/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.BuildingObjects { /** @customConstructor ISNaturalFloor:new */ export class ISNaturalFloor extends lua.server.BuildingObjects.ISBuildingObject { [id: string]: any; static [id: string]: any; static floorSprite: any; actionAnim: any; character: any; craftingBank: any; floorType: any; item: any; itemType: any; javaObject: any; noNeedHammer: any; player: any; sq: any; constructor(sprite: any, northSprite: any, item: any, character: any); create(x: any, y: any, z: any, north: any, sprite: any, ...__args: never[]): any; getFloorType(item: any, ...__args: never[]): any; /** @noSelf */ static getFloorSpriteNames: (square: any, ...__args: never[]) => any; } } export namespace lua.server.BuildingObjects.ISNaturalFloor {} }