/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.Camping { /** @customConstructor SCampfireGlobalObject:new */ export class SCampfireGlobalObject extends lua.server.Map.SGlobalObject { [id: string]: any; static [id: string]: any; exterior: any; fuelAmt: any; isLit: any; radius: any; spriteName: any; transmitContainer: any; transmitContainerTemp: any; transmitFire: any; transmitObject: any; transmitSprite: any; constructor(luaSystem: any, globalObject: any); addContainer(...__args: never[]): any; addFireObject(...__args: never[]): any; addFuel(fuelAmt: any, ...__args: never[]): any; addObject(...__args: never[]): any; changeFireLvl(...__args: never[]): any; fireRadius(...__args: never[]): any; fireRatio(...__args: never[]): any; fromModData(modData: any, ...__args: never[]): any; fromObject(isoObject: any, ...__args: never[]): any; getContainer(...__args: never[]): any; getFireObject(...__args: never[]): any; getObject(...__args: never[]): any; lightFire(...__args: never[]): any; processContainerItems(...__args: never[]): any; putOut(...__args: never[]): any; removeFireObject(...__args: never[]): any; removeObject(...__args: never[]): any; saveData(...__args: never[]): any; setFuel(fuelAmt: any, ...__args: never[]): any; setSpriteName(spriteName: any, ...__args: never[]): any; syncContainer(...__args: never[]): any; syncIsoFire(...__args: never[]): any; syncIsoObject(...__args: never[]): any; syncModData(...__args: never[]): any; syncSprite(...__args: never[]): any; toModData(modData: any, ...__args: never[]): any; transferItemsToGround(...__args: never[]): any; } } export namespace lua.server.Camping.SCampfireGlobalObject {} }