/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.Vehicles { export abstract class Vehicles { static [id: string]: any; /** @noSelf */ static LowerCondition: (vehicle: any, part: any, elapsedMinutes: any, ...__args: never[]) => any; } export abstract class VehicleUtils { static [id: string]: any; /** @noSelf */ static anyWorkingHeadlights: (vehicle: any, ...__args: never[]) => any; /** @noSelf */ static calculateInstallationSuccess: (perks: any, chr: any, chrPerks: any, ...__args: never[]) => any; /** @noSelf */ static callLua: (functionName: any, arg1: any, arg2: any, arg3: any, arg4: any, ...__args: never[]) => any; /** @noSelf */ static chargeBattery: (vehicle: any, delta: any, ...__args: never[]) => any; /** @noSelf */ static CheckForUnlockedDoorsWindows: (vehicle: any, ...__args: never[]) => any; /** @noSelf */ static compareFloats: (a: any, b: any, precision: any, ...__args: never[]) => any; /** @noSelf */ static createPartInventoryItem: (part: any, ...__args: never[]) => any; /** @noSelf */ static createPartInventoryItem_HAMRadio: (part: any, ...__args: never[]) => any; /** @noSelf */ static createPartInventoryItem_Radio: (part: any, ...__args: never[]) => any; /** @noSelf */ static getChildWindow: (part: any, ...__args: never[]) => any; /** @noSelf */ static getContainers: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static getInsideTemperature: (player: any, ...__args: never[]) => any; /** @noSelf */ static getItems: (playerNum: any, ...__args: never[]) => any; /** @noSelf */ static getPerksTableForChr: (perks: any, chr: any, ...__args: never[]) => any; /** @noSelf */ static InstallPart: (part: any, item: any, chr: any, ...__args: never[]) => any; /** @noSelf */ static lowerUninstalledItemCondition: ( part: any, item: any, mechanicSkill: any, chr: any, ...__args: never[] ) => any; /** @noSelf */ static OnUseVehicle: (character: any, vehicle: any, pressedNotTapped: any, ...__args: never[]) => any; /** @noSelf */ static OnVehicleHorn: (character: any, vehicle: any, pressed: any, ...__args: never[]) => any; /** @noSelf */ static RemoveTire: (part: any, explosion: any, ...__args: never[]) => any; /** @noSelf */ static RequiredKeyNotFound: (part: any, chr: any, ...__args: never[]) => any; /** @noSelf */ static split: (string: any, pattern: any, ...__args: never[]) => any; /** @noSelf */ static testItems: (chr: any, items: any, typeToItem: any, ...__args: never[]) => any; /** @noSelf */ static testPerks: (chr: any, perks: any, ...__args: never[]) => any; /** @noSelf */ static testProfession: (chr: any, professions: any, ...__args: never[]) => any; /** @noSelf */ static testRecipes: (chr: any, recipes: any, ...__args: never[]) => any; /** @noSelf */ static testTraits: (chr: any, traits: any, ...__args: never[]) => any; /** @noSelf */ static UninstallPart: (part: any, chr: any, ...__args: never[]) => any; } } export namespace lua.server.Vehicles.Vehicles {} }