/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.Seasons { export abstract class season { static [id: string]: any; /** @noSelf */ static EveryTenMinutes: (...__args: never[]) => any; /** @noSelf */ static load: (...__args: never[]) => any; /** @noSelf */ static OnGameStart: (...__args: never[]) => any; /** @noSelf */ static OnGameTimeLoaded: (...__args: never[]) => any; /** @noSelf */ static save: (...__args: never[]) => any; /** @noSelf */ static startRain: (...__args: never[]) => any; /** @noSelf */ static updateAmbient: (...__args: never[]) => any; /** @noSelf */ static updateBodyTemperature: (...__args: never[]) => any; /** @noSelf */ static updateMoonPhase: (...__args: never[]) => any; /** @noSelf */ static updateMoonState: (currentHour: any, month: any, ...__args: never[]) => any; /** @noSelf */ static updateRain: (...__args: never[]) => any; /** @noSelf */ static updateWeather: (month: any, currentHour: any, ...__args: never[]) => any; /** @noSelf */ static updateWeatherIcon: (...__args: never[]) => any; } } export namespace lua.server.Seasons.season {} }