import Effect$Type from './Effect$Type.js'; export default interface Effect { compareTo(arg0: any): number; compareTo(o: any): number; getData(): any; getDeclaringClass(): any; getId(): number; getType(): Effect$Type; name(): string; ordinal(): number; } export default class Effect { static get $javaClass(): any; static get ANVIL_BREAK(): Effect; static get ANVIL_LAND(): Effect; static get ANVIL_USE(): Effect; static get BAT_TAKEOFF(): Effect; static get BLAZE_SHOOT(): Effect; static get BOW_FIRE(): Effect; static get BREWING_STAND_BREW(): Effect; static get CHORUS_FLOWER_DEATH(): Effect; static get CHORUS_FLOWER_GROW(): Effect; static get CLICK1(): Effect; static get CLICK2(): Effect; static get DOOR_CLOSE(): Effect; static get DOOR_TOGGLE(): Effect; static get DRAGON_BREATH(): Effect; static get ENDERDRAGON_GROWL(): Effect; static get ENDERDRAGON_SHOOT(): Effect; static get ENDEREYE_LAUNCH(): Effect; static get ENDER_SIGNAL(): Effect; static get END_GATEWAY_SPAWN(): Effect; static get EXTINGUISH(): Effect; static get FENCE_GATE_CLOSE(): Effect; static get FENCE_GATE_TOGGLE(): Effect; static get FIREWORK_SHOOT(): Effect; static get GHAST_SHOOT(): Effect; static get GHAST_SHRIEK(): Effect; static get INSTANT_POTION_BREAK(): Effect; static get IRON_DOOR_CLOSE(): Effect; static get IRON_DOOR_TOGGLE(): Effect; static get IRON_TRAPDOOR_CLOSE(): Effect; static get IRON_TRAPDOOR_TOGGLE(): Effect; static get MOBSPAWNER_FLAMES(): Effect; static get PORTAL_TRAVEL(): Effect; static get POTION_BREAK(): Effect; static get RECORD_PLAY(): Effect; static get SMOKE(): Effect; static get STEP_SOUND(): Effect; static get TRAPDOOR_CLOSE(): Effect; static get TRAPDOOR_TOGGLE(): Effect; static get VILLAGER_PLANT_GROW(): Effect; static get WITHER_BREAK_BLOCK(): Effect; static get WITHER_SHOOT(): Effect; static get ZOMBIE_CHEW_IRON_DOOR(): Effect; static get ZOMBIE_CHEW_WOODEN_DOOR(): Effect; static get ZOMBIE_CONVERTED_VILLAGER(): Effect; static get ZOMBIE_DESTROY_DOOR(): Effect; static get ZOMBIE_INFECT(): Effect; static getById(id: number): Effect; static valueOf(arg0: string): Effect; static valueOf(enumType: any, _name: string): any; static values(): Array; }