/** @noSelfInFile */ import { lua as sharedLua } from '@asledgehammer/pipewrench'; declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Vehicles.TimedActions { /** @customConstructor ISPathFindAction:new */ export class ISPathFindAction extends sharedLua.shared.TimedActions.ISBaseTimedAction { [id: string]: any; static [id: string]: any; onCompleteArgs: any; onCompleteFunc: any; onFailArgs: any; onFailFunc: any; pathToLocationF(character: any, targetX: any, targetY: any, targetZ: any, ...__args: never[]): any; pathToNearest(character: any, locations: any, ...__args: never[]): any; pathToVehicleAdjacent(character: any, vehicle: any, ...__args: never[]): any; pathToVehicleArea(character: any, vehicle: any, areaId: any, ...__args: never[]): any; pathToVehicleSeat(character: any, vehicle: any, seat: any, ...__args: never[]): any; setOnComplete(func: any, arg1: any, arg2: any, arg3: any, arg4: any, ...__args: never[]): any; setOnFail(func: any, arg1: any, arg2: any, arg3: any, arg4: any, ...__args: never[]): any; } } export namespace lua.client.Vehicles.TimedActions.ISPathFindAction {} }