/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.XpSystem.ISUI { /** @customConstructor ISCharacterInfo:new */ export class ISCharacterInfo extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; static animOffset: any; static timerMultiplierAnim: any; arrow: any; arrowLeft: any; barWithTooltip: any; char: any; disabledArrow: any; lastLeveledUpPerk: any; lastLevelUpTime: any; perks: any; playerNum: any; progressBarLoaded: any; progressBars: any; ProgressSkilMultiplier: any; reloadSkillBar: any; showingPassive: any; SkillBarSeparator: any; SkillPtsProgressBar: any; SkillPtsProgressBarEmpty: any; SkillPtsProgressBarStart: any; txtLen: any; yButton: any; constructor(x: any, y: any, width: any, height: any, playerNum: any); createChildren(...__args: never[]): any; onGainJoypadFocus(joypadData: any, ...__args: never[]): any; onLoseJoypadFocus(joypadData: any, ...__args: never[]): any; onMouseWheel(del: any, ...__args: never[]): any; render(...__args: never[]): any; updateTooltipForJoypad(...__args: never[]): any; /** @noSelf */ static loadPerk: (self: any, ...__args: never[]) => any; /** @noSelf */ static onResolutionChange: (oldw: any, oldh: any, neww: any, newh: any, ...__args: never[]) => any; } } export namespace lua.client.XpSystem.ISUI.ISCharacterInfo {} }