/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/server' { export namespace lua.server.BuildingObjects { /** @customConstructor ISEmptyGraves:new */ export class ISEmptyGraves extends lua.server.BuildingObjects.ISBuildingObject { [id: string]: any; static [id: string]: any; actionAnim: any; craftingBank: any; equipBothHandItem: any; ignoreNorth: any; javaObject: any; maxTime: any; noNeedHammer: any; northSprite2: any; sprite2: any; sq: any; constructor(sprite1: any, sprite2: any, northSprite1: any, northSprite2: any, shovel: any); create(x: any, y: any, z: any, north: any, sprite: any, ...__args: never[]): any; getHealth(...__args: never[]): any; getSquare2(square: any, north: any, ...__args: never[]): any; getSquare2Pos(square: any, north: any, ...__args: never[]): any; setInfo(square: any, north: any, sprite: any, cell: any, spriteType: any, ...__args: never[]): any; /** @noSelf */ static canDigHere: (worldObjects: any, ...__args: never[]) => any; /** @noSelf */ static getMaxCorpses: (grave: any, ...__args: never[]) => any; /** @noSelf */ static isGraveFilledIn: (grave: any, ...__args: never[]) => any; /** @noSelf */ static isGraveFullOfCorpses: (grave: any, ...__args: never[]) => any; /** @noSelf */ static shovelledFloorCanDig: (square: any, ...__args: never[]) => any; } } export namespace lua.server.BuildingObjects.ISEmptyGraves {} }