/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace lua.shared { export abstract class luautils { static [id: string]: any; /** @noSelf */ static equipItems: (_player: any, _primItemToEquip: any, _scndItemToEquip: any, ...__args: never[]) => any; /** @noSelf */ static getConditionRGB: (condition: any, ...__args: never[]) => any; /** @noSelf */ static getCorrectSquareForWall: (playerObj: any, square: any, ...__args: never[]) => any; /** @noSelf */ static getNextTiles: (cell: any, startingGrid: any, range: any, ...__args: never[]) => any; /** @noSelf */ static haveToBeTransfered: (player: any, item: any, dontWalk: any, ...__args: never[]) => any; /** @noSelf */ static indexOf: (table1: any, value: any, ...__args: never[]) => any; /** @noSelf */ static isEquipped: (_item: any, _player: any, ...__args: never[]) => any; /** @noSelf */ static isSquareAdjacentToSquare: (_square1: any, _square2: any, ...__args: never[]) => any; /** @noSelf */ static okModal: ( _text: any, _centered: any, _width: any, _height: any, _posX: any, _posY: any, ...__args: never[] ) => any; /** @noSelf */ static round: (num: any, idp: any, ...__args: never[]) => any; /** @noSelf */ static split: (inputstr: any, sep: any, ...__args: never[]) => any; /** @noSelf */ static stringEnds: (String: any, End: any, ...__args: never[]) => any; /** @noSelf */ static stringStarts: (String: any, Start: any, ...__args: never[]) => any; /** @noSelf */ static trim: (s: any, ...__args: never[]) => any; /** @noSelf */ static updatePerksXp: (perks: any, player: any, ...__args: never[]) => any; /** @noSelf */ static walkAdj: (playerObj: any, square: any, keepActions: any, ...__args: never[]) => any; /** @noSelf */ static walkAdjAltTest: (playerObj: any, square: any, altSquare: any, keepActions: any, ...__args: never[]) => any; /** @noSelf */ static walkAdjWall: (playerObj: any, square: any, north: any, keepActions: any, ...__args: never[]) => any; /** @noSelf */ static walkAdjWindowOrDoor: (playerObj: any, square: any, item: any, keepActions: any, ...__args: never[]) => any; /** @noSelf */ static walkToContainer: (container: any, playerNum: any, ...__args: never[]) => any; /** @noSelf */ static walkToObject: (_player: any, _object: any, _cancelTA: any, ...__args: never[]) => any; /** @noSelf */ static weaponLowerCondition: ( _weapon: any, _character: any, _replace: any, _chance: any, ...__args: never[] ) => any; } } export namespace lua.shared.luautils {} }