export default interface EntityEffect { compareTo(arg0: any): number; compareTo(o: any): number; getApplicable(): any; getData(): number; getDeclaringClass(): any; name(): string; ordinal(): number; } export default class EntityEffect { static get $javaClass(): any; static get ARMOR_STAND_HIT(): EntityEffect; static get ARROW_PARTICLES(): EntityEffect; static get BREAK_EQUIPMENT_BOOTS(): EntityEffect; static get BREAK_EQUIPMENT_CHESTPLATE(): EntityEffect; static get BREAK_EQUIPMENT_HELMET(): EntityEffect; static get BREAK_EQUIPMENT_LEGGINGS(): EntityEffect; static get BREAK_EQUIPMENT_MAIN_HAND(): EntityEffect; static get BREAK_EQUIPMENT_OFF_HAND(): EntityEffect; static get CAT_TAME_FAIL(): EntityEffect; static get CAT_TAME_SUCCESS(): EntityEffect; static get DEATH(): EntityEffect; static get DOLPHIN_FED(): EntityEffect; static get ENTITY_POOF(): EntityEffect; static get FIREWORK_EXPLODE(): EntityEffect; static get FOX_CHEW(): EntityEffect; static get GUARDIAN_TARGET(): EntityEffect; static get HURT(): EntityEffect; static get HURT_BERRY_BUSH(): EntityEffect; static get HURT_DROWN(): EntityEffect; static get HURT_EXPLOSION(): EntityEffect; static get IRON_GOLEM_ROSE(): EntityEffect; static get IRON_GOLEM_SHEATH(): EntityEffect; static get LOVE_HEARTS(): EntityEffect; static get PLAYER_BAD_OMEN_RAID(): EntityEffect; static get RABBIT_JUMP(): EntityEffect; static get RAVAGER_STUNNED(): EntityEffect; static get SHEEP_EAT(): EntityEffect; static get SHIELD_BLOCK(): EntityEffect; static get SHIELD_BREAK(): EntityEffect; static get SQUID_ROTATE(): EntityEffect; static get TELEPORT_ENDER(): EntityEffect; static get THORNS_HURT(): EntityEffect; static get TOTEM_RESURRECT(): EntityEffect; static get VILLAGER_ANGRY(): EntityEffect; static get VILLAGER_HAPPY(): EntityEffect; static get VILLAGER_HEART(): EntityEffect; static get VILLAGER_SPLASH(): EntityEffect; static get WITCH_MAGIC(): EntityEffect; static get WOLF_HEARTS(): EntityEffect; static get WOLF_SHAKE(): EntityEffect; static get WOLF_SMOKE(): EntityEffect; static get ZOMBIE_TRANSFORM(): EntityEffect; static valueOf(arg0: string): EntityEffect; static valueOf(enumType: any, _name: string): any; static values(): Array; }