/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.XpSystem.ISUI { /** @customConstructor ISSkillProgressBar:new */ export class ISSkillProgressBar extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static alpha: any; static upAlpha: any; AddSkillBtn: any; char: any; level: any; message: any; parent: any; perk: any; playerNum: any; ProgressSkill: any; SkillBtnEmptWhitey: any; SkillBtnEmpty: any; SkillBtnEmptyBig: any; tooltip: any; UnlockedSkill: any; xp: any; xpForLvl: any; constructor(x: any, y: any, width: any, height: any, playerNum: any, perk: any, parent: any); activate(...__args: never[]): any; render(...__args: never[]): any; renderPerkRect(...__args: never[]): any; updateTooltip(lvlSelected: any, ...__args: never[]): any; /** @noSelf */ static getPerkXp: (self: any, ...__args: never[]) => any; /** @noSelf */ static getPreviousXpLvl: (perk: any, level: any, ...__args: never[]) => any; /** @noSelf */ static getXpForLvl: (perk: any, level: any, ...__args: never[]) => any; /** @noSelf */ static updateAlpha: (...__args: never[]) => any; } } export namespace lua.client.XpSystem.ISUI.ISSkillProgressBar {} }