Sound; static get BLOCK_NETHERRACK_HIT(): Sound; static get BLOCK_NETHERRACK_PLACE(): Sound; static get BLOCK_NETHERRACK_STEP(): Sound; static get BLOCK_NETHER_BRICKS_BREAK(): Sound; static get BLOCK_NETHER_BRICKS_FALL(): Sound; static get BLOCK_NETHER_BRICKS_HIT(): Sound; static get BLOCK_NETHER_BRICKS_PLACE(): Sound; static get BLOCK_NETHER_BRICKS_STEP(): Sound; static get BLOCK_NETHER_GOLD_ORE_BREAK(): Sound; static get BLOCK_NETHER_GOLD_ORE_FALL(): Sound; static get BLOCK_NETHER_GOLD_ORE_HIT(): Sound; static get BLOCK_NETHER_GOLD_ORE_PLACE(): Sound; static get BLOCK_NETHER_GOLD_ORE_STEP(): Sound; static get BLOCK_NETHER_ORE_BREAK(): Sound; static get BLOCK_NETHER_ORE_FALL(): Sound; static get BLOCK_NETHER_ORE_HIT(): Sound; static get BLOCK_NETHER_ORE_PLACE(): Sound; static get BLOCK_NETHER_ORE_STEP(): Sound; static get BLOCK_NETHER_SPROUTS_BREAK(): Sound; static get BLOCK_NETHER_SPROUTS_FALL(): Sound; static get BLOCK_NETHER_SPROUTS_HIT(): Sound; static get BLOCK_NETHER_SPROUTS_PLACE(): Sound; static get BLOCK_NETHER_SPROUTS_STEP(): Sound; static get BLOCK_NETHER_WART_BREAK(): Sound; static get BLOCK_NOTE_BLOCK_BANJO(): Sound; static get BLOCK_NOTE_BLOCK_BASEDRUM(): Sound; static get BLOCK_NOTE_BLOCK_BASS(): Sound; static get BLOCK_NOTE_BLOCK_BELL(): Sound; static get BLOCK_NOTE_BLOCK_BIT(): Sound; static get BLOCK_NOTE_BLOCK_CHIME(): Sound; static get BLOCK_NOTE_BLOCK_COW_BELL(): Sound; static get BLOCK_NOTE_BLOCK_DIDGERIDOO(): Sound; static get BLOCK_NOTE_BLOCK_FLUTE(): Sound; static get BLOCK_NOTE_BLOCK_GUITAR(): Sound; static get BLOCK_NOTE_BLOCK_HARP(): Sound; static get BLOCK_NOTE_BLOCK_HAT(): Sound; static get BLOCK_NOTE_BLOCK_IRON_XYLOPHONE(): Sound; static get BLOCK_NOTE_BLOCK_PLING(): Sound; static get BLOCK_NOTE_BLOCK_SNARE(): Sound; static get BLOCK_NOTE_BLOCK_XYLOPHONE(): Sound; static get BLOCK_NYLIUM_BREAK(): Sound; static get BLOCK_NYLIUM_FALL(): Sound; static get BLOCK_NYLIUM_HIT(): Sound; static get BLOCK_NYLIUM_PLACE(): Sound; static get BLOCK_NYLIUM_STEP(): Sound; static get BLOCK_PISTON_CONTRACT(): Sound; static get BLOCK_PISTON_EXTEND(): Sound; static get BLOCK_POINTED_DRIPSTONE_BREAK(): Sound; static get BLOCK_POINTED_DRIPSTONE_DRIP_LAVA(): Sound; static get BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON(): Sound; static get BLOCK_POINTED_DRIPSTONE_DRIP_WATER(): Sound; static get BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON(): Sound; static get BLOCK_POINTED_DRIPSTONE_FALL(): Sound; static get BLOCK_POINTED_DRIPSTONE_HIT(): Sound; static get BLOCK_POINTED_DRIPSTONE_LAND(): Sound; static get BLOCK_POINTED_DRIPSTONE_PLACE(): Sound; static get BLOCK_POINTED_DRIPSTONE_STEP(): Sound; static get BLOCK_POLISHED_DEEPSLATE_BREAK(): Sound; static get BLOCK_POLISHED_DEEPSLATE_FALL(): Sound; static get BLOCK_POLISHED_DEEPSLATE_HIT(): Sound; static get BLOCK_POLISHED_DEEPSLATE_PLACE(): Sound; static get BLOCK_POLISHED_DEEPSLATE_STEP(): Sound; static get BLOCK_PORTAL_AMBIENT(): Sound; static get BLOCK_PORTAL_TRAVEL(): Sound; static get BLOCK_PORTAL_TRIGGER(): Sound; static get BLOCK_POWDER_SNOW_BREAK(): Sound; static get BLOCK_POWDER_SNOW_FALL(): Sound; static get BLOCK_POWDER_SNOW_HIT(): Sound; static get BLOCK_POWDER_SNOW_PLACE(): Sound; static get BLOCK_POWDER_SNOW_STEP(): Sound; static get BLOCK_PUMPKIN_CARVE(): Sound; static get BLOCK_REDSTONE_TORCH_BURNOUT(): Sound; static get BLOCK_RESPAWN_ANCHOR_AMBIENT(): Sound; static get BLOCK_RESPAWN_ANCHOR_CHARGE(): Sound; static get BLOCK_RESPAWN_ANCHOR_DEPLETE(): Sound; static get BLOCK_RESPAWN_ANCHOR_SET_SPAWN(): Sound; static get BLOCK_ROOTED_DIRT_BREAK(): Sound; static get BLOCK_ROOTED_DIRT_FALL(): Sound; static get BLOCK_ROOTED_DIRT_HIT(): Sound; static get BLOCK_ROOTED_DIRT_PLACE(): Sound; static get BLOCK_ROOTED_DIRT_STEP(): Sound; static get BLOCK_ROOTS_BREAK(): Sound; static get BLOCK_ROOTS_FALL(): Sound; static get BLOCK_ROOTS_HIT(): Sound; static get BLOCK_ROOTS_PLACE(): Sound; static get BLOCK_ROOTS_STEP(): Sound; static get BLOCK_SAND_BREAK(): Sound; static get BLOCK_SAND_FALL(): Sound; static get BLOCK_SAND_HIT(): Sound; static get BLOCK_SAND_PLACE(): Sound; static get BLOCK_SAND_STEP(): Sound; static get BLOCK_SCAFFOLDING_BREAK(): Sound; static get BLOCK_SCAFFOLDING_FALL(): Sound; static get BLOCK_SCAFFOLDING_HIT(): Sound; static get BLOCK_SCAFFOLDING_PLACE(): Sound; static get BLOCK_SCAFFOLDING_STEP(): Sound; static get BLOCK_SCULK_SENSOR_BREAK(): Sound; static get BLOCK_SCULK_SENSOR_CLICKING(): Sound; static get BLOCK_SCULK_SENSOR_CLICKING_STOP(): Sound; static get BLOCK_SCULK_SENSOR_FALL(): Sound; static get BLOCK_SCULK_SENSOR_HIT(): Sound; static get BLOCK_SCULK_SENSOR_PLACE(): Sound; static get BLOCK_SCULK_SENSOR_STEP(): Sound; static get BLOCK_SHROOMLIGHT_BREAK(): Sound; static get BLOCK_SHROOMLIGHT_FALL(): Sound; static get BLOCK_SHROOMLIGHT_HIT(): Sound; static get BLOCK_SHROOMLIGHT_PLACE(): Sound; static get BLOCK_SHROOMLIGHT_STEP(): Sound; static get BLOCK_SHULKER_BOX_CLOSE(): Sound; static get BLOCK_SHULKER_BOX_OPEN(): Sound; static get BLOCK_SLIME_BLOCK_BREAK(): Sound; static get BLOCK_SLIME_BLOCK_FALL(): Sound; static get BLOCK_SLIME_BLOCK_HIT(): Sound; static get BLOCK_SLIME_BLOCK_PLACE(): Sound; static get BLOCK_SLIME_BLOCK_STEP(): Sound; static get BLOCK_SMALL_AMETHYST_BUD_BREAK(): Sound; static get BLOCK_SMALL_AMETHYST_BUD_PLACE(): Sound; static get BLOCK_SMALL_DRIPLEAF_BREAK(): Sound; static get BLOCK_SMALL_DRIPLEAF_FALL(): Sound; static get BLOCK_SMALL_DRIPLEAF_HIT(): Sound; static get BLOCK_SMALL_DRIPLEAF_PLACE(): Sound; static get BLOCK_SMALL_DRIPLEAF_STEP(): Sound; static get BLOCK_SMITHING_TABLE_USE(): Sound; static get BLOCK_SMOKER_SMOKE(): Sound; static get BLOCK_SNOW_BREAK(): Sound; static get BLOCK_SNOW_FALL(): Sound; static get BLOCK_SNOW_HIT(): Sound; static get BLOCK_SNOW_PLACE(): Sound; static get BLOCK_SNOW_STEP(): Sound; static get BLOCK_SOUL_SAND_BREAK(): Sound; static get BLOCK_SOUL_SAND_FALL(): Sound; static get BLOCK_SOUL_SAND_HIT(): Sound; static get BLOCK_SOUL_SAND_PLACE(): Sound; static get BLOCK_SOUL_SAND_STEP(): Sound; static get BLOCK_SOUL_SOIL_BREAK(): Sound; static get BLOCK_SOUL_SOIL_FALL(): Sound; static get BLOCK_SOUL_SOIL_HIT(): Sound; static get BLOCK_SOUL_SOIL_PLACE(): Sound; static get BLOCK_SOUL_SOIL_STEP(): Sound; static get BLOCK_SPORE_BLOSSOM_BREAK(): Sound; static get BLOCK_SPORE_BLOSSOM_FALL(): Sound; static get BLOCK_SPORE_BLOSSOM_HIT(): Sound; static get BLOCK_SPORE_BLOSSOM_PLACE(): Sound; static get BLOCK_SPORE_BLOSSOM_STEP(): Sound; static get BLOCK_STEM_BREAK(): Sound; static get BLOCK_STEM_FALL(): Sound; static get BLOCK_STEM_HIT(): Sound; static get BLOCK_STEM_PLACE(): Sound; static get BLOCK_STEM_STEP(): Sound; static get BLOCK_STONE_BREAK(): Sound; static get BLOCK_STONE_BUTTON_CLICK_OFF(): Sound; static get BLOCK_STONE_BUTTON_CLICK_ON(): Sound; static get BLOCK_STONE_FALL(): Sound; static get BLOCK_STONE_HIT(): Sound; static get BLOCK_STONE_PLACE(): Sound; static get BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF(): Sound; static get BLOCK_STONE_PRESSURE_PLATE_CLICK_ON(): Sound; static get BLOCK_STONE_STEP(): Sound; static get BLOCK_SWEET_BERRY_BUSH_BREAK(): Sound; static get BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES(): Sound; static get BLOCK_SWEET_BERRY_BUSH_PLACE(): Sound; static get BLOCK_TRIPWIRE_ATTACH(): Sound; static get BLOCK_TRIPWIRE_CLICK_OFF(): Sound; static get BLOCK_TRIPWIRE_CLICK_ON(): Sound; static get BLOCK_TRIPWIRE_DETACH(): Sound; static get BLOCK_TUFF_BREAK(): Sound; static get BLOCK_TUFF_FALL(): Sound; static get BLOCK_TUFF_HIT(): Sound; static get BLOCK_TUFF_PLACE(): Sound; static get BLOCK_TUFF_STEP(): Sound; static get BLOCK_VINE_BREAK(): Sound; static get BLOCK_VINE_FALL(): Sound; static get BLOCK_VINE_HIT(): Sound; static get BLOCK_VINE_PLACE(): Sound; static get BLOCK_VINE_STEP(): Sound; static get BLOCK_WART_BLOCK_BREAK(): Sound; static get BLOCK_WART_BLOCK_FALL(): Sound; static get BLOCK_WART_BLOCK_HIT(): Sound; static get BLOCK_WART_BLOCK_PLACE(): Sound; static get BLOCK_WART_BLOCK_STEP(): Sound; static get BLOCK_WATER_AMBIENT(): Sound; static get BLOCK_WEEPING_VINES_BREAK(): Sound; static get BLOCK_WEEPING_VINES_FALL(): Sound; static get BLOCK_WEEPING_VINES_HIT(): Sound; static get BLOCK_WEEPING_VINES_PLACE(): Sound; static get BLOCK_WEEPING_VINES_STEP(): Sound; static get BLOCK_WET_GRASS_BREAK(): Sound; static get BLOCK_WET_GRASS_FALL(): Sound; static get BLOCK_WET_GRASS_HIT(): Sound; static get BLOCK_WET_GRASS_PLACE(): Sound; static get BLOCK_WET_GRASS_STEP(): Sound; static get BLOCK_WOODEN_BUTTON_CLICK_OFF(): Sound; static get BLOCK_WOODEN_BUTTON_CLICK_ON(): Sound; static get BLOCK_WOODEN_DOOR_CLOSE(): Sound; static get BLOCK_WOODEN_DOOR_OPEN(): Sound; static get BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF(): Sound; static get BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON(): Sound; static get BLOCK_WOODEN_TRAPDOOR_CLOSE(): Sound; static get BLOCK_WOODEN_TRAPDOOR_OPEN(): Sound; static get BLOCK_WOOD_BREAK(): Sound; static get BLOCK_WOOD_FALL(): Sound; static get BLOCK_WOOD_HIT(): Sound; static get BLOCK_WOOD_PLACE(): Sound; static get BLOCK_WOOD_STEP(): Sound; static get BLOCK_WOOL_BREAK(): Sound; static get BLOCK_WOOL_FALL(): Sound; static get BLOCK_WOOL_HIT(): Sound; static get BLOCK_WOOL_PLACE(): Sound; static get BLOCK_WOOL_STEP(): Sound; static get ENCHANT_THORNS_HIT(): Sound; static get ENTITY_ARMOR_STAND_BREAK(): Sound; static get ENTITY_ARMOR_STAND_FALL(): Sound; static get ENTITY_ARMOR_STAND_HIT(): Sound; static get ENTITY_ARMOR_STAND_PLACE(): Sound; static get ENTITY_ARROW_HIT(): Sound; static get ENTITY_ARROW_HIT_PLAYER(): Sound; static get ENTITY_ARROW_SHOOT(): Sound; static get ENTITY_AXOLOTL_ATTACK(): Sound; static get ENTITY_AXOLOTL_DEATH(): Sound; static get ENTITY_AXOLOTL_HURT(): Sound; static get ENTITY_AXOLOTL_IDLE_AIR(): Sound; static get ENTITY_AXOLOTL_IDLE_WATER(): Sound; static get ENTITY_AXOLOTL_SPLASH(): Sound; static get ENTITY_AXOLOTL_SWIM(): Sound; static get ENTITY_BAT_AMBIENT(): Sound; static get ENTITY_BAT_DEATH(): Sound; static get ENTITY_BAT_HURT(): Sound; static get ENTITY_BAT_LOOP(): Sound; static get ENTITY_BAT_TAKEOFF(): Sound; static get ENTITY_BEE_DEATH(): Sound; static get ENTITY_BEE_HURT(): Sound; static get ENTITY_BEE_LOOP(): Sound; static get ENTITY_BEE_LOOP_AGGRESSIVE(): Sound; static get ENTITY_BEE_POLLINATE(): Sound; static get ENTITY_BEE_STING(): Sound; static get ENTITY_BLAZE_AMBIENT(): Sound; static get ENTITY_BLAZE_BURN(): Sound; static get ENTITY_BLAZE_DEATH(): Sound; static get ENTITY_BLAZE_HURT(): Sound; static get ENTITY_BLAZE_SHOOT(): Sound; static get ENTITY_BOAT_PADDLE_LAND(): Sound; static get ENTITY_BOAT_PADDLE_WATER(): Sound; static get ENTITY_CAT_AMBIENT(): Sound; static get ENTITY_CAT_BEG_FOR_FOOD(): Sound; static get ENTITY_CAT_DEATH(): Sound; static get ENTITY_CAT_EAT(): Sound; static get ENTITY_CAT_HISS(): Sound; static get ENTITY_CAT_HURT(): Sound; static get ENTITY_CAT_PURR(): Sound; static get ENTITY_CAT_PURREOW(): Sound; static get ENTITY_CAT_STRAY_AMBIENT(): Sound; static get ENTITY_CHICKEN_AMBIENT(): Sound; static get ENTITY_CHICKEN_DEATH(): Sound; static get ENTITY_CHICKEN_EGG(): Sound; static get ENTITY_CHICKEN_HURT(): Sound; static get ENTITY_CHICKEN_STEP(): Sound; static get ENTITY_COD_AMBIENT(): Sound; static get ENTITY_COD_DEATH(): Sound; static get ENTITY_COD_FLOP(): Sound; static get ENTITY_COD_HURT(): Sound; static get ENTITY_COW_AMBIENT(): Sound; static get ENTITY_COW_DEATH(): Sound; static get ENTITY_COW_HURT(): Sound; static get ENTITY_COW_MILK(): Sound; static get ENTITY_COW_STEP(): Sound; static get ENTITY_CREEPER_DEATH(): Sound; static get ENTITY_CREEPER_HURT(): Sound; static get ENTITY_CREEPER_PRIMED(): Sound; static get ENTITY_DOLPHIN_AMBIENT(): Sound; static get ENTITY_DOLPHIN_AMBIENT_WATER(): Sound; static get ENTITY_DOLPHIN_ATTACK(): Sound; static get ENTITY_DOLPHIN_DEATH(): Sound; static get ENTITY_DOLPHIN_EAT(): Sound; static get ENTITY_DOLPHIN_HURT(): Sound; static get ENTITY_DOLPHIN_JUMP(): Sound; static get ENTITY_DOLPHIN_PLAY(): Sound; static get ENTITY_DOLPHIN_SPLASH(): Sound; static get ENTITY_DOLPHIN_SWIM(): Sound; static get ENTITY_DONKEY_AMBIENT(): Sound; static get ENTITY_DONKEY_ANGRY(): Sound; static get ENTITY_DONKEY_CHEST(): Sound; static get ENTITY_DONKEY_DEATH(): Sound; static get ENTITY_DONKEY_EAT(): Sound; static get ENTITY_DONKEY_HURT(): Sound; static get ENTITY_DRAGON_FIREBALL_EXPLODE(): Sound; static get ENTITY_DROWNED_AMBIENT(): Sound; static get ENTITY_DROWNED_AMBIENT_WATER(): Sound; static get ENTITY_DROWNED_DEATH(): Sound; static get ENTITY_DROWNED_DEATH_WATER(): Sound; static get ENTITY_DROWNED_HURT(): Sound; static get ENTITY_DROWNED_HURT_WATER(): Sound; static get ENTITY_DROWNED_SHOOT(): Sound; static get ENTITY_DROWNED_STEP(): Sound; static get ENTITY_DROWNED_SWIM(): Sound; static get ENTITY_EGG_THROW(): Sound; static get ENTITY_ELDER_GUARDIAN_AMBIENT(): Sound; static get ENTITY_ELDER_GUARDIAN_AMBIENT_LAND(): Sound; static get ENTITY_ELDER_GUARDIAN_CURSE(): Sound; static get ENTITY_ELDER_GUARDIAN_DEATH(): Sound; static get ENTITY_ELDER_GUARDIAN_DEATH_LAND(): Sound; static get ENTITY_ELDER_GUARDIAN_FLOP(): Sound; static get ENTITY_ELDER_GUARDIAN_HURT(): Sound; static get ENTITY_ELDER_GUARDIAN_HURT_LAND(): Sound; static get ENTITY_ENDERMAN_AMBIENT(): Sound; static get ENTITY_ENDERMAN_DEATH(): Sound; static get ENTITY_ENDERMAN_HURT(): Sound; static get ENTITY_ENDERMAN_SCREAM(): Sound; static get ENTITY_ENDERMAN_STARE(): Sound; static get ENTITY_ENDERMAN_TELEPORT(): Sound; static get ENTITY_ENDERMITE_AMBIENT(): Sound; static get ENTITY_ENDERMITE_DEATH(): Sound; static get ENTITY_ENDERMITE_HURT(): Sound; static get ENTITY_ENDERMITE_STEP(): Sound; static get ENTITY_ENDER_DRAGON_AMBIENT(): Sound; static get ENTITY_ENDER_DRAGON_DEATH(): Sound; static get ENTITY_ENDER_DRAGON_FLAP(): Sound; static get ENTITY_ENDER_DRAGON_GROWL(): Sound; static get ENTITY_ENDER_DRAGON_HURT(): Sound; static get ENTITY_ENDER_DRAGON_SHOOT(): Sound; static get ENTITY_ENDER_EYE_DEATH(): Sound; static get ENTITY_ENDER_EYE_LAUNCH(): Sound; static get ENTITY_ENDER_PEARL_THROW(): Sound; static get ENTITY_EVOKER_AMBIENT(): Sound; static get ENTITY_EVOKER_CAST_SPELL(): Sound; static get ENTITY_EVOKER_CELEBRATE(): Sound; static get ENTITY_EVOKER_DEATH(): Sound; static get ENTITY_EVOKER_FANGS_ATTACK(): Sound; static get ENTITY_EVOKER_HURT(): Sound; static get ENTITY_EVOKER_PREPARE_ATTACK(): Sound; static get ENTITY_EVOKER_PREPARE_SUMMON(): Sound; static get ENTITY_EVOKER_PREPARE_WOLOLO(): Sound; static get ENTITY_EXPERIENCE_BOTTLE_THROW(): Sound; static get ENTITY_EXPERIENCE_ORB_PICKUP(): Sound; static get ENTITY_FIREWORK_ROCKET_BLAST(): Sound; static get ENTITY_FIREWORK_ROCKET_BLAST_FAR(): Sound; static get ENTITY_FIREWORK_ROCKET_LARGE_BLAST(): Sound; static get ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR(): Sound; static get ENTITY_FIREWORK_ROCKET_LAUNCH(): Sound; static get ENTITY_FIREWORK_ROCKET_SHOOT(): Sound; static get ENTITY_FIREWORK_ROCKET_TWINKLE(): Sound; static get ENTITY_FIREWORK_ROCKET_TWINKLE_FAR(): Sound; static get ENTITY_FISHING_BOBBER_RETRIEVE(): Sound; static get ENTITY_FISHING_BOBBER_SPLASH(): Sound; static get ENTITY_FISHING_BOBBER_THROW(): Sound; static get ENTITY_FISH_SWIM(): Sound; static get ENTITY_FOX_AGGRO(): Sound; static get ENTITY_FOX_AMBIENT(): Sound; static get ENTITY_FOX_BITE(): Sound; static get ENTITY_FOX_DEATH(): Sound; static get ENTITY_FOX_EAT(): Sound; static get ENTITY_FOX_HURT(): Sound; static get ENTITY_FOX_SCREECH(): Sound; static get ENTITY_FOX_SLEEP(): Sound; static get ENTITY_FOX_SNIFF(): Sound; static get ENTITY_FOX_SPIT(): Sound; static get ENTITY_FOX_TELEPORT(): Sound; static get ENTITY_GENERIC_BIG_FALL(): Sound; static get ENTITY_GENERIC_BURN(): Sound; static get ENTITY_GENERIC_DEATH(): Sound; static get ENTITY_GENERIC_DRINK(): Sound; static get ENTITY_GENERIC_EAT(): Sound; static get ENTITY_GENERIC_EXPLODE(): Sound; static get ENTITY_GENERIC_EXTINGUISH_FIRE(): Sound; static get ENTITY_GENERIC_HURT(): Sound; static get ENTITY_GENERIC_SMALL_FALL(): Sound; static get ENTITY_GENERIC_SPLASH(): Sound; static get ENTITY_GENERIC_SWIM(): Sound; static get ENTITY_GHAST_AMBIENT(): Sound; static get ENTITY_GHAST_DEATH(): Sound; static get ENTITY_GHAST_HURT(): Sound; static get ENTITY_GHAST_SCREAM(): Sound; static get ENTITY_GHAST_SHOOT(): Sound; static get ENTITY_GHAST_WARN(): Sound; static get ENTITY_GLOW_ITEM_FRAME_ADD_ITEM(): Sound; static get ENTITY_GLOW_ITEM_FRAME_BREAK(): Sound; static get ENTITY_GLOW_ITEM_FRAME_PLACE(): Sound; static get ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM(): Sound; static get ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM(): Sound; static get ENTITY_GLOW_SQUID_AMBIENT(): Sound; static get ENTITY_GLOW_SQUID_DEATH(): Sound; static get ENTITY_GLOW_SQUID_HURT(): Sound; static get ENTITY_GLOW_SQUID_SQUIRT(): Sound; static get ENTITY_GOAT_AMBIENT(): Sound; static get ENTITY_GOAT_DEATH(): Sound; static get ENTITY_GOAT_EAT(): Sound; static get ENTITY_GOAT_HURT(): Sound; static get ENTITY_GOAT_LONG_JUMP(): Sound; static get ENTITY_GOAT_MILK(): Sound; static get ENTITY_GOAT_PREPARE_RAM(): Sound; static get ENTITY_GOAT_RAM_IMPACT(): Sound; static get ENTITY_GOAT_SCREAMING_AMBIENT(): Sound; static get ENTITY_GOAT_SCREAMING_DEATH(): Sound; static get ENTITY_GOAT_SCREAMING_EAT(): Sound; static get ENTITY_GOAT_SCREAMING_HURT(): Sound; static get ENTITY_GOAT_SCREAMING_LONG_JUMP(): Sound; static get ENTITY_GOAT_SCREAMING_MILK(): Sound; static get ENTITY_GOAT_SCREAMING_PREPARE_RAM(): Sound; static get ENTITY_GOAT_SCREAMING_RAM_IMPACT(): Sound; static get ENTITY_GOAT_STEP(): Sound; static get ENTITY_GUARDIAN_AMBIENT(): Sound; static get ENTITY_GUARDIAN_AMBIENT_LAND(): Sound; static get ENTITY_GUARDIAN_ATTACK(): Sound; static get ENTITY_GUARDIAN_DEATH(): Sound; static get ENTITY_GUARDIAN_DEATH_LAND(): Sound; static get ENTITY_GUARDIAN_FLOP(): Sound; static get ENTITY_GUARDIAN_HURT(): Sound; static get ENTITY_GUARDIAN_HURT_LAND(): Sound; static get ENTITY_HOGLIN_AMBIENT(): Sound; static get ENTITY_HOGLIN_ANGRY(): Sound; static get ENTITY_HOGLIN_ATTACK(): Sound; static get ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED(): Sound; static get ENTITY_HOGLIN_DEATH(): Sound; static get ENTITY_HOGLIN_HURT(): Sound; static get ENTITY_HOGLIN_RETREAT(): Sound; static get ENTITY_HOGLIN_STEP(): Sound; static get ENTITY_HORSE_AMBIENT(): Sound; static get ENTITY_HORSE_ANGRY(): Sound; static get ENTITY_HORSE_ARMOR(): Sound; static get ENTITY_HORSE_BREATHE(): Sound; static get ENTITY_HORSE_DEATH(): Sound; static get ENTITY_HORSE_EAT(): Sound; static get ENTITY_HORSE_GALLOP(): Sound; static get ENTITY_HORSE_HURT(): Sound; static get ENTITY_HORSE_JUMP(): Sound; static get ENTITY_HORSE_LAND(): Sound; static get ENTITY_HORSE_SADDLE(): Sound; static get ENTITY_HORSE_STEP(): Sound; static get ENTITY_HORSE_STEP_WOOD(): Sound; static get ENTITY_HOSTILE_BIG_FALL(): Sound; static get ENTITY_HOSTILE_DEATH(): Sound; static get ENTITY_HOSTILE_HURT(): Sound; static get ENTITY_HOSTILE_SMALL_FALL(): Sound; static get ENTITY_HOSTILE_SPLASH(): Sound; static get ENTITY_HOSTILE_SWIM(): Sound; static get ENTITY_HUSK_AMBIENT(): Sound; static get ENTITY_HUSK_CONVERTED_TO_ZOMBIE(): Sound; static get ENTITY_HUSK_DEATH(): Sound; static get ENTITY_HUSK_HURT(): Sound; static get ENTITY_HUSK_STEP(): Sound; static get ENTITY_ILLUSIONER_AMBIENT(): Sound; static get ENTITY_ILLUSIONER_CAST_SPELL(): Sound; static get ENTITY_ILLUSIONER_DEATH(): Sound; static get ENTITY_ILLUSIONER_HURT(): Sound; static get ENTITY_ILLUSIONER_MIRROR_MOVE(): Sound; static get ENTITY_ILLUSIONER_PREPARE_BLINDNESS(): Sound; static get ENTITY_ILLUSIONER_PREPARE_MIRROR(): Sound; static get ENTITY_IRON_GOLEM_ATTACK(): Sound; static get ENTITY_IRON_GOLEM_DAMAGE(): Sound; static get ENTITY_IRON_GOLEM_DEATH(): Sound; static get ENTITY_IRON_GOLEM_HURT(): Sound; static get ENTITY_IRON_GOLEM_REPAIR(): Sound; static get ENTITY_IRON_GOLEM_STEP(): Sound; static get ENTITY_ITEM_BREAK(): Sound; static get ENTITY_ITEM_FRAME_ADD_ITEM(): Sound; static get ENTITY_ITEM_FRAME_BREAK(): Sound; static get ENTITY_ITEM_FRAME_PLACE(): Sound; static get ENTITY_ITEM_FRAME_REMOVE_ITEM(): Sound; static get ENTITY_ITEM_FRAME_ROTATE_ITEM(): Sound; static get ENTITY_ITEM_PICKUP(): Sound; static get ENTITY_LEASH_KNOT_BREAK(): Sound; static get ENTITY_LEASH_KNOT_PLACE(): Sound; static get ENTITY_LIGHTNING_BOLT_IMPACT(): Sound; static get ENTITY_LIGHTNING_BOLT_THUNDER(): Sound; static get ENTITY_LINGERING_POTION_THROW(): Sound; static get ENTITY_LLAMA_AMBIENT(): Sound; static get ENTITY_LLAMA_ANGRY(): Sound; static get ENTITY_LLAMA_CHEST(): Sound; static get ENTITY_LLAMA_DEATH(): Sound; static get ENTITY_LLAMA_EAT(): Sound; static get ENTITY_LLAMA_HURT(): Sound; static get ENTITY_LLAMA_SPIT(): Sound; static get ENTITY_LLAMA_STEP(): Sound; static get ENTITY_LLAMA_SWAG(): Sound; static get ENTITY_MAGMA_CUBE_DEATH(): Sound; static get ENTITY_MAGMA_CUBE_DEATH_SMALL(): Sound; static get ENTITY_MAGMA_CUBE_HURT(): Sound; static get ENTITY_MAGMA_CUBE_HURT_SMALL(): Sound; static get ENTITY_MAGMA_CUBE_JUMP(): Sound; static get ENTITY_MAGMA_CUBE_SQUISH(): Sound; static get ENTITY_MAGMA_CUBE_SQUISH_SMALL(): Sound; static get ENTITY_MINECART_INSIDE(): Sound; static get ENTITY_MINECART_INSIDE_UNDERWATER(): Sound; static get ENTITY_MINECART_RIDING(): Sound; static get ENTITY_MOOSHROOM_CONVERT(): Sound; static get ENTITY_MOOSHROOM_EAT(): Sound; static get ENTITY_MOOSHROOM_MILK(): Sound; static get ENTITY_MOOSHROOM_SHEAR(): Sound; static get ENTITY_MOOSHROOM_SUSPICIOUS_MILK(): Sound; static get ENTITY_MULE_AMBIENT(): Sound; static get ENTITY_MULE_ANGRY(): Sound; static get ENTITY_MULE_CHEST(): Sound; static get ENTITY_MULE_DEATH(): Sound; static get ENTITY_MULE_EAT(): Sound; static get ENTITY_MULE_HURT(): Sound; static get ENTITY_OCELOT_AMBIENT(): Sound; static get ENTITY_OCELOT_DEATH(): Sound; static get ENTITY_OCELOT_HURT(): Sound; static get ENTITY_PAINTING_BREAK(): Sound; static get ENTITY_PAINTING_PLACE(): Sound; static get ENTITY_PANDA_AGGRESSIVE_AMBIENT(): Sound; static get ENTITY_PANDA_AMBIENT(): Sound; static get ENTITY_PANDA_BITE(): Sound; static get ENTITY_PANDA_CANT_BREED(): Sound; static get ENTITY_PANDA_DEATH(): Sound; static get ENTITY_PANDA_EAT(): Sound; static get ENTITY_PANDA_HURT(): Sound; static get ENTITY_PANDA_PRE_SNEEZE(): Sound; static get ENTITY_PANDA_SNEEZE(): Sound; static get ENTITY_PANDA_STEP(): Sound; static get ENTITY_PANDA_WORRIED_AMBIENT(): Sound; static get ENTITY_PARROT_AMBIENT(): Sound; static get ENTITY_PARROT_DEATH(): Sound; static get ENTITY_PARROT_EAT(): Sound; static get ENTITY_PARROT_FLY(): Sound; static get ENTITY_PARROT_HURT(): Sound; static get ENTITY_PARROT_IMITATE_BLAZE(): Sound; static get ENTITY_PARROT_IMITATE_CREEPER(): Sound; static get ENTITY_PARROT_IMITATE_DROWNED(): Sound; static get ENTITY_PARROT_IMITATE_ELDER_GUARDIAN(): Sound; static get ENTITY_PARROT_IMITATE_ENDERMITE(): Sound; static get ENTITY_PARROT_IMITATE_ENDER_DRAGON(): Sound; static get ENTITY_PARROT_IMITATE_EVOKER(): Sound; static get ENTITY_PARROT_IMITATE_GHAST(): Sound; static get ENTITY_PARROT_IMITATE_GUARDIAN(): Sound; static get ENTITY_PARROT_IMITATE_HOGLIN(): Sound; static get ENTITY_PARROT_IMITATE_HUSK(): Sound; static get ENTITY_PARROT_IMITATE_ILLUSIONER(): Sound; static get ENTITY_PARROT_IMITATE_MAGMA_CUBE(): Sound; static get ENTITY_PARROT_IMITATE_PHANTOM(): Sound; static get ENTITY_PARROT_IMITATE_PIGLIN(): Sound; static get ENTITY_PARROT_IMITATE_PIGLIN_BRUTE(): Sound; static get ENTITY_PARROT_IMITATE_PILLAGER(): Sound; static get ENTITY_PARROT_IMITATE_RAVAGER(): Sound; static get ENTITY_PARROT_IMITATE_SHULKER(): Sound; static get ENTITY_PARROT_IMITATE_SILVERFISH(): Sound; static get ENTITY_PARROT_IMITATE_SKELETON(): Sound; static get ENTITY_PARROT_IMITATE_SLIME(): Sound; static get ENTITY_PARROT_IMITATE_SPIDER(): Sound; static get ENTITY_PARROT_IMITATE_STRAY(): Sound; static get ENTITY_PARROT_IMITATE_VEX(): Sound; static get ENTITY_PARROT_IMITATE_VINDICATOR(): Sound; static get ENTITY_PARROT_IMITATE_WITCH(): Sound; static get ENTITY_PARROT_IMITATE_WITHER(): Sound; static get ENTITY_PARROT_IMITATE_WITHER_SKELETON(): Sound; static get ENTITY_PARROT_IMITATE_ZOGLIN(): Sound; static get ENTITY_PARROT_IMITATE_ZOMBIE(): Sound; static get ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER(): Sound; static get ENTITY_PARROT_STEP(): Sound; static get ENTITY_PHANTOM_AMBIENT(): Sound; static get ENTITY_PHANTOM_BITE(): Sound; static get ENTITY_PHANTOM_DEATH(): Sound; static get ENTITY_PHANTOM_FLAP(): Sound; static get ENTITY_PHANTOM_HURT(): Sound; static get ENTITY_PHANTOM_SWOOP(): Sound; static get ENTITY_PIGLIN_ADMIRING_ITEM(): Sound; static get ENTITY_PIGLIN_AMBIENT(): Sound; static get ENTITY_PIGLIN_ANGRY(): Sound; static get ENTITY_PIGLIN_BRUTE_AMBIENT(): Sound; static get ENTITY_PIGLIN_BRUTE_ANGRY(): Sound; static get ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED(): Sound; static get ENTITY_PIGLIN_BRUTE_DEATH(): Sound; static get ENTITY_PIGLIN_BRUTE_HURT(): Sound; static get ENTITY_PIGLIN_BRUTE_STEP(): Sound; static get ENTITY_PIGLIN_CELEBRATE(): Sound; static get ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED(): Sound; static get ENTITY_PIGLIN_DEATH(): Sound; static get ENTITY_PIGLIN_HURT(): Sound; static get ENTITY_PIGLIN_JEALOUS(): Sound; static get ENTITY_PIGLIN_RETREAT(): Sound; static get ENTITY_PIGLIN_STEP(): Sound; static get ENTITY_PIG_AMBIENT(): Sound; static get ENTITY_PIG_DEATH(): Sound; static get ENTITY_PIG_HURT(): Sound; static get ENTITY_PIG_SADDLE(): Sound; static get ENTITY_PIG_STEP(): Sound; static get ENTITY_PILLAGER_AMBIENT(): Sound; static get ENTITY_PILLAGER_CELEBRATE(): Sound; static get ENTITY_PILLAGER_DEATH(): Sound; static get ENTITY_PILLAGER_HURT(): Sound; static get ENTITY_PLAYER_ATTACK_CRIT(): Sound; static get ENTITY_PLAYER_ATTACK_KNOCKBACK(): Sound; static get ENTITY_PLAYER_ATTACK_NODAMAGE(): Sound; static get ENTITY_PLAYER_ATTACK_STRONG(): Sound; static get ENTITY_PLAYER_ATTACK_SWEEP(): Sound; static get ENTITY_PLAYER_ATTACK_WEAK(): Sound; static get ENTITY_PLAYER_BIG_FALL(): Sound; static get ENTITY_PLAYER_BREATH(): Sound; static get ENTITY_PLAYER_BURP(): Sound; static get ENTITY_PLAYER_DEATH(): Sound; static get ENTITY_PLAYER_HURT(): Sound; static get ENTITY_PLAYER_HURT_DROWN(): Sound; static get ENTITY_PLAYER_HURT_FREEZE(): Sound; static get ENTITY_PLAYER_HURT_ON_FIRE(): Sound; static get ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH(): Sound; static get ENTITY_PLAYER_LEVELUP(): Sound; static get ENTITY_PLAYER_SMALL_FALL(): Sound; static get ENTITY_PLAYER_SPLASH(): Sound; static get ENTITY_PLAYER_SPLASH_HIGH_SPEED(): Sound; static get ENTITY_PLAYER_SWIM(): Sound; static get ENTITY_POLAR_BEAR_AMBIENT(): Sound; static get ENTITY_POLAR_BEAR_AMBIENT_BABY(): Sound; static get ENTITY_POLAR_BEAR_DEATH(): Sound; static get ENTITY_POLAR_BEAR_HURT(): Sound; static get ENTITY_POLAR_BEAR_STEP(): Sound; static get ENTITY_POLAR_BEAR_WARNING(): Sound; static get ENTITY_PUFFER_FISH_AMBIENT(): Sound; static get ENTITY_PUFFER_FISH_BLOW_OUT(): Sound; static get ENTITY_PUFFER_FISH_BLOW_UP(): Sound; static get ENTITY_PUFFER_FISH_DEATH(): Sound; static get ENTITY_PUFFER_FISH_FLOP(): Sound; static get ENTITY_PUFFER_FISH_HURT(): Sound; static get ENTITY_PUFFER_FISH_STING(): Sound; static get ENTITY_RABBIT_AMBIENT(): Sound; static get ENTITY_RABBIT_ATTACK(): Sound; static get ENTITY_RABBIT_DEATH(): Sound; static get ENTITY_RABBIT_HURT(): Sound; static get ENTITY_RABBIT_JUMP(): Sound; static get ENTITY_RAVAGER_AMBIENT(): Sound; static get ENTITY_RAVAGER_ATTACK(): Sound; static get ENTITY_RAVAGER_CELEBRATE(): Sound; static get ENTITY_RAVAGER_DEATH(): Sound; static get ENTITY_RAVAGER_HURT(): Sound; static get ENTITY_RAVAGER_ROAR(): Sound; static get ENTITY_RAVAGER_STEP(): Sound; static get ENTITY_RAVAGER_STUNNED(): Sound; static get ENTITY_SALMON_AMBIENT(): Sound; static get ENTITY_SALMON_DEATH(): Sound; static get ENTITY_SALMON_FLOP(): Sound; static get ENTITY_SALMON_HURT(): Sound; static get ENTITY_SHEEP_AMBIENT(): Sound; static get ENTITY_SHEEP_DEATH(): Sound; static get ENTITY_SHEEP_HURT(): Sound; static get ENTITY_SHEEP_SHEAR(): Sound; static get ENTITY_SHEEP_STEP(): Sound; static get ENTITY_SHULKER_AMBIENT(): Sound; static get ENTITY_SHULKER_BULLET_HIT(): Sound; static get ENTITY_SHULKER_BULLET_HURT(): Sound; static get ENTITY_SHULKER_CLOSE(): Sound; static get ENTITY_SHULKER_DEATH(): Sound; static get ENTITY_SHULKER_HURT(): Sound; static get ENTITY_SHULKER_HURT_CLOSED(): Sound; static get ENTITY_SHULKER_OPEN(): Sound; static get ENTITY_SHULKER_SHOOT(): Sound; static get ENTITY_SHULKER_TELEPORT(): Sound; static get ENTITY_SILVERFISH_AMBIENT(): Sound; static get ENTITY_SILVERFISH_DEATH(): Sound; static get ENTITY_SILVERFISH_HURT(): Sound; static get ENTITY_SILVERFISH_STEP(): Sound; static get ENTITY_SKELETON_AMBIENT(): Sound; static get ENTITY_SKELETON_CONVERTED_TO_STRAY(): Sound; static get ENTITY_SKELETON_DEATH(): Sound; static get ENTITY_SKELETON_HORSE_AMBIENT(): Sound; static get ENTITY_SKELETON_HORSE_AMBIENT_WATER(): Sound; static get ENTITY_SKELETON_HORSE_DEATH(): Sound; static get ENTITY_SKELETON_HORSE_GALLOP_WATER(): Sound; static get ENTITY_SKELETON_HORSE_HURT(): Sound; static get ENTITY_SKELETON_HORSE_JUMP_WATER(): Sound; static get ENTITY_SKELETON_HORSE_STEP_WATER(): Sound; static get ENTITY_SKELETON_HORSE_SWIM(): Sound; static get ENTITY_SKELETON_HURT(): Sound; static get ENTITY_SKELETON_SHOOT(): Sound; static get ENTITY_SKELETON_STEP(): Sound; static get ENTITY_SLIME_ATTACK(): Sound; static get ENTITY_SLIME_DEATH(): Sound; static get ENTITY_SLIME_DEATH_SMALL(): Sound; static get ENTITY_SLIME_HURT(): Sound; static get ENTITY_SLIME_HURT_SMALL(): Sound; static get ENTITY_SLIME_JUMP(): Sound; static get ENTITY_SLIME_JUMP_SMALL(): Sound; static get ENTITY_SLIME_SQUISH(): Sound; static get ENTITY_SLIME_SQUISH_SMALL(): Sound; static get ENTITY_SNOWBALL_THROW(): Sound; static get ENTITY_SNOW_GOLEM_AMBIENT(): Sound; static get ENTITY_SNOW_GOLEM_DEATH(): Sound; static get ENTITY_SNOW_GOLEM_HURT(): Sound; static get ENTITY_SNOW_GOLEM_SHEAR(): Sound; static get ENTITY_SNOW_GOLEM_SHOOT(): Sound; static get ENTITY_SPIDER_AMBIENT(): Sound; static get ENTITY_SPIDER_DEATH(): Sound; static get ENTITY_SPIDER_HURT(): Sound; static get ENTITY_SPIDER_STEP(): Sound; static get ENTITY_SPLASH_POTION_BREAK(): Sound; static get ENTITY_SPLASH_POTION_THROW(): Sound; static get ENTITY_SQUID_AMBIENT(): Sound; static get ENTITY_SQUID_DEATH(): Sound; static get ENTITY_SQUID_HURT(): Sound; static get ENTITY_SQUID_SQUIRT(): Sound; static get ENTITY_STRAY_AMBIENT(): Sound; static get ENTITY_STRAY_DEATH(): Sound; static get ENTITY_STRAY_HURT(): Sound; static get ENTITY_STRAY_STEP(): Sound; static get ENTITY_STRIDER_AMBIENT(): Sound; static get ENTITY_STRIDER_DEATH(): Sound; static get ENTITY_STRIDER_EAT(): Sound; static get ENTITY_STRIDER_HAPPY(): Sound; static get ENTITY_STRIDER_HURT(): Sound; static get ENTITY_STRIDER_RETREAT(): Sound; static get ENTITY_STRIDER_SADDLE(): Sound; static get ENTITY_STRIDER_STEP(): Sound; static get ENTITY_STRIDER_STEP_LAVA(): Sound; static get ENTITY_TNT_PRIMED(): Sound; static get ENTITY_TROPICAL_FISH_AMBIENT(): Sound; static get ENTITY_TROPICAL_FISH_DEATH(): Sound; static get ENTITY_TROPICAL_FISH_FLOP(): Sound; static get ENTITY_TROPICAL_FISH_HURT(): Sound; static get ENTITY_TURTLE_AMBIENT_LAND(): Sound; static get ENTITY_TURTLE_DEATH(): Sound; static get ENTITY_TURTLE_DEATH_BABY(): Sound; static get ENTITY_TURTLE_EGG_BREAK(): Sound; static get ENTITY_TURTLE_EGG_CRACK(): Sound; static get ENTITY_TURTLE_EGG_HATCH(): Sound; static get ENTITY_TURTLE_HURT(): Sound; static get ENTITY_TURTLE_HURT_BABY(): Sound; static get ENTITY_TURTLE_LAY_EGG(): Sound; static get ENTITY_TURTLE_SHAMBLE(): Sound; static get ENTITY_TURTLE_SHAMBLE_BABY(): Sound; static get ENTITY_TURTLE_SWIM(): Sound; static get ENTITY_VEX_AMBIENT(): Sound; static get ENTITY_VEX_CHARGE(): Sound; static get ENTITY_VEX_DEATH(): Sound; static get ENTITY_VEX_HURT(): Sound; static get ENTITY_VILLAGER_AMBIENT(): Sound; static get ENTITY_VILLAGER_CELEBRATE(): Sound; static get ENTITY_VILLAGER_DEATH(): Sound; static get ENTITY_VILLAGER_HURT(): Sound; static get ENTITY_VILLAGER_NO(): Sound; static get ENTITY_VILLAGER_TRADE(): Sound; static get ENTITY_VILLAGER_WORK_ARMORER(): Sound; static get ENTITY_VILLAGER_WORK_BUTCHER(): Sound; static get ENTITY_VILLAGER_WORK_CARTOGRAPHER(): Sound; static get ENTITY_VILLAGER_WORK_CLERIC(): Sound; static get ENTITY_VILLAGER_WORK_FARMER(): Sound; static get ENTITY_VILLAGER_WORK_FISHERMAN(): Sound; static get ENTITY_VILLAGER_WORK_FLETCHER(): Sound; static get ENTITY_VILLAGER_WORK_LEATHERWORKER(): Sound; static get ENTITY_VILLAGER_WORK_LIBRARIAN(): Sound; static get ENTITY_VILLAGER_WORK_MASON(): Sound; static get ENTITY_VILLAGER_WORK_SHEPHERD(): Sound; static get ENTITY_VILLAGER_WORK_TOOLSMITH(): Sound; static get ENTITY_VILLAGER_WORK_WEAPONSMITH(): Sound; static get ENTITY_VILLAGER_YES(): Sound; static get ENTITY_VINDICATOR_AMBIENT(): Sound; static get ENTITY_VINDICATOR_CELEBRATE(): Sound; static get ENTITY_VINDICATOR_DEATH(): Sound; static get ENTITY_VINDICATOR_HURT(): Sound; static get ENTITY_WANDERING_TRADER_AMBIENT(): Sound; static get ENTITY_WANDERING_TRADER_DEATH(): Sound; static get ENTITY_WANDERING_TRADER_DISAPPEARED(): Sound; static get ENTITY_WANDERING_TRADER_DRINK_MILK(): Sound; static get ENTITY_WANDERING_TRADER_DRINK_POTION(): Sound; static get ENTITY_WANDERING_TRADER_HURT(): Sound; static get ENTITY_WANDERING_TRADER_NO(): Sound; static get ENTITY_WANDERING_TRADER_REAPPEARED(): Sound; static get ENTITY_WANDERING_TRADER_TRADE(): Sound; static get ENTITY_WANDERING_TRADER_YES(): Sound; static get ENTITY_WITCH_AMBIENT(): Sound; static get ENTITY_WITCH_CELEBRATE(): Sound; static get ENTITY_WITCH_DEATH(): Sound; static get ENTITY_WITCH_DRINK(): Sound; static get ENTITY_WITCH_HURT(): Sound; static get ENTITY_WITCH_THROW(): Sound; static get ENTITY_WITHER_AMBIENT(): Sound; static get ENTITY_WITHER_BREAK_BLOCK(): Sound; static get ENTITY_WITHER_DEATH(): Sound; static get ENTITY_WITHER_HURT(): Sound; static get ENTITY_WITHER_SHOOT(): Sound; static get ENTITY_WITHER_SKELETON_AMBIENT(): Sound; static get ENTITY_WITHER_SKELETON_DEATH(): Sound; static get ENTITY_WITHER_SKELETON_HURT(): Sound; static get ENTITY_WITHER_SKELETON_STEP(): Sound; static get ENTITY_WITHER_SPAWN(): Sound; static get ENTITY_WOLF_AMBIENT(): Sound; static get ENTITY_WOLF_DEATH(): Sound; static get ENTITY_WOLF_GROWL(): Sound; static get ENTITY_WOLF_HOWL(): Sound; static get ENTITY_WOLF_HURT(): Sound; static get ENTITY_WOLF_PANT(): Sound; static get ENTITY_WOLF_SHAKE(): Sound; static get ENTITY_WOLF_STEP(): Sound; static get ENTITY_WOLF_WHINE(): Sound; static get ENTITY_ZOGLIN_AMBIENT(): Sound; static get ENTITY_ZOGLIN_ANGRY(): Sound; static get ENTITY_ZOGLIN_ATTACK(): Sound; static get ENTITY_ZOGLIN_DEATH(): Sound; static get ENTITY_ZOGLIN_HURT(): Sound; static get ENTITY_ZOGLIN_STEP(): Sound; static get ENTITY_ZOMBIE_AMBIENT(): Sound; static get ENTITY_ZOMBIE_ATTACK_IRON_DOOR(): Sound; static get ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR(): Sound; static get ENTITY_ZOMBIE_BREAK_WOODEN_DOOR(): Sound; static get ENTITY_ZOMBIE_CONVERTED_TO_DROWNED(): Sound; static get ENTITY_ZOMBIE_DEATH(): Sound; static get ENTITY_ZOMBIE_DESTROY_EGG(): Sound; static get ENTITY_ZOMBIE_HORSE_AMBIENT(): Sound; static get ENTITY_ZOMBIE_HORSE_DEATH(): Sound; static get ENTITY_ZOMBIE_HORSE_HURT(): Sound; static get ENTITY_ZOMBIE_HURT(): Sound; static get ENTITY_ZOMBIE_INFECT(): Sound; static get ENTITY_ZOMBIE_STEP(): Sound; static get ENTITY_ZOMBIE_VILLAGER_AMBIENT(): Sound; static get ENTITY_ZOMBIE_VILLAGER_CONVERTED(): Sound; static get ENTITY_ZOMBIE_VILLAGER_CURE(): Sound; static get ENTITY_ZOMBIE_VILLAGER_DEATH(): Sound; static get ENTITY_ZOMBIE_VILLAGER_HURT(): Sound; static get ENTITY_ZOMBIE_VILLAGER_STEP(): Sound; static get ENTITY_ZOMBIFIED_PIGLIN_AMBIENT(): Sound; static get ENTITY_ZOMBIFIED_PIGLIN_ANGRY(): Sound; static get ENTITY_ZOMBIFIED_PIGLIN_DEATH(): Sound; static get ENTITY_ZOMBIFIED_PIGLIN_HURT(): Sound; static get EVENT_RAID_HORN(): Sound; static get ITEM_ARMOR_EQUIP_CHAIN(): Sound; static get ITEM_ARMOR_EQUIP_DIAMOND(): Sound; static get ITEM_ARMOR_EQUIP_ELYTRA(): Sound; static get ITEM_ARMOR_EQUIP_GENERIC(): Sound; static get ITEM_ARMOR_EQUIP_GOLD(): Sound; static get ITEM_ARMOR_EQUIP_IRON(): Sound; static get ITEM_ARMOR_EQUIP_LEATHER(): Sound; static get ITEM_ARMOR_EQUIP_NETHERITE(): Sound; static get ITEM_ARMOR_EQUIP_TURTLE(): Sound; static get ITEM_AXE_SCRAPE(): Sound; static get ITEM_AXE_STRIP(): Sound; static get ITEM_AXE_WAX_OFF(): Sound; static get ITEM_BONE_MEAL_USE(): Sound; static get ITEM_BOOK_PAGE_TURN(): Sound; static get ITEM_BOOK_PUT(): Sound; static get ITEM_BOTTLE_EMPTY(): Sound; static get ITEM_BOTTLE_FILL(): Sound; static get ITEM_BOTTLE_FILL_DRAGONBREATH(): Sound; static get ITEM_BUCKET_EMPTY(): Sound; static get ITEM_BUCKET_EMPTY_AXOLOTL(): Sound; static get ITEM_BUCKET_EMPTY_FISH(): Sound; static get ITEM_BUCKET_EMPTY_LAVA(): Sound; static get ITEM_BUCKET_EMPTY_POWDER_SNOW(): Sound; static get ITEM_BUCKET_FILL(): Sound; static get ITEM_BUCKET_FILL_AXOLOTL(): Sound; static get ITEM_BUCKET_FILL_FISH(): Sound; static get ITEM_BUCKET_FILL_LAVA(): Sound; static get ITEM_BUCKET_FILL_POWDER_SNOW(): Sound; static get ITEM_CHORUS_FRUIT_TELEPORT(): Sound; static get ITEM_CROP_PLANT(): Sound; static get ITEM_CROSSBOW_HIT(): Sound; static get ITEM_CROSSBOW_LOADING_END(): Sound; static get ITEM_CROSSBOW_LOADING_MIDDLE(): Sound; static get ITEM_CROSSBOW_LOADING_START(): Sound; static get ITEM_CROSSBOW_QUICK_CHARGE_1(): Sound; static get ITEM_CROSSBOW_QUICK_CHARGE_2(): Sound; static get ITEM_CROSSBOW_QUICK_CHARGE_3(): Sound; static get ITEM_CROSSBOW_SHOOT(): Sound; static get ITEM_DYE_USE(): Sound; static get ITEM_ELYTRA_FLYING(): Sound; static get ITEM_FIRECHARGE_USE(): Sound; static get ITEM_FLINTANDSTEEL_USE(): Sound; static get ITEM_GLOW_INK_SAC_USE(): Sound; static get ITEM_HOE_TILL(): Sound; static get ITEM_HONEYCOMB_WAX_ON(): Sound; static get ITEM_HONEY_BOTTLE_DRINK(): Sound; static get ITEM_INK_SAC_USE(): Sound; static get ITEM_LODESTONE_COMPASS_LOCK(): Sound; static get ITEM_NETHER_WART_PLANT(): Sound; static get ITEM_SHIELD_BLOCK(): Sound; static get ITEM_SHIELD_BREAK(): Sound; static get ITEM_SHOVEL_FLATTEN(): Sound; static get ITEM_SPYGLASS_STOP_USING(): Sound; static get ITEM_SPYGLASS_USE(): Sound; static get ITEM_TOTEM_USE(): Sound; static get ITEM_TRIDENT_HIT(): Sound; static get ITEM_TRIDENT_HIT_GROUND(): Sound; static get ITEM_TRIDENT_RETURN(): Sound; static get ITEM_TRIDENT_RIPTIDE_1(): Sound; static get ITEM_TRIDENT_RIPTIDE_2(): Sound; static get ITEM_TRIDENT_RIPTIDE_3(): Sound; static get ITEM_TRIDENT_THROW(): Sound; static get ITEM_TRIDENT_THUNDER(): Sound; static get MUSIC_CREATIVE(): Sound; static get MUSIC_CREDITS(): Sound; static get MUSIC_DISC_11(): Sound; static get MUSIC_DISC_13(): Sound; static get MUSIC_DISC_BLOCKS(): Sound; static get MUSIC_DISC_CAT(): Sound; static get MUSIC_DISC_CHIRP(): Sound; static get MUSIC_DISC_FAR(): Sound; static get MUSIC_DISC_MALL(): Sound; static get MUSIC_DISC_MELLOHI(): Sound; static get MUSIC_DISC_PIGSTEP(): Sound; static get MUSIC_DISC_STAL(): Sound; static get MUSIC_DISC_STRAD(): Sound; static get MUSIC_DISC_WAIT(): Sound; static get MUSIC_DISC_WARD(): Sound; static get MUSIC_DRAGON(): Sound; static get MUSIC_END(): Sound; static get MUSIC_GAME(): Sound; static get MUSIC_MENU(): Sound; static get MUSIC_NETHER_BASALT_DELTAS(): Sound; static get MUSIC_NETHER_CRIMSON_FOREST(): Sound; static get MUSIC_NETHER_NETHER_WASTES(): Sound; static get MUSIC_NETHER_SOUL_SAND_VALLEY(): Sound; static get MUSIC_NETHER_WARPED_FOREST(): Sound; static get MUSIC_UNDER_WATER(): Sound; static get PARTICLE_SOUL_ESCAPE(): Sound; static get UI_BUTTON_CLICK(): Sound; static get UI_CARTOGRAPHY_TABLE_TAKE_RESULT(): Sound; static get UI_LOOM_SELECT_PATTERN(): Sound; static get UI_LOOM_TAKE_RESULT(): Sound; static get UI_STONECUTTER_SELECT_RECIPE(): Sound; static get UI_STONECUTTER_TAKE_RESULT(): Sound; static get UI_TOAST_CHALLENGE_COMPLETE(): Sound; static get UI_TOAST_IN(): Sound; static get UI_TOAST_OUT(): Sound; static get WEATHER_RAIN(): Sound; static get WEATHER_RAIN_ABOVE(): Sound; static valueOf(arg0: string): Sound; static valueOf(enumType: any, _name: string): any; static values(): Array; }