/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.Movers { /** @customConstructor ISBaseMover:new */ export class ISBaseMover extends sharedLua.shared.ISBaseObject.ISBaseObject { [id: string]: any; static [id: string]: any; javaObject: any; sprite: any; states: any; constructor(); changeState(state: any, ...__args: never[]): any; getSprite(...__args: never[]): any; init(...__args: never[]): any; placeInWorld(x: any, y: any, z: any, ...__args: never[]): any; playAnim(name: any, seconds: any, looped: any, animate: any, ...__args: never[]): any; postrender(col: any, bDoAttached: any, ...__args: never[]): any; removeFromWorld(...__args: never[]): any; update(...__args: never[]): any; } } export namespace lua.server.Movers.ISBaseMover {} }