/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.XpSystem.ISUI { /** @customConstructor HealthPanelAction:new */ export class HealthPanelAction extends sharedLua.shared.TimedActions.ISBaseTimedAction { [id: string]: any; static [id: string]: any; args: any; handler: any; constructor( character: any, handler: any, arg1: any, arg2: any, arg3: any, arg4: any, arg5: any, arg6: any, arg7: any, arg8: any, ); } /** @customConstructor ISHealthBodyPartListBox:new */ export class ISHealthBodyPartListBox extends lua.client.ISUI.ISScrollingListBox { [id: string]: any; static [id: string]: any; constructor(x: any, y: any, width: any, height: any); onRightMouseUp(x: any, y: any, ...__args: never[]): any; } /** @customConstructor ISHealthBodyPartPanel:new */ export class ISHealthBodyPartPanel extends lua.client.ISUI.BodyParts.ISBodyPartPanel { [id: string]: any; static [id: string]: any; constructor(character: any, x: any, y: any); cbSetSelected(bp: any, ...__args: never[]): any; } /** @customConstructor ISHealthPanel:new */ export class ISHealthPanel extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; abutton: any; actions: any; allTextHeight: any; blockingAlpha: any; blockingMessage: any; bodyPartAction: any; bodyPartPanel: any; character: any; characterX: any; characterY: any; damagedParts: any; doctorLevel: any; fitness: any; healthPanel: any; listbox: any; otherPlayer: any; otherPlayerX: any; otherPlayerY: any; playerNum: any; progressBarLoaded: any; textRight: any; constructor(player: any, x: any, y: any, width: any, height: any); checkContainerItems(container: any, childContainers: any, handlers: any, ...__args: never[]): any; checkItems(handlers: any, ...__args: never[]): any; createChildren(...__args: never[]): any; doBodyPartContextMenu(bodyPart: any, x: any, y: any, ...__args: never[]): any; drawText(str: any, x: any, y: any, r: any, g: any, b: any, a: any, font: any, ...__args: never[]): any; dropItemsOnBodyPart(bodyPart: any, items: any, ...__args: never[]): any; getDamagedParts(...__args: never[]): any; getDoctor(...__args: never[]): any; getPatient(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; render(...__args: never[]): any; setBodyPartAction(bodyPart: any, args: any, ...__args: never[]): any; setOtherPlayer(playerObj: any, ...__args: never[]): any; toPlayerInventory(playerObj: any, item: any, bodyPart: any, ...__args: never[]): any; update(...__args: never[]): any; updateBodyPartList(...__args: never[]): any; /** @noSelf */ static DidPatientMove: (doctor: any, patient: any, patientX: any, patientY: any, ...__args: never[]) => any; /** @noSelf */ static getBandageType: (bodyPart: any, ...__args: never[]) => any; /** @noSelf */ static onCheat: (bodyPart: any, action: any, player: any, otherPlayer: any, ...__args: never[]) => any; /** @noSelf */ static onCheatCurrentPlayer: (bodyPart: any, action: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onCheatHealthCommand: (module: any, command: any, args: any, ...__args: never[]) => any; /** @noSelf */ static onCheatItem: (itemType: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onCheatOtherPlayer: (bodyPart: any, action: any, player: any, otherPlayer: any, ...__args: never[]) => any; /** @noSelf */ static setBodyPartActionForPlayer: ( playerObj: any, bodyPart: any, action: any, jobType: any, args: any, ...__args: never[] ) => any; } /** @customConstructor ISNewHealthPanel:new */ export class ISNewHealthPanel extends lua.client.ISUI.ISUIElement { [id: string]: any; static [id: string]: any; character: any; constructor(x: any, y: any, character: any); onClick(button: any, ...__args: never[]): any; } } export namespace lua.client.XpSystem.ISUI.ISHealthPanel {} }