/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.BuildingObjects { /** @customConstructor ISPaintCursor:new */ export class ISPaintCursor extends lua.server.BuildingObjects.ISBuildingObject { [id: string]: any; static [id: string]: any; action: any; args: any; character: any; currentSquare: any; floorSprite: any; noNeedHammer: any; objectIndex: any; plasterSprite: any; player: any; renderFloorHelper: any; renderX: any; renderY: any; renderZ: any; signSprite: any; skipBuildAction: any; skipWalk: any; constructor(character: any, action: any, args: any); _isDoorFrame(object: any, ...__args: never[]): any; _isWall(object: any, ...__args: never[]): any; canPaint(object: any, ...__args: never[]): any; create(x: any, y: any, z: any, north: any, sprite: any, ...__args: never[]): any; getObjectList(...__args: never[]): any; hasItems(...__args: never[]): any; } } export namespace lua.server.BuildingObjects.ISPaintCursor {} }