/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace lua.shared.NPCs { export abstract class BaseGameCharacterDetails { static [id: string]: any; /** @noSelf */ static CreateCharacterInstance: (s: any, ...__args: never[]) => any; /** @noSelf */ static CreateCharacterStats: (desc: any, ...__args: never[]) => any; /** @noSelf */ static DoFemaleForename: (...__args: never[]) => any; /** @noSelf */ static DoHairColor: (...__args: never[]) => any; /** @noSelf */ static DoMaleForename: (...__args: never[]) => any; /** @noSelf */ static DoObservations: (...__args: never[]) => any; /** @noSelf */ static DoProfessions: (...__args: never[]) => any; /** @noSelf */ static DoSpawnPoint: (...__args: never[]) => any; /** @noSelf */ static DoSurname: (...__args: never[]) => any; /** @noSelf */ static DoTraits: (...__args: never[]) => any; /** @noSelf */ static DoTrouserColor: (...__args: never[]) => any; /** @noSelf */ static SetProfessionDescription: (prof: any, ...__args: never[]) => any; /** @noSelf */ static SetTraitDescription: (trait: any, ...__args: never[]) => any; } } export namespace lua.shared.NPCs.MainCreationMethods {} }