/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.Farming { /** @customConstructor SFarmingSystem:new */ export class SFarmingSystem extends lua.server.Map.SGlobalObjectSystem { [id: string]: any; static [id: string]: any; hourElapsedForWater: any; hoursElapsed: any; previousHour: any; previousHourHealth: any; constructor(); changeHealth(...__args: never[]): any; checkPlant(...__args: never[]): any; convertOldModData(...__args: never[]): any; destroyOnWalk(luaObject: any, ...__args: never[]): any; diseaseClosePlant(luaObject: any, ...__args: never[]): any; diseaseThis(luaObject: any, checkClosePlant: any, ...__args: never[]): any; EveryTenMinutes(...__args: never[]): any; getHealth(...__args: never[]): any; growPlant(luaObject: any, nextGrowing: any, updateNbOfGrow: any, ...__args: never[]): any; harvest(luaObject: any, player: any, ...__args: never[]): any; isValidModData(modData: any, ...__args: never[]): any; lowerWaterLvlAndUpDisease(...__args: never[]): any; plow(square: any, ...__args: never[]): any; receiveCommand(playerObj: any, command: any, args: any, ...__args: never[]): any; removePlant(luaObject: any, ...__args: never[]): any; removeTallGrass(sq: any, ...__args: never[]): any; } } export namespace lua.server.Farming.SFarmingSystem {} }