/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Vehicles.TimedActions { /** @customConstructor ISWashVehicle:new */ export class ISWashVehicle extends sharedLua.shared.TimedActions.ISBaseTimedAction { [id: string]: any; static [id: string]: any; accumulator: any; amountSent: any; area: any; id: any; sound: any; vehicle: any; waterAccumulator: any; constructor(character: any, vehicle: any, id: any, area: any); removeBlood(bloodRemoved: any, waterUsed: any, ...__args: never[]): any; useWater(units: any, ...__args: never[]): any; /** @noSelf */ static chooseArea: (character: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static getWaterAmountForArea: (vehicle: any, id: any, ...__args: never[]) => any; /** @noSelf */ static getWaterAmountForPlayer: (character: any, ...__args: never[]) => any; /** @noSelf */ static hasBlood: (vehicle: any, ...__args: never[]) => any; } } export namespace lua.client.Vehicles.TimedActions.ISWashVehicle {} }