/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.FireFighting { /** @customConstructor ISExtinguishCursor:new */ export class ISExtinguishCursor extends lua.server.BuildingObjects.ISBuildingObject { [id: string]: any; static [id: string]: any; static _colorInfo: any; character: any; extinguisher: any; noNeedHammer: any; player: any; renderFloorHelper: any; skipBuildAction: any; skipWalk: any; constructor(character: any, extinguisher: any); create(x: any, y: any, z: any, north: any, sprite: any, ...__args: never[]): any; getClosestSquare(squares: any, ...__args: never[]): any; getFireObjects(square: any, ...__args: never[]): any; getSquares(x: any, y: any, z: any, ...__args: never[]): any; getTopLeftOfSquares(x: any, y: any, z: any, ...__args: never[]): any; isRunningAction(...__args: never[]): any; isValidArea(x: any, y: any, z: any, ...__args: never[]): any; } } export namespace lua.server.FireFighting.ISExtinguishCursor {} }