/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.radio { export abstract class WeatherChannel { static [id: string]: any; /** @noSelf */ static AddExtremesForecasting: (_c: any, _bc: any, offset: any, _len: any, ...__args: never[]) => any; /** @noSelf */ static AddForecast: (_c: any, _bc: any, _forecast: any, _prefix: any, _doFog: any, ...__args: never[]) => any; /** @noSelf */ static AddForecasting: (_c: any, _bc: any, _hour: any, ...__args: never[]) => any; /** @noSelf */ static AddFuzz: (_c: any, _bc: any, _chance: any, ...__args: never[]) => any; /** @noSelf */ static AddPowerNotice: (_c: any, _bc: any, _force: any, ...__args: never[]) => any; /** @noSelf */ static CreateBroadcast: (_gametime: any, ...__args: never[]) => any; /** @noSelf */ static FillBroadcast: (_gametime: any, _bc: any, ...__args: never[]) => any; /** @noSelf */ static GetDaySegmentForHour: (_hour: any, ...__args: never[]) => any; /** @noSelf */ static GetForecastString: (_type: any, _forecast: any, ...__args: never[]) => any; /** @noSelf */ static GetRandomString: (_c: any, _bc: any, _doItThreshold: any, _forceRand: any, ...__args: never[]) => any; /** @noSelf */ static Init: (...__args: never[]) => any; /** @noSelf */ static OnEveryHour: (_channel: any, _gametime: any, _radio: any, ...__args: never[]) => any; /** @noSelf */ static OnLoadRadioScripts: (...__args: never[]) => any; /** @noSelf */ static TestAll: (_gametime: any, _bc: any, ...__args: never[]) => any; } } export namespace lua.server.radio.ISWeatherChannel {} }